Ok, so I'm a proud owner of a PSVita. It's a lovely little device and it makes me sad that well, you know. But we're not here for that! The following is a list of games that are already on the Playstation Network and would be good additions to the Vita's Digital Library. And it is in the format of a Top Ten because as Jim Sterling once said, that is how you game journalism. Let us Top Ten away.
Scott Pilgrim vs. The World: The Games
Beat 'em up craziness? Killer chiptune soundtrack? On the Go!? I don't need to say much more do I now...
I'll admit, this is an odd choice, maybe not even the best fit. But The Cave is a killer title and a great adventure. Even though when you get through all the characters you already know all that's going to happen, the thought of sitting on a train, commuting underground while playing this game is pretty enticing to me. Besides, for those gamers that are hardcore trophy hunters completing this game to 100% is a minimum of about 6 playthroughs plus extra if you mess up. So when else will you get all that done but on the go, you ambitious gamer you.
Ha! Both JD 1 & 2 are coming to Vita in 2014. NEXT
This game, from way back in the distance past of twenty o' twelve is perfect for the Vita. This short puzzle solving title would be a great way to pass the time when you're out and about. In a way, this game is very similar to Knack now that I think about it and who wouldn't want Knack-but-on-the-go?
Megaman 9 & 10
Many a times have I thought to myself while out on an adventure, 'Gee, some MM9 or MM10 would hit the spot right about now'. Every time I had to be disappointed. I'm not a true Megaman adherent, but these games are some of the best platforming on the PSN right now. Anyway, they were both free for PS Plus members many months ago, surely Sony could pull some strings?
Oh man, while we're hooking up our old-school Megaman fix, why not throw in a killer throwback to Metroid and Castlevania? PSVita already has Guacamelee! So there is no scientist in the world that can explain to me why the Blood has not been Rayning on our shiny handlelds yet.
I haven't spent enough time with this title, so how about a slice for the road? It's sorta RTS, it's sorta Adventure, it's a lot of Tower Defense and it somehow worked on consoles, even though that is generally forbidden. BRING IT TO VITA! Seriously, package it with the DLC, maybe add some more offline levels and shindigs to occupy our time. Vita owners will surely love this one as PSN users already have the original Fat Princess.
This would need a work around for the obvious always online feature. I'm sure it can be done, some kind of idea to make Journey work when not connected to the internet. But it's like the game coming to life: you running around out there in this crazy world of ours, ON A JOURNEY. Just wanna say, if there ever could be a Journey Vita ver. I would so take that bad boy to play at a Journey Concert.
If you know me, you know I love my 'hawk. Warhawk was one of my first PS3 games and when Starhawk was announced I fanboy'd all the way home. But the game didn't do well in sales, still if Sony can find a studio, scrap up Starhawk into a portable version of the original beautifully comic themed campaign, an offline and offline hoard mode multiplayer and perhaps other widgets, some sort of online stat comparing game, then they could potentially give new life to the franchise and bring us that much closer to a full fledged sequel one day. I dream.
Boom. It seems the list starts and ends with colorful beat 'em ups. This is perfect though, the game is just as fun with friends as it is solo so there's no hang up on having a constant internet connection going. This is just a great title, unfortunately I never have time to play it at home and so personally this would be great for me to play on the go.
But these are just my choices, what PSN titles would you like to see get ported or revamped onto the PS Vita Library? Say so in the comments below![/center]
I picked up a copy of Assassin's Creed IV: Black Flag and to my delight found a nice innovation in the soundtrack for the game.
Spoiler alert! (only kidding), Black Flag's soundtrack is better than Grand Theft Auto V's, simply because of this.. mechanic, let's call it. You have to collect your commuter's mix tape, unlike the norm where it's all just given to you at once upon first theft de auto.
(Caption) Drunken Sailor, sea shanty.
Of course in Assassin's Creed IV sailing is a crucial part of the game.. and you will be doing it a lot... and many activities will encourage you to continue exploration and will probably even keep you out there on sea rather than Assassin's Creed'ing around on land. So they added a feature that is similar to most city sandbox's in-game radio, only rather than a fancy shmancy technologically unavailable radio, it's your pirate crew a-singing to the sound of your ship a-sailing. And it is straight up delightful, as if this game didn't already make you want to become a pirate. You accumulate more and more songs as they become available to collect.
But, reiterating from the opener, you only get a handful of songs to start with (I remember it was Drunken Sailor and a few others) and THAT'S IT. If you want more songs to listen to, then you have to run around the open world, visit the different islands and collect them, in the form of collectible sheets of paper. As soon as you get one individual collectible note (on the main map they appear as notes), a new song is added to your sailing choir's repertoire, for use the very next time you get on the Jackdaw.
(Caption)Who needs Liberty Rock Radio when you have "change song" and "stop"? Not this pirate!
They even have a mini menu for skipping tracks, which gives you the option of turning off the music if the singing isn't up to pARRRR. It's much simpler to change a sea shanty in ACIV as your going into battle (although the music stops anyway during ship combat) then it is to change songs while trying to do the perfect drive by in GTA V. Much easier. You see, I found the soundtrack in that game to be far more disappointing than this sea shanty'ing of ACIV, in general. So when I'm handed the entire soundtrack for the game, in one large helping, and I'm disappointed, then I won't be using the radio much will I? Truth is I just listened to podcasts with the radio off.
To conclude, I don't mean to say that GTA V should have done this collecting soundtrack thing, but if they decided to feed us a few stations at a time it would have made it more exciting to partway through the game have access to more music or, at the very least, ease in the disappointment of not having as good a soundtrack as previous installments. Had I that opinion I did. For instance they could have made it once you ventured to the top half of the Los Santos map, the country station would unlock. It wasn't available before because those radio stations operate out of North LS and, like real life radio, proximity determines whether or not you can listen to them. I don't know, but there could have been reasons.
