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My name is Naia (pronounced either Nay-a or Neye-a, like yay or like eye) I am I'm a starving artist in LA trying to keep my sanity. I do mostly freelance stuff and I'm always looking for people (even on DToid) to do fun projects with in entertainment. That can be either in theater, film, TV, or video games. I want to be like Kermit the Frog and be part of a group that entertains. I also love blue slimes, puppies and Sprinkles Cupcakes.

I've been playing computer and video games all my life. My dad's a programmer so we got an IBM PC very early on in the 80's. For Christmas in 1989 my parents surprised me with a Nintendo and it's been downhill ever since. I have/had an NES, gameboy (of all flavors) SNES, Sega Genesis, Sega Gamegear, Sega Saturn, PS1, PS2, PS3, Gamecube, DS, PSP, Wii, and 360. Whew!

I am a HUGE Dragon Quest Fan Girl. I did NOT buy an R4 to play Dragon Quest 4 in broken beta-english. I also do NOT play ROMs because I did NOT want to play Dragon Quest V and VI ten years ago in english, not knowing if I would ever see those games in the US. ROMS are bad :P Squenix can shit in a bag and if the bag has a cute slime on it, I'll buy it. I know it's a problem.

Also, Rydia is my hero.

I like games with colors in them aside from brown and black, even if most of the world calls those games "kiddy." Screw that! I play RPGs, Action/Adventure, Platformers, Puzzles, and Point-n-Click Adventure games. I will play fighters and shooters, but they have to be the right kind of game.

I'm such a nerd, I like to keep track of all the games I've completed in an excel file (it's around 300 something). Now that my backlog is out of control I have a word document for that too. My goal is to for once and for all eliminate the backlog, or at least keep it to a number in the single digits.

I have a lot of things to say about the game industry, it's something I care deeply about and love giving my opinions. I like to rant about shit. I'm here just to share what I have to say, in hopes someone is willing to listen. If I'm not here, I'm most likely wasting my life on IRC.

Also for the record, my Top 5 Games of All Time
1. Chrono Trigger
2. Final Fantasy 4
3. Super Mario 3
4. Dragon