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nanashi avatar 12:58 AM on 04.22.2014
The Problem With... Project X Zone

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My main problem is that whenever I get the urge to do a full review of a game on here, it never goes anywhere and I'm left with a bunch of jumbled words in a messy beta blog. Well it hit me that maybe all I really want to do is complain about the game?

Not as spry as I used to be, video games are getting more complaints from me than anything else. So here's the idea: Take a game that could probably be reviewed, don't review it, instead focus on what bothered me about it. It's shorter, it gets one main argument across and there's still room to be creative... and so forth.


So here's the problem with...
Project X Zone




... It's too much for my American First Person, Shiny Graphics, Achievement Fueled, DLC Add-On, Bay-esque Cutscene, Yelling Multiplayer, Nolan North hands to hold.

The Game feels saturated to high heaven, despite there only being 1 game mode. That's right, JUST ONE. The twenty hours or so that I put into this game feel like playing 100 Uncharted's -- fine let's make that 100 Uncharted 2's so you really get the picture. Adding to that, the gameplay isn't very deep at all. It's like if all you could do in Uncharted is throw propane tanks, exclusively. And yet it somehow feels so padded out, why? To reiterate, it's just not what I'm used to. Games in Japan are fattier in content, if this case is any indication.

An important thing to address is that this really isn't more "content" how you might have read that. I'm not saying that if Fallout 3 was remade in Japan it would be the equivalent of 100 Fallout 3's it would just feel that way by comparison.

To put it in perspective, Project X Zone almost didn't get released outside of Japan. It was essentially localized -- I'm not too sure on that but let's roll with it -- so this is a very Japanese game sitting on our 'Murrican Gamestop shelves. Naturally, it will feel unfamiliar to us (those of us who don't import games like this or play jrpgs regularly, etc.)



Pictured above, a screencap of the original blog I wrote (the one that was to be a review...), take in all that text, which goes on further might I add. 95% of that is complaints and grievances about playing Project X Zone. Essentially a rant. Though to interject, despite all that overall it is a game I think everyone should play and I support fully. It took so much time getting used to the heavy amount of in-game text -- character's talk and talk and talk, back stories everywhere, chapters are nothing but essay collections, nothing that can be said once is done so -- the amount of instructions to read, the repetitive and mash focused gameplay, the idiotic plot and crossing storylines, everything has to be explained at academic length.

But yeah, somehow the game doesn't get a bad review from me. Personally I feel it has flaws but if you can tolerate the repetition and over wordiness then the kickass music will melt your heart into this new experience. There's a bonus if you love the franchises involved. So in reality, it wasn't that the game itself is bad, but it comes with transitional turbulence if, like me, you just don't play that many JRPGs. It has to be graded on a different scale because how alien of a type of game it is. And that's why this game would probably be difficult to review. It's like trying a different culture's food for the first time. If you don't like it at first, you might have to get a feel for genre as a whole to be able to appreciate Project X Zone.





Thanks for reading this scrappy attempt at a cblog series. Join me next time, when I complain about.... Navigation, Navigation, Navigation!

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