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About
Hi, I'm Chris, though I've been going by nekobun and variants thereof for so long, I kind of answer to both anymore.

While I've kind of got my own thing going in the realm of indie coverage, at least in the form of playing through (and streaming) (and writing about) the huge backlog I'm developing of games gleaned from various indie bundles, I try to keep my more mainstream, game-related features here, as well as opinion pieces on the industry at large, out of mad love for the 'toid. When I'm not rambling here or trying to be clever in comments threads, you can catch me rambling on Facebook and my Twitter, and trying to be clever in the Dtoid.tv chat.

Now Playing:
360: Halo 4
PC: F.E.A.R.
SNES: Secret Of Mana

Promoted:
I suck at games: PEW PEW LASERS
Improving game communities: Collective consciousness
Nothing is sacred: These walls have torn my world apart
The wrong thing: Only cream and bastards catch them all.
Love/Hate: I love to hate -you-
Love/Hate: B(u)y the book
The Future: Is still what it used to be
My Expertise: Playing the race kart
Something about sex: Sex sells, but who's buying?
E3 Approaches: It's oh so quiet
Freedom: Together, we'll break the chains of HUDs
East vs West: We've got the empire
Handhelds: Graduating as 2000's Catchemaledictorian
Relaxation: Cheesy double Chief burrito
Online Passes: A spoonful of sugar
Peripherals: Many tentacles pimpin' on the keys
This is what MAGfest is all about
Beginnings: Put it on the pizza
Disappointment: Bad(vent) timing

Recap Topsauce:
It's Thinking: Could you quit playing with that radio, love?
Do the wrong thing: And do it right, for once.
Afraid to shoot strangers.
Not if you were the last junkie on Pandora
Is Jim Sterling servicing the video games industry?
Something About Sex: Unsafe at any speed.
Doing DLC right
Congress passes sweeping Elfcare reform bill
Bottom five healthcare systems in videogames.
Pushing my love over the quarter line.
When my life would depend on an eight point none.
Remember the heroes.
Every Journey begins with a single step.
It's all over now, bomber blue.
Being Social: We'll always have Rainbow Road
Labor Day: Of course you realize, this means wark.
Please, aim it higher.
There Would've Been Brawl: Show me 'round your eggplantcage.
Integration: A place for everything
Zelda Week: I guess this is growing up.
MAGfest: the (don't be an) idiot's guide
Promotions: The bees are alright
Now is the winter of on-disc content
This was supposed to be a dozen items about nekobun.
Without Slenderness, there's something missing.
Cheap tricks (and treats) don't come cheaper than free.
The legacy of the (unlikely) wizard.
Cheap Tricks II: Sugar rush boogaloo
Thank you, for bringing me here, for showing me Home.
Burnt flowers fallen: the tragic bitchotry of Lilly Caul
Red and blue, resolving into purple.
Player Profile
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PSN ID:strictmachine
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Origin ID:nekobun
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This past week, as with pretty much any other week, a reviewer whose name rhymes with Slim Curling had his opinions called into question by the slavering hordes, namely in regard to Alpha Protocol and ModNation Racers. Reading the actual words in the reviews justified both games' scores quite well, as per the Destructoid metric, but noone on the internet can read or write anymore, so that was moot.



It occurred to me that both of these games have had a fair amount of excitement and hype surrounding them leading up to their release, so I went back through Mr. Sterling's last few months of controversial, "low-scoring*" reviews to see if the pattern held. Wouldn't you know? Aliens Vs Predator, Army Of Two: The 40th Day, and Assassin's Creed 2 all got a fair amount of trailers, video shorts, clever GameStop ads, and what-have-you heaped upon the internet in the months leading up to their release.

Oddly enough, those all, along with Alpha Protocol, begin with the letter A, but that's material for a conspiracy theory and little else.

Another thing I noticed is that almost all of Jim's much-berated reviews were posted the day of, if not before, release for the games in question, which makes it even more unlikely that any viable counter-opinions could have been formed by the time of review. Save for beta/demo experiences or basing one's opinions on other reviews released at the same time, there's no pracitcal reason for anyone to have the sort of vitriol these reviews receive on a regular basis. The only cause I can readily see for any of this is the hype.

In a world where games are being cranked out on a weekly basis on nearly a dozen different fronts (counting disc/cartridge formats and apps, Wiiware, etc), conventional wisdom seems to have shifted from "take the time to make a game that stands out so people will buy it," to "make whatever you can as fast as possible and dump tons of money on marketing it to sucker people into buying it, regardless of quality." Perfectly good capital that could go into funding development is being wasted on shock and awe, and in response, gamers are becoming less and less receptive to actual game quality and more attuned to circuses surrounding a big release.

