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New TF2 update
negate | 7:51 PM on 02.28.2008 16 comments



Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Added "Custom" tab to the server browser

* Servers can now specify metatags describing the custom rules they've adopted
* Players can use tag filtering to find servers running the custom rules they want to play
* Added options for servers who want to become custom games: Disable critical hits (tf_weapon_criticals), eliminate respawn times (mp_disable_respawn_times), and raise maxplayers above 24


Initial release of Tournament mode (mp_tournament)

* UI for handling team naming, ready mode, and win results
* Disables team player limits, autobalancing, and intermission


Class balancing

* Reduced Soldier's maximum rocket reserve ammo from 36 to 16
* Reduced Demoman's maximum sticky bomb reserve ammo from 30 to 16
* Reduced Demoman's maximum grenade launcher reserve ammo from 40 to 24


General

* Added protection against voice command spamming. Dramatic reduction in teleporters needed
* Fixed mp_timelimit ending the map during the middle of a round on maps like Dustbowl and GravelPit
* Fixed "lastdisguise" command not remembering if you were disguised as your own team
* Added "Toggle Disguise Team" binding in Options->Keyboard to toggle the disguise team for the Spy's PDA
* Changed PDA menus to accept keys bound to "slot1", "slot2", etc., and "slot10" cancels
* Fixed Spectator targetID not using team colors
* Changed team autobalance code to not balance the teams when the active round timer shows less than 60 seconds
* Fixed "-maxplayers" on the command line not correctly setting the maxplayers value for the server
* Fixed Badlands never having Sudden Death triggered
* Fixed Engineer being able to detonate buildings that are being sapped
* Changed Engineer buildings to detonate when a player disconnects instead of blinking out
* Fixed potential client crash for players being healed by a Medic or dispenser
* Made several improvements to server-side stat reporting (not related to individual player stats)
This update offers a lot of nice fixes to the game and yet people will still probably whine that blowing up buildings that have been sapped as an engineer somehow was an important part of the game. Someone call the Waambulance. Soldiers and demos shall storm with righteous fury for losing the ammo. This will also help me find servers using the settings I want pretty easily. Discuss.
Source
http://www.steampowered.com/v/index.php?area=news&id=1464&cc=US



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15 comments | showing # 1 to 15

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GrayFox's Destructoid Blog
We have yet to receive a 2nd update for the 360 version, and it really sucks. I don't even want new maps as badly as I want a bunch of the small glitches fixed. Stupid Microsoft certification.
GrayFox's Destructoid Blog
Just found out that there will be a 360 TF2 update in about 2 weeks.

Hopefully we can get the ones you listed there by 2009 :(
negate's Destructoid Blog
@grayfox
you will be glad to know that whenever the update does come you will be getting it for free and it should be pretty comprehensive I think but valve hasn't said anything officially about when and what will be in it.
007's Destructoid Blog
@GrayFox
If there really is going to be a TF2 update soon, and it ACTUALLY fixes the lag issues, then I'll definitely pick up Urnge Box for the 360. Right now, the problems for that game online is the only thing stopping me from buying the gamel
youkilledmyguy's Destructoid Blog
The ammo reduction won't be a problem. With all the dead bodies I put in front of myself I'll never run out.
Black Aspen's Destructoid Blog
Now just the D-Toid server needs to be updated, and we're set!
Pedro Blandino's Destructoid Blog
* Reduced Soldier's maximum rocket reserve ammo from 36 to 16
* Reduced Demoman's maximum sticky bomb reserve ammo from 30 to 16
* Reduced Demoman's maximum grenade launcher reserve ammo from 40 to 24


Hahahahahahah. YES :D
Magesx's Destructoid Blog
IT SUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCKS
Dead Movie Star's Destructoid Blog
* Reduced Soldier's maximum rocket reserve ammo from 36 to 16
* Reduced Demoman's maximum sticky bomb reserve ammo from 30 to 16
* Reduced Demoman's maximum grenade launcher reserve ammo from 40 to 24


WHY GOD WHYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY!?!
Pedro Blandino's Destructoid Blog
reduces spamming. and makes them actually hunt for ammo now.
Eschatos's Destructoid Blog
The ammo reducing is pretty lame, but the other stuff is useful. And why'd they take away the ability to blow up your sapped sentries? It gives you a chance to take out a spy for free.

I just want the new achievements and weapons.
Wedge's Destructoid Blog
Theoretically I like the ammo reduction, cept I'm a horrible spammer XD.
GrayFox's Destructoid Blog
@007

Right now there actually isn't a lag issue with the game per se. The problem is that the game uses an insane amount of bandwidth and some people are hosting games that they shouldn't. 99% of people can't host 16 player matches but lots try anyways. If you stick to 12 player rooms as a general rule you should be ok, and if it is laggy then just drop out and find another one.

A fairly annoying 360 problem is the broken search function. You'll have to search games 5 or 6 times usually to get a full list. It will often say there are no games when there are tons. That really needs to be fixed.

Other than those two minor annoyances, if you don't have a computer that can run the game I would definitely get it for 360 in a heartbeat. The computer version is definitely superior, but it is so good that a slightly gimped version still kicks tons of ass. It's the only multiplayer shooter I play.

I like TF2, can you tell?
Knives's Destructoid Blog
I think I'm ok with the balancing, I'll see if i really am on FNF.
KamikazeTutor's Destructoid Blog
Well, I got a bit upset with the reduction of the Demoman's ammo but then I remembered, I'll just catch the weapons of who I kill lulululul.


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