Quantcast
Community Discussion: Blog by nekobun | Duke Nukem Forget-it (I wish I could.)Destructoid
LIGHTS:  ON | OFF
surf dtoid with arrow keys

HOT GAMES
REVIEWS VIDEOS COMMUNITY FORUM SHOP

pc PS4 PS3 NEXT XBOX XBOX 360 WII U 3DS PS vita ANDROID APPLE

REMOVE ALL ADS?
Guaranteed contest entry?
A new video show?
Something else?

Vote in our membership poll

click to hide banner header
About
Hi, I'm Chris, though I've been going by nekobun and variants thereof for so long, I kind of answer to both anymore.

While I've kind of got my own thing going in the realm of indie coverage, at least in the form of playing through (and streaming) (and writing about) the huge backlog I'm developing of games gleaned from various indie bundles, I try to keep my more mainstream, game-related features here, as well as opinion pieces on the industry at large, out of mad love for the 'toid. When I'm not rambling here or trying to be clever in comments threads, you can catch me rambling on Facebook and my Twitter, and trying to be clever in the Dtoid.tv chat.

Now Playing:
360: Halo 4
PC: F.E.A.R.
SNES: Secret Of Mana

Promoted:
I suck at games: PEW PEW LASERS
Improving game communities: Collective consciousness
Nothing is sacred: These walls have torn my world apart
The wrong thing: Only cream and bastards catch them all.
Love/Hate: I love to hate -you-
Love/Hate: B(u)y the book
The Future: Is still what it used to be
My Expertise: Playing the race kart
Something about sex: Sex sells, but who's buying?
E3 Approaches: It's oh so quiet
Freedom: Together, we'll break the chains of HUDs
East vs West: We've got the empire
Handhelds: Graduating as 2000's Catchemaledictorian
Relaxation: Cheesy double Chief burrito
Online Passes: A spoonful of sugar
Peripherals: Many tentacles pimpin' on the keys
This is what MAGfest is all about
Beginnings: Put it on the pizza
Disappointment: Bad(vent) timing

Recap Topsauce:
It's Thinking: Could you quit playing with that radio, love?
Do the wrong thing: And do it right, for once.
Afraid to shoot strangers.
Not if you were the last junkie on Pandora
Is Jim Sterling servicing the video games industry?
Something About Sex: Unsafe at any speed.
Doing DLC right
Congress passes sweeping Elfcare reform bill
Bottom five healthcare systems in videogames.
Pushing my love over the quarter line.
When my life would depend on an eight point none.
Remember the heroes.
Every Journey begins with a single step.
It's all over now, bomber blue.
Being Social: We'll always have Rainbow Road
Labor Day: Of course you realize, this means wark.
Please, aim it higher.
There Would've Been Brawl: Show me 'round your eggplantcage.
Integration: A place for everything
Zelda Week: I guess this is growing up.
MAGfest: the (don't be an) idiot's guide
Promotions: The bees are alright
Now is the winter of on-disc content
This was supposed to be a dozen items about nekobun.
Without Slenderness, there's something missing.
Cheap tricks (and treats) don't come cheaper than free.
The legacy of the (unlikely) wizard.
Cheap Tricks II: Sugar rush boogaloo
Thank you, for bringing me here, for showing me Home.
Burnt flowers fallen: the tragic bitchotry of Lilly Caul
Red and blue, resolving into purple.
Player Profile
Xbox LIVE:nekobun
PSN ID:strictmachine
Steam ID:nekobun
Origin ID:nekobun
Raptr ID:nekobun
Follow me:
Twitter:@strictmachine
Facebook:Link
Youtube:nekobun's Channel
Twitch.TV:nekobun's Channel
nekobun's sites
Badges
Following (20)  




While the closure of Duke Nukem Forever's epically long dev cycle kept it from applicably sharing acronyms with Did Not Finish, there's still something to be said for the fact that its initials can also be applied to be Do Not Fuckingplaythisgame. After buying it for about $3, and then forgetting where I'd left it for about half a year, I finally got around to sinking my teeth into this piece of gaming history, only to find that the reports of it being a piece of something else were all too accurate.

Like any kid who was even vaguely pubescent at the time, I was all about Duke Nukem 3D during its heyday. Mindless violence? Check. Horribly pixelated semi-sexual content? Check. Badass quotes, ripped wholesale from movies I liked? Check-a-roony! I was never terribly adept at the game, but I could blow through a few stages in an afternoon and call it a good time. For all I know, I probably only had the locked, shareware version, so even if I could've beaten the first boss, things wouldn't have proceeded very far beyond that point.

Anyway, I was only vaguely aware of Forever's development cycle as it stopped and started over the years, and not that interested anyway, as I'd graduated from Duke to Rise Of The Triad, then to Quake, and eventually to Halo and more current FPSes as DNF continued to malinger in development limbo. I had a bit of faith that Gearbox might be able to salvage it in the end, given that Randy Pitchford had been involved with the original project. It's amazing how wrong that proved.



