I'm also something of an audiophile and the connections between audio, visuals and gameplay have always fascinated me. Even for a game like Devil May Cry, which doesn't rely heavily on sound cues (and has truly awful "battle music" to boot), feels totally listless when you turn the music off. As far as I'm concerned; the audio is more important than the graphics in my games. I don't remember many games for their graphics, but there are a ton that I remember for their sound.
I think I may write up a c-blog on customizable audio now actually...
Thanks for the idea Naia! :D
I think I may write up a c-blog on customizable audio now actually...
Thanks for the idea Naia! :D
I totally agree. Audio is just as important to me as any other element of a game, and often makes all the difference in the world.
naia, definitely agreed. Though only sometimes. For some games, like Dead Rising, the audio doesn't do much for me and I don't mind putting on music or listening to the radio or a podcast. For Lost Odyssey, unless I'm grinding or in a dungeon, I tend to keep the sound on, because that game not only has a great soundtrack, but the ambient sound effects are impressive too.
Have you noticed with some games, and this might just be my built-in tv speakers, it's hard to hear clearly? I've especially had this problem with the Halo series of games. No matter where my guy is pointed, the sound is muffled.
Have you noticed with some games, and this might just be my built-in tv speakers, it's hard to hear clearly? I've especially had this problem with the Halo series of games. No matter where my guy is pointed, the sound is muffled.
Well said, naia. I’ll never forget the beautifully orchestrated score for Medal of Honor: Frontline on the PS2; the game would be nothing without it. Well, okay...not nothing, but it certainly wouldn’t be the same.

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