It's really just great to be rewarded for gathering collectibles with something that you can actually access and use, where a lot of the time collectibles only get you a trophy or achievement and nothing else.
Though my main story revolves around meeting Actor Sean Schemmel at a certain New York Comic Con, allow me to enlighten you with the birth of my personal and cherished Line Stool, in leading up to its (almost) death.
I had purchased a cheap folding stool from an even cheaper 99 cents store in my neighborhood, for an upcoming event where I anticipated standing for strenuous amounts of time. And let me tell you, this chair wouldn't be able to withstand the "kick the tires" test. But it was a needed item, and an affordable one, but most of all it was mine. And little did I know the history that would go into this chair.
The first event I had my trusty leg pain reliever accompany me was the Shakespeare in the Park event, located in Central Park, NYC. It was the summer of 2010, let's say July, and the draw was Al Pacino, Shakespearean performances and zero cost of admission. The catch was: attendees to be would have to camp out by the park overnight and into the early morning next day to get their hands on these free tickets. I gladly took on the sacrifice, along with a few buddies but I wouldn't be able to do it without my stool. That was the first case where my stool helped me cope with copious, exhausting line-waiting.
The next instance would be New York Comic Con 2010, which was also my first convention. This is when some people started to take notice. It's not surprising, though, that it took people this long to notice. At SitP they had tents, sleeping bags and mattresses (yes, mattresses), but to a convention people generally bring as little with them as possible, anticipating the need to carry items obtained the day of, let alone a rather large metal folding comfort-device.
Jump one year and next up would be the Capcom Fight Club, August 18th 2011, where I and my buddy "Skip", along with nearly thirty tardy friends, waited from 9am till about 4 or 5pm to be the first among the attendees to try out upcoming Capcom games (Ultimate Marvel 3, Street Fighter x Tekken and Street Fighter 3: Third Strike Online Edition, for those interested). Braving heat and hunger, line stool in hand I waited, and waited.... that day.
Save one trip to Boston for an Anime convention, the last event my stool was used would be New York Comic Con of 2011. And now we have caught up with the real story here...
On the third day of the convention, my buddy "nemo" left early because he wasn't feeling well, which meant I had to parade the rest convention by myself. Tough break. Before you ask, no I couldn't just call someone else, that year the Jacob K. Javits Convention Center was having atrocious cell phone reception issues, making a convention goer unable to call friends from within the complex or even go outside to call them on the count of the friends were all inside enjoying themselves with their lovely groups. Lone Wolf time. I tried to make the best of the rest of the day, but the previous two days of pure flipping carnage wore me out and left me with little else to do. Most of the panels and booths on the To Visit list Nemo and I wrote up were checked off and I was also starting to run out of money. It was a cold many hours since Nemo left in the morning at the start of the Con that I had lost hope. Wandering around a convention is hell on the legs. So for my own sake my final initiative was to check out the Funimation booth again, just to kill some time.
So I parked my Line battling stool a mere 5 or 6 feet away from the booth and observed. I observed people passing by, merchandise being sold and Goku. There was the biggest Goku statue I've ever seen. Maybe it was life size, 1:1 I don't know but it was certainly big. And next to it, standing or rather posing, was a guy with glasses wearing a leather jacket. Familiar attire for sure. But who was he, why was he giving Son Goku the old stare and chin-scratcher? Finally it occurred to me this man was having his picture taken, and subsequently being approached by giddy convention goers like me.
I was curious, I listened in:
"You know ... (inaudible) ... voice ... (inaudible)", the man said.
"No way, really?" replied the fan, "can you ... (inaudible) ..."
"Ok", the man caved in, "but a quiet one."
At this point I had my suspicions but it wasn't until what happened next that I really knew the whole story behind this. The man screams, in an oh so familiar, and nostalgia boner inducing "KAMEHAMEHA!"
Out of my seat I lunged, that's Sean Schemmel. Of course, his name was in the guest section of the NYCC guidebook, the mobile app and on the official website. He was here, he was in front of me, and he just Kamehameha'd en vivo! It was autograph time. Met the dude, really down to earth guy and he even signed my convention pass.
How could I complain of boredom or being alone now? What just happened was God like, for me at least, a Dragon Ball Z fan since childhood. To be fair, I didn't really know Sean, but I knew him by voice from the countless episodes of DBZ that ruled my life growing up and that's just as good. That was just the level of fan I was, and that's ok. But this was my epic ending, the big finish for Day 3 of the Convention. I was ready to go home now, that was for sure and that's what I did.
But walking towards the subway station that would take me home (approximately 10 streets/blocks from the Convention Center), smiling like a kid with a new puppy, it hit me: I forgot my line stool! How could I? That stool had history. For a split second entertaining the idea that it was gone, fodder for some hot-handed thief, I turned around and headed right back to the booth where it was last seen. Withstanding cold New York October winds was no concern because if I lost this chair, I'd lose a part of my history, and any future chances to keep said history going.
To my great surprise, it was right there. The search took no longer than walking back did. My precious blue chair was sitting, unfolded and unattended in the corner of the Exhibition hall. No one noticed it, no one bothered to reach out for it, and the life of the convention just continued to rush on by like busy Broadway traffic just feet away from the thing. So I scooped it up, folded it promptly, and went on home.
And that's my Convention story. It was a long one, but I hope it filled you the reader, my audience, with inspiration to get chairs of your own and bring them to all your events to ease the troublesome waiting normally done standing. And more importantly, start your history. Anyone with patience is welcome to the brotherhood of Line Stools!