The first sign of trouble, I think, came as early as the introductory scenes in Duke's penthouse. Aside from the atrociously long loading time for what was, on the whole, very lackluster visual content, I found you could interact with a billiards table, and quickly set about doing so, figuring finishing the game would yield some reward. What I didn't realize was that a single scratch reset the entire. Goddamn. Game. 26 minutes later, I finally managed to conquer that beast and move on to the main game. In hindsight, I wish that had been enough to dissuade me from continuing.

There has been more than enough time for full-fledged reviews to go into the nitty-gritty of what made Duke Nukem Forever a steaming pile, so I'll try to keep this as quick-hits in nature as possible. So, what bothered me about the game? Terrible loading times. Anachronistic references from across the game's entire development period. Mighty Boot all but eliminated from the game. Clumsy vehicle controls. Aimless, ill-defined indicators of where to go. Gratuitous water temple. More water level nonsense after said water temple. Horrendous weapon imbalance (read: all the alien weapons suck). Frustrating boss fights that get progressively easier as the game proceeds, with the final boss being a goddamn cakewalk. The texture bug I like to call "rainbow sprinkles mode" that kicks in toward game's end, and makes things that much more frustrating to play. Pointlessly wanderable areas in many levels that do nothing but add to load times and in no way reward the player for checking them out.



I think that's the bulk of them. Or at least, the worst of them. What a heap of a game. I can kind of admire Gearbox's intent in wanting to push out a game that'd been teased long enough for kids following it to finish primary school, and I can forgive them a bit given their admission that they just patched together what was already done, but would just a teeny bit more polish have been that hard to eke out? Some writing touch-ups, maybe, to make the quips and the story more palatable? It says a lot when the trailers of yesteryear for your game, which are included in the Extras section on the game disc, look exponentially more fun than the finished product despite being built in horrendously outdated engines.

There is, however, one thing about Duke Nukem Forever I'd like to admit appreciating, if it sees any follow-up in the future. The game ends with the death of the President of the United States (who is a douchehat), and a press conference where Duke announces his intent to run for President himself, as a news ticker underneath mentions the current veep being sworn in as President number 68. Even if it's just for the first few levels, I would be delighted to find the campaign mode for any potential, Gearbox-helmed Duke Nukem reboot to literally be a campaign, of the Presidential variety. A whistle-stop tour, some town hall debates, and maybe even jump it up to the tension of election night, before it turns out the aliens are back and have fixed the vote in favor of some sleeper candidate they've been backing all along, to keep Duke from being our 69th head of state. Then, feel free to initiate kicking of some extraterrestrial butt. It'd be fitting with Gearbox's brand of humor, and a nice change of pace from your typical in media res, everything's-gone-to-shit FPS start sequences. Pitchford, if you're reading this, you're welcome.



Surely, the path from announcement to release for Duke Nukem Forever may be something we look back upon as an iconic and long-running struggle of sorts in video game history, but history isn't necessarily remembered for being great. Take the Viet'nam War, for example. Or 9/11. Or the Holocaust.
Photo Photo Photo



Is this blog awesome? Vote it up!




Those who have come:



Did you know? You can now get daily or weekly email notifications when humans reply to your comments.

Legacy Comments (will be imported soon)


I played it on PC so I didn't had problems with loading times (games like LA noire or Portal take much more than DNF to laod),neither I had that bug,or any graphics bug for that matter,and the controls where working just find.

What was the fatal flaw of DNF for my opinion was its inconsistency.
The game is like the gameplay designer,level designers,and engine designers where building in different buildings without ways of communication. It is clear that gameplay design and level design didn't happened at the same time too,and that whoever designed one of those things had no idea what the others where designing in the other thing.

The game feature cover-based shooter gameplay mechanics like very small portion of health,but which regenerates,and the levels are designed without that in mind,so pretty often you find yourself dying unfair because the game throws at you a multitude of monsters,and there are no cover points anywhere. THAT was frustrating...
I played it, I liked it, and I smirk at people who tell me they didn't. Why? Because it doesn't take itself seriously, it's campy and plays on Duke's egotism to the max. And I found the controls and way the game played to be very much a sequel to Duke Nukem 3D. If I could give it a score it would at least be a 6/10 - and for so many very good reasons.

Bulletstorm is right along with it. They're both kind of bullshit - poop jokes. And mediocre shooters that do a little something something.

Entertainment value only. In terms of value, Duke really should have come out, not as a budget title, but perhaps that would have given it some merit for some people and it might have made it more accessible a title and less of a cynical one. Either way, it is what it is yo.
I couldn't get past the first stage. I feel old saying it but I outgrew Duke Nukem a long time ago.
Bibbly, I would've been okay with the humor if it'd been less of a technical and design disaster. That's part of why I hope Gearbox resurrects Duke in a new game once they have some free time after BLT and Colonial Marines.
The eventual release of this game was truly a sad moment in video game history. But look on the brightside, at least no one is talking about it anym... oh :P

Back to Top
DLC   |   BEST Games of 2012   |   Best PC Games   |   Best PS3 Games   |   Best Xbox 360 Games   |   Best Wii U Games   |   Best 3DS Games




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more