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Community Discussion: Blog by naveenwf | What I Want in 2012: The WitnessDestructoid
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Hi, I'm 16 years old and live in England, outside London. I grew up in India, and grew up in PC gaming (as well as handheld Nintendo consoles) thanks to my older brother. The games I have fondest memories of were Worms, Counter Strike, Mortal Kombat and Pokemon. And Super Mario 64 BEST GAME EVER.

Music I'm listening to now:
Good Luck by Robot Science
The Legend of Zelda by Cory Johnson
Sword & Sworcery LP by Jim Guthrie

Top 5 games (in no particular order):
L.A. Noire
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Indie games don't often get heavy marketing. Word of mouth is usually the largest way for Indie games to garner financial success. A game like The Witness deserves and will most likely get such success. This is primarily because it's being designed by Indie game guru Jonathon Blow. For those of you that don't already know, Mr. Blow designed XBLA (and now Steam and PSN) game Braid (which Destructoid, and specifically, reverendanthony, seem to absolutely love), a time-manipulation based platformer which boasts stunning visuals, a brilliant soundtrack, clever puzzles and an enigmatic yet thematic narrative.

I loved braid. And I'm going to love The Witness. In fact, if GTA V isn't released this year, I’m certain The Witness will be my game of the year.



Well, that’s enough about Blow and Braid. Witness is an exploration-based puzzle game set on a fully-3D beautiful uninhabited island. When Blow created the game, he designed the puzzles first and kept the buildings and/or areas the puzzles were in very primitive, often just as placeholders until a further point in development when he would know what to do with it. From the beginning he didn’t just want the island to be a setting for puzzles, but rather a rich island with deep stories waiting to be told. Because of this, Blow has hired two architectural firms, FOURM design (for buildings and such), and David Fletcher Studio (for landscape architecture), to help create an island that feels genuine with a history to each area and building.

And all this architectural work is completely relevant to the main story - the detail to the island will reflect the many times civilizations has been at that island, embodying their various philosophies and beliefs. This way, backstory of the game can be presented non-verbally, imbued into the architecture and landscape of the world. Different styles on the island may represent different inhabitants; Blow essentially hired architects so that the island feels deeper and so that it would be brought alive. He says, "the game is constructed so that the more you pay attention to tiny details during your travels, the more insight you will have to the central story".


The Keep, before and after the architects' work.

The only criticism with Braid was it’s short length; I thought the game’s value was so high that the length really wasn’t a problem. However, Blow has said that The Witness will be three to four times the size of Braid. He believes in to-the-point puzzles, so don’t worry, the game won’t be full of filler material.

One of the reasons The Witness caught my eye is because of it’s similarity with Myst, or at least as far as I remember. I was very young, too young, to have remembered what Myst was about at all. I do although have vague memories of Myst, as this was one of the first games that my dad played after the arcade days. I remember watching my older brother, cousin and dad play through the game, and even now, if I look through the garage, I’d be able to find a notepad full of scribbling; a mix of numbers, diagrams and words - notes for the many hard puzzles that Myst had.

Knowing Braid, I'm sure the game will be incredibly atmospheric with a great soundtrack. The art, as you can see from the screenshots, are brilliant. It's a colourful, deep, rich world that looks great, as far as Indie or retail games go.

So, please keep an eye out for The Witness when it releases this year, and make sure to buy it if you’re into exploration/puzzle games.
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Looks great! I'll have to keep an eye out for this. I was thinking it sounded a lot like Myst too, which is pretty exciting. I know a lot of people nowadays really hate Myst for some reason, but I still really enjoy it anyway.
Yes. A thousand times yes. I've listened to a few of Blow's talks, including one where he actually demo'd it to a class of students, but was audio only. ARGGGH!
This game sounds great. I don't think the game play will be that similar to Myst though. Myst had very obtuse puzzles of many varieties, while The Witness is supposedly going to have puzzles that promote organic learning of the game play over time. In this regard, it sounds much better than Myst.

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