The whole thing is less a double edged sword and more a seventeen-bladed, whirling chainsaw mace of Screwing Over Everyone. The longer this carries on, the more no one will win, and the greater a likelihood for the video games market to crash again like it did between the Atari and NES days. Dissatisfaction over review scores is just the tip of the iceberg, as this problem ripples throughout all aspects of the industry.

For starters, one of the reasons many games haven't been getting particularly high scores from reputable sources is that they just aren't finished. Assassin's Creed 2 had a fair share of glaring, and mostly fixable, bugs that someone should have noticed before it went gold, and had DLC tacked on later that should have been on the disc. Alpha Protocol was, by many accounts that may include someone who worked on it, a scattered mess that should never have seen the light of day. Dark Void plays as if the only playtesting was done by some sort of robot that could tell if it was technically functional, but not whether it was actually fun. Players end up purchasing this trash regardless, due to all the advertising that's gone into the mess over several months, if not years, ahead of time, and publishers thereby end up getting away with the whole affair.

This, in turn, makes reviewers look bad if they talk trash on something that's making bank anyway, giving them the choice to abandon their integrity in the name of popularity and renown, as well as buttering up PR reps, or to keep it real and have to put up with the awful people that comprise most of the internet sharing their baseless opinions in the most illiterate ways possible.

Subsequently, gamers who actually keep up with reviews are left confused by conflicting reports and wildly variable scoring that results from the division of the above reviewing camps, and tend to be forced to choose whom to agree with based solely on pre-release information. Seeing as how your average, honest review doesn't feature many fine, French models, your standard chump is going to go with whichever opinion lines up best with the established hype.

Clearly a success, the hype monster is fired up once again for the next game that needs to be a blockbuster, the cycle continues, and more conscientious gamers such as myself have to wade through a minimum of three pages of idiotic tripe, about half of it in all-caps, before being able to get our two cents in. There's no one man to blame for what many claim as "review bias" or "trolling for page hits" - it's more a media machine, one which many of you are more than glad to be cogs in, whether you realize it or not.

It's not as if this is a particularly recent phenomenon, either, which is what really stuns me. Plenty of hype monsters have actually thrown themselves on their own swords over the years, with little to no impact on widespread realization of what is going on. Remember how Peter Molyneux's up-talking Fable** took quite a stumble once the game was released? How about Brutal Legend, which looked like the greatest thing ever, until Tim Schafer*** came out and told everyone who wasn't getting into it that they were playing it wrong? The whole Killzone 2 preview video scandal, which finally got admitted to and "explained" recently? You're going to tell me that noone has caught on that maybe, just maybe, some of these plugs are complete and utter bullshit?

Granted, I don't think the system is liable to change anytime soon. Lying Your Ass Off is the accepted method of selling anything in a capitalist society, just as much as Kissing Ass is the key to being upwardly mobile, be it in games journalism or whatever else. I'm just asking that more people start taking the dog and pony show into account when they're forming or expressing an opinion. Heck, even the most honest pre-release opinions and information are still based on an unfinished product, so there's plenty of room for things to go wrong (or right, for that matter) between a press release and a ship date.

Consider renting before you buy, or bumming the game off a friend, rather than just inflating the sales of games that don't deserve it. And for crying out loud, don't think you have any right to cry foul on anyone's review if you haven't yet played the game yourself. It's embarassing, at best, and just as dishonest as the system that led you to that opinion in the first place. There may be little room for revolution, but with a little forethought and indpendence, we might just be able to cut back on the scads of low-scoring games, making life easier on all our wallets and making the 9.0s and 10.0s feel that much more common and deserved.






* - By "low-scoring," I mean anything below an 8.0, which seems to be the cutoff to keep the douchebags from coming forth. Hence the title, and the quotation marks.

** - As much as it's starting to feel less and less genuine each time he apologizes, I give Molyneux credit for actually doing so, and can kind of believe he's just too big a dreamer for what Lionhead can actually produce.

*** - Schafer, on the other hand, totally signed his douche card with his How To Play Brutal Legend crap. If you wanted to tell us to get into the fray in the RTS stuff, you should've made the game force you to do so more actively and in a more fun way, dude. Just admit your vision and the reality didn't quite meet up and wow us with the next DoubleFine game.
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"Don't think you have any right to cry foul on anyone's review if you haven't yet played the game yourself."

This. So much of the trash that clogs review comments could be eliminated if people would keep this in mind.
Nicely said.
The reason I hate Sterling is because I really don't think he believes what he says. Of course he doesn't like the games, but in stead of giveing games like FFXIII a deserving 7 or 6, he takes it to the level of hyperbole, but actually wants us to believe that he thinks what he's saying. Why does he do this? he enjoys the hype just like the games he poos on do. It would be naive to think that the guy doesn't feel all warm and fuzzy inside every time he sees a fanboy flip his shit in the comments under one of his reviews.

The thing that really put the last nail in the coffin of my feelings for sterling is when i watched one of his reviews, he ended it with, you may not like it, but "my decision is final." He is outright saying that his is the ultimate opinion and that when he "decides" on a game, no one else is right, and anyone who disagrees is either an idiot or a fanboy.

The other option is that he believes what he is saying through and through, and if that's true, then he is too jaded about the industry he loves for his opinions to be viewed as objective, and therefore worthwhile.
@Om Nom
I don't think so. He does whatever he wants with his opinion, and we need to take it for what it is : his opinion. His decision is final, it doesn't make your decision final.
@ The article: Companies spend so much on marketing because they have to stand out from the rush you describe. Nor should marketing people be responsible for the quality of a game. In the end, if the developers make crappy games people will pay less attention to advertising and more attention to reviewers.

@Om Nom Objective? Really? As a player, I don't play a game "objectively." If something is trash to me then it is trash. If it is good then it is good. Why would I want a review to be "objective," if such a state of mind actually exists (which it does not)?As a player, I need to find a reviewer whose tastes match my own.

On another issue, why does "objectivity" always need a score to be raised rather than lowered. I have never seen the "objectivity" banner raised when there are high scores.

I am also glad you are psychic and can tell what Jim actually believes.
I've thought about this quite a bit, and it's an issue I can't resolve in my head. The one on the left is beautiful and has that intense stare, but I'm usually partial to blondes and the one on the right just looks like she'd be wilder in the sack. Oh...that wasn't the point of this post?

Best solution I've found to the review score issue....don't listen to just one person. Metacritic and Gamerankings both pull together scores from numerous sources. Even taking the overall score is dangerous by itself. I look at the average/overall score, then remove the highest and lowest 10% of scores and calculate the standard deviation to get a sense of how varied the scores are. This tells me how much the reviewers tend to agree. Large standard deviations indicate not much agreement and usually signal games that are loved by a smaller target group. Am I part of that group? Then I'll love it. If not, move on. Trimming the high and low scores removes reviewers who had a grudge against the game (those who just seem to hate their job) or the ones who seem to give everything a 10 (kissing industry ass).

Typically such an approach means not buying games on release date. I never buy games on release date. Not even Galaxy 2 even though I have long felt Galaxy was the best game ever made. While I don't get the opportunity to stand outside at midnight with a large group of social misfits and see people dressed up as video game characters (unless it's Jessi Nigri I don't care), I can honestly say I haven't bought a game that I didn't enjoy since the original Halo.

Confession: I actually have wished to myself that I had Tivo'd Russian curling matches. The stroke potential is tremendous.
I dont even blame publishers for the stupidity. To think adevertising represents quality makes you stupid.
lol @ Om Nom: Um, his is the ultimate opinion, to himself. No one ever said you had to agree with it. Opinions are cool like that. If I play a game and think it sucks donkey dick, no amount of bickering from anyone else is going to change that. And the only people I see him shit on are the ones who act like fucking retards in the comments.

On a side note, I hated Rev Ants review of Condemned 2. Called it a game for people who want to beat up the homeless. He gave it a 3. Didn't phase my enjoyment of the game one bit. I would have given the game an 8. And guess what, we were both right.
Well said!
You're right, the Russian women's curling team was pretty damn cute.
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So is anyone else inclined to believe that Sterling does this kind of thing to make us question our sources of information? He's quite the polarizing influence, to be sure, but I suspect he might be doing what he does for a greater goal than his own personal amusement.

He's like the Andy Kaufman of the Internet. Not to sound like a fanboy or anything, just saying I find myself genuinely inspired by the man's work.

@ om nom - Seriously man, I'm convinced he says stuff like "my decision is final" just to get a rise out of people. I bet he watched a lot of pro wrestling when he was younger. I know I did! :)

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