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About Me
Hi, I'm Chris. On Christmas Day, 1987, something clicked, and it wasn't just the RF adapter for a brand spanking new NES sliding into place on the back of my family's cable box. As I hooked up my first video game console all by myself, despite being the tender age of five, I knew this was going somewhere. Two and a half decades or so later, and I still can't pull myself away.

Games have done a lot for me over the years. They've taught me life lessons. They've taught me how to tell stories. They've kept me alive. They've lessened my desire to strangle other people. They've filled my world with music and art I never would've appreciated elsewhere. They've opened my eyes (and eventually drove me to visit) an entirely foreign country and culture. They've given me at least a little bit of something to look forward to, regardless of how crappy my day at work is, or my day at home turns out to be. They've given me something to talk about. They've given me something to not stop talking about until my classmates are fed up with me at lunch and stop leaving a seat open for me. And now I'm here to feed you. Up. That didn't come out right.

Feel free to listen to my ramblings. They're prone to be about games, seeing as how this is a gaming site, as opposed to one focused on beer, cooking, cats, early-to-mid-90s punk and electronica, A Song Of Ice And Fire, Bill Murray movies, Achewood, or any of the other stuff I'm into.

Or you can just ignore me, and then friend me in a decade right after I get invited to a reunion I wasn't planning to go to anyway. It's up to you. I'll warn you right now, though: I'm opinionated, wordy, and kind of a prick sometimes.

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Insert "Party Escort Position"/cake-lie joke here.
nekobun | 3:08 PM on 03.11.2010 0 comments


Because I'm not going to gratify you with one myself. Sebastian Paul Lopez already posted a c-blog with scans of the GameInformer article on Portal 2, but the pages were unreadable for the most part, even the large versions. My issue showed up in the mail today, so here's a bullet-point run-down of what's in the reveal. If you want more details, as well as lots of pretty pictures and screenshots, buy the damn magazine.

- Chell is back, in THE FUTURE. Stasis pod. How handy.
- Aperture Labs, post-splodey, is all overgrown.
- The personality cores lighting up after the credits in the original? Not just fluff. They all have different personalities, and several have staked out certain areas of the destroyed labs.
- More behind the scenes areas between some test chambers, since the Labs are trying to rebuild themselves not long after the beginning.
- New environmental objects, like springboard platforms, lasers w/ receptacles, reflective boxes, suction vents (like reverse dispenser pipes), and "excursion tunnels" (tractor "beams" made of liquid asbestos - MESOTHELIOMANIA!)
- Erik Wolpaw and Jonathan Coulton are both involved. There will be fewer cake jokes and more music scattered throughout the game.
- The dev team has gone from eight people to twenty-eight, and the game's size will be similarly larger than its predecessor.
- The two robots you could sort of see in that one teaser image, that looked like a bipedal personality core and turret holding hands, are the co-op characters. Twice the portals, challenges squared.

The article itself runs through the game's intro, as well as thoroughly explaining the new elements and a couple of mechanics based on paint colors. Yes, paint. It makes sense, and apparently the liquid mechanics look good. There's also a featurette on the few playable co-op levels GI got their hands on, and design shots of some of the early environments and Chell's new look. One brief aside seemed to imply you could now leave portals in mid-air, but I could just be reading into things.

GI's got a section of their site dedicated to info not included in the article, though it appears to be mostly stuff you've already heard some about, like how Portal and Half-life are in the same universe, and the first game was originally a DigiPen project called Narbacular Drop. Chances are they'll have some more worthwhile reveals as time goes on, though.

I peed a little. Just a little.



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