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Love/Hate: B(u)y The Book

5:00 PM on 12.25.2009   |   nekobun

Love/Hate: B(u)y The Book photo
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As game systems have continued to grow in power and capability, so too have the games played on them expanded in size, depth, variety, and complexity. Progress' steady march onward continues to bring players more interesting and exciting experiences, but at the same time, produces more and harder places for those same players to get stuck.

Enter FAQs, and their bigger brothers, walkthroughs and strategy guides. Be they printed or electronic in nature, game aids such as these have followed a similar evolutionary path to the games that inspired them, but have become so ubiquitous that they've begun to strangle the very thing with which they're meant to help. 



Don't get me wrong; I have the utmost respect for FAQs, when they actually consist of frequently asked questions. Having someplace to turn when you're stuck someplace many other players have had trouble is very reassuring, and I'd be lying if I said I'd never looked at one. The concept's been around almost as long as video games have been, after all. From their humble (and sales-boosting) origins as handfuls of pages in magazines like Nintendo Power and flimsy book order paperbacks, the global reach of the internet has taken the FAQ list and eliminated the middlemen, never mind the expensive long-distance calls to reach them. Anyone can be a game counselor, and the idea of the gaming community helping each other through tough spots is somewhat heartwarming.

Move beyond lists of hints and map compilations, and the skies begin to darken. Walkthroughs take the foundation laid by FAQs, and by assuming every possible question is going to be frequently asked, take it upon themselves to explain everything you can do in a game, and show you how to do it. This sort of thing smacks of a case of the high-and-mighties (just look how many DO NOT COPY ON OTHER SITES warnings are found on these things), and brings to mind the "give a man a fish/teach a man to fish" argument.

Ostensibly, the walkthrough appears to be teaching the man to fish, but when when you consider how they offer up the entire gameplay experience (spoilers or not), it comes to light that the walkthrough is the fish, albeit a blander, emptier version of it. You may get some of the flavor back by playing the game according to the guide's instructions, but how many nuances and surprises put in a game by the developers lose their lustre when you're not going in blind? Besides, how annoyed would you be if you asked a friend to help you with something, only to have him finish the game for you right then and there, rather than letting you play

The walkthrough racket has become an ouroboros of sorts. As walkthroughs prove to be more and more in-depth, programmers (or at least, ones who care) are pressed to hide secrets in more convoluted ways, or in greater numbers. For instance, look at how ridiculously placed some of Brutal Legend's Bound Serpents were placed. Guide writers receive flak for taking more time to produce their helpful hints, and subsequently bust things as wide open as they possibly can once they have broken through the developers' defenses. Games get more and more difficult to experience in full out of the box, especially for those of us who prefer not to have our hands held. Dependency on guides develops for many a gamer, and the general skill level (and admiration thereof) amongst players declines.

It makes you wonder whether games really have gotten less difficult as they've gotten prettier and developed more options (courtesy of more buttons), or if they've actually gotten harder, but with so much assistance that the difficulty is moot. More often than not, the higher difficulty settings on a given game tend to just make you easier to kill, send more things to kill you, or make it harder for you to kill the things trying to kill you, rather than adjusting any challenges or making the player think and play differently. Replay value has also seen a sharp drop thanks to the "google it" mentality; when you can get a perfect playthrough the first time with little more than basic literacy under your belt, why bother buying a game or keeping it around?

As if things couldn't get worse, walkthroughs managed to evolve into a more elaborate, multifaceted beast when someone realized you could plaster them in pretty pictures and color-coded charts, print and bind them, and make people pay money for them. Strategy guides, while pretty, have steadily earned more and more of my loathing over the years, for several reasons. They reinforce the aforementioned downward spiral of in-game obfuscation even more quickly by making it good-looking and profitable. They give the clerks at game stores yet another thing to harass you about, and keep you from playing your new purchase that much longer. Their ubiquity inspires the publication of many guides that, honestly, no one will ever need. And they encourage one of the tendencies I despise: playing by numbers.



