Hi, I'm 17 years old and live in England, outside London. I grew up in India, and grew up in PC gaming (as well as handheld Nintendo consoles) thanks to my older brother. The games I have fondest memories of were Worms, Counter Strike, Mortal Kombat and Pokemon. And Super Mario 64.
The Last of Us†was good, but it didn't amaze me. The gameplay was solid,†and at times really good, but it was nothing out of the ordinary or especially innovative. I enjoyed the non-linearity of some of the later areas, as well as exploring old record stores and long-forgotten neighbourhoods. Objectively, itís a 10/10, and everything is perfect about it - the writing and acting, the visuals and soundtrack, the gameplay and the general design. I just donít feel excited when I talk about it, and I donít pester everyone about why they should play it, like I do with†Dark Souls†or you do with†Ocarina of Time/†A Link to the Past/†Super Mario Bros. 3. It just doesnít do it for me.
I really donít want to talk about†Heavy Rain†for too long. The voice acting was bad,†the story was full of plot holes, and the camera and controls were awful. I canít forgive a game that has to lie to me for its plot twist to work. Still, it has a decent soundtrack, so I came away with something good.
I had actually played†Uncharted 2†before, when I stayed at a friend's house for a couple weeks, so I wonít talk much about that. However, contrary to popular opinion, I found†Uncharted 3†to be generally better than its predecessor. The story was deeper, the writing and voice acting was charming and wise-cracking as always, even dipping its feet into questioning-Nathan-for-being-a-mass-murderer territory. I must admit though, my favourite Uncharted scene still takes place in†2†- Iíll never let go of getting on in a lush jungle, and seamlessly being taken to the snow-capped mountains - it was one long beautiful section of platforming and gunplay mixed together. I am, of course, talking about the train sequence.
I was always intrigued by the oft-talked about social aspects in†Persona 3, and†Catherine†seemed to have a lot of that, even if simplified a bit. I came to†Catherine†for the anime-story and the beautiful art style, but stayed for the excellent writing, challenging and addictive gameplay, and a†wide†selection†of†music. Iím so used to playing very similar-in-style and structure games, so†Catherine†came as a refreshing and unique game. From getting trivia about cocktails/sake/beer/whiskey to quickly rearranging and scrambling up falling blocks to the expressive characters at the bar and the wacky boss design,†Catherine†has it all. Even Troy Baker voicing the main character. He really is in everything.
On a side note, I enjoyed playing a meta-game where I tried to remember where I had heard different characterís voices before, since theyíd all voice-acted in various animes.
I actually played†Journey†a while ago on my own at my brotherís house before I had a PS3 for myself. However, this time, I played it with a friend who primarily plays†Call of Duty†and†Fifa, and it was really enjoyable for me to show him a really different game, a game that told such an emotional and wonderful story without words, which illustrates the connection you can have with another player, without knowing anything about them. The first time I played the game, I thought it was overrated and appreciated what it did but didnít truly understand it. After playing it again, I view the game as a work of genius. It does SO much, so well, in such a short time and all non-verbally. If youíre interested at all,†you should check out this talk that the gameís designer, Jenova Chen, gave at GDC 2013.
Shadow of the Colossus
Iíll be honest.†Shadow of the Colossus†had too much hype on it to ever succeed with me. Still, I never felt wondering ďwhat the big deal isĒ, I just didnít have as much of an emotional reaction as others did. I didnít, for example, cry at the ending, or when I felled the beautiful bird colossi that circled the lake. However, I still enjoyed the experience. I enjoyed riding around an empty - 16 colossi aside - and massive land, and the somewhat unclear map leading me to develop a relationship with the actual land (Ďthis is that waterfall I jumped down for the hell of ití or, Ďthis is that crevice that leads to Colossi 6í).†
And, speaking of the landscape, I would often ignore the way my sword was leading me, to see where a certain man-made or natural structure in the land led. Rather than exploring to find collectibles, I was exploring to find out more about the world and be rewarded with newfound knowledge or a beautiful view, something that more recently,†Antichamber†and†Proteus†did well.
Metal Gear Solid
Due to a lack of funds, I havenít gotten round to picking up the other†Metal Gear Solid†games, as I surely will, hearing great things about†Snake Eater†and†Guns of the Patriots, as well as wanting to catch up before†The Phantom Pain†is released. Nevertheless, I had a chance to play the very first†Metal Gear Solid, and let me tell you, it was great. The stealth, and even more, the controls, were quite modern for a game from 1998. This mustíve been one of the best looking PSOne games, because it looks superb, even today. By comparison, I canít bring myself to play†Ocarina of Time†in its original form due to how badly it has aged. I canít think of much else to say about this classic, but I will leave you with a question, ďDo you think love can bloom even on a battlefield?Ē
Apart from the games themselves, I found myself liking how lightweight the PS3 controller was, and it felt strange holding the bulky 360 controller after a while away from it.
In general, the Playstation has impressed me. Maybe itís just playing all these stellar games in a short span of time, but the quality of these very diverse games simply amaze me. And donít worry, thereís still plenty more for me to play - I just havenít gotten round to it yet. Leave me a few suggestions of what I should consider picking up next - on my list are the remaining†Metal Gear Solidís,†Ni no Kuni†and†Valkyria Chronicles.