Honestly, I could (and plan to) write an article entirely about this phenomenon, but for now I'll be brief. The widespread inclusion of stat charts in strategy guides (and walkthroughs, for that matter) has inspired a sizable number of gamers to tailor their equipment layouts/Pokémon crews/whatever to produce the "best" results, rather than playing in some fashion that reflects themselves, their values, or their inherent style.

I understand, and to some extent forgive, that level of technical concern in highly competitive settings such as tournaments, but extending that sort of stat-mongering into more friendly play situations tends to end poorly. No one likes a know-it-all, and the same thing goes for a win-it-all. There may be a certain satisfaction in getting your character "perfect" in a single-player game, but it often comes at the price of in-game decisions you would have made differently, had you not been whoring for bonuses. In multiplayer realms, things get boring fast when everyone has six Legendaries just bouncing off each other and bringing results down to luck, and just look how stupid most of the tweaked-out custom character layouts look in SoulCalibur IV custom matches.

I've got to tip my hat to publishers like Bungie, who've managed to keep their lips sealed even when collaborating on guides, and enjoy giving the player something to search for themselves in the form of easter eggs such as the myriad skulls, or the hidden ending bit in ODST. I also see some hope in the increasingly easy access to FAQs and guides online, as this may help bound strategy guides find obsolescence sooner rather than later. Such a move would mean less readily available print versions of a lot of game artwork, but perhaps that would inspire translation or comparable remakes of some of the beautiful game artbooks available on the Japanese market. However, as nice as it is to see players helping other players, a completely digital gameplay guide market would remain a double-edged sword; I fear for the day when the bulk of games are designed less to be played and more to be solved.


THIS POST COPYRIGHT NEKOBUN. DO NOT DISTRIBUTE TO OTHER SITES WITHOUT MY PERMISSION!!!!!!1one!ichi!!








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21 comments | showing # 1 to 21
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Qraze's Avatar - Comment posted on 12/21/2009 18:11
Qraze
i use them with almost every game i play. i get pretty lost in them old games and usually find myself with no other option to turn to except gameFAQs.
DaedHead8's Avatar - Comment posted on 12/21/2009 18:38
DaedHead8
I only use Strategy Guides for the newest Final Fantasy games. For some reason I collect the FF strategy guides just as religiously as I do the games. The fact that there is a strategy guide for Rockband and Guitar Hero games does show that publishers are taking it too far though.
BulletMagnet's Avatar - Comment posted on 12/21/2009 18:51
BulletMagnet
I used to glue myself to player's guides back in the day...more recently I've made it a rule to never refer to any resource other than the instruction manual when playing a game the first time through. If I get incredibly stuck, either I suck too much to finish or the game is too badly designed for me to bother - I'll only check a guide to see what I've missed after finishing the game "on my own." Good article.
socialnorms's Avatar - Comment posted on 12/22/2009 12:34
socialnorms
That image of the authors is priceless.
nekobun's Avatar - Comment posted on 12/23/2009 22:16
nekobun
@socialnorms: I still can't believe I wanted to be one of those guys. I also cannot believe that the one dude listed "Snacking" as a hobby.
Black Wombat's Avatar - Comment posted on 12/25/2009 17:24
Black Wombat
Man, I love Mafia Wars
CordableTuna's Avatar - Comment posted on 12/25/2009 17:25
CordableTuna
I have a rather simple rule: If a strategy guide is required to properly complete the game, the game isn't worth playing.

Incidentally, I don't play many JRPGs.
Vidyawho's Avatar - Comment posted on 12/25/2009 17:32
Vidyawho
@ DaedHead8 ---- exactly my thoughts.
pixelpunx's Avatar - Comment posted on 12/25/2009 17:34
pixelpunx
I like your header image. : )
Poe's Avatar - Comment posted on 12/25/2009 17:41
Poe
I have to have played a game for days and days without any progress before I'll succumb to GameFAQs. 9 times out of 10 the solution I need is the result of shit game design (my toils with Castlevania II and the bonus quest in the original Legend of Zelda come to mind up front). If you play every video game with a strategy guide welded to your face the whole time, you may as well find another hobby, as far as I'm concerned.
Xzyliac's Avatar - Comment posted on 12/25/2009 17:43
Xzyliac
@nekobun
Well the one guy listed reading. Suddenly snacking doesn't seem so bad.

On a serious note awesome blog. I'mve only found myself using strategy guides on a few games: Twilight Princess, Final Fantasy XII, and a fantastic JRPG that I can totally picture but can't recall the name of.

Anyways interestingly enough I never actually finished any of those games. In fact those may be the only games I ever owned and didn't finish.

I also used one for my third playthrough of Mass Effect to make sure I had completed all the side quest but that was so brief I don't know if it counts.
BalloonFighter's Avatar - Comment posted on 12/25/2009 18:16
BalloonFighter
Games are too easy these days for strategy guides. Unless you have yourself a game involving collecting items. Plus with the internet, I'm surprised anyone even buys them anymore.
Monodi's Avatar - Comment posted on 12/25/2009 18:28
Monodi
I am in 140 Mafia. I am one rich motherfucker.

Also, I nly check GameFAQs for stuff like Phoenix Wright or adventure games, because I get stuck too easily.
Tarvu's Avatar - Comment posted on 12/25/2009 18:50
Tarvu
Snacking as a hobby, I would laugh but I hate people.
Xzyliac's Avatar - Comment posted on 12/25/2009 20:17
Xzyliac
Radiata Stories! That was the RPG! That was bugging the shot out of me!

I should try and beat that game. Maybe I won't suck so much in my older age.
Xzyliac's Avatar - Comment posted on 12/25/2009 20:17
Xzyliac
*shit not shot

My iPhone doesn't like it when I curse.
DF's Avatar - Comment posted on 12/25/2009 20:40
DF
Look, a trope! I will agree though, when it gets to the point where you HAVE and I mean HAVE not "oh crap I tried once and failed boo *gets on GFAQs*" but I mean where your hand is forced to discover the secrets or at least 100% the game. I guess you could explore forever, but when's that breaking point when you try to shave off the last % and you've been at it for hours and hours and hours?

At least one good reason to buy the guides is for the art. =P
Jakysan's Avatar - Comment posted on 12/25/2009 22:43
Jakysan
That was a good read! I really agree how guides have changed over the years. Personally I have used FAQs and guides only for finding hidden items. Afterwards I realize that if I tried to find such items by myself, I never would have found all the hidden packages in gta3.
nekobun's Avatar - Comment posted on 12/26/2009 18:04
nekobun
@Xzyliac: My friend's phone autocorrected "snot" to "shit" for him recently. It learns too well.

Anyway, I forgot to address how more games that hide little geegaws all over the place should implement in-game ways to find them, rather than just waiting for a guide. I heard whispers that one of the Brutal Legend DLC packs was supposed to add the option for a hidden crap radar thing, for instance, and No More Heroes marked all sorts of things on the map for you to find, and tied in the rumble feature of the remote to an accessory you could buy for your beam sword. If you know some shlub's going to do it anyway, beat them to the punch, and make it prettier than some gif with dots on it while you're at it.
Airbr1dge's Avatar - Comment posted on 12/27/2009 10:53
Airbr1dge
I could not have finshed the wind waked without a FAQ. Stupid triforce peices.
Jokerman89's Avatar - Comment posted on 12/27/2009 11:43
Jokerman89
I only needed a guide this year when i missed a ledge on uncharted 2.....it didnt hint at it in game because it was so blatantly obvious (i was running around the whole level and the ledge was 2 inches from where you first no you need it)

The guide didnt even tell me..."just said climb the ledge" grrr it need me to restart the game and play it the next day and suddenly i saw it first time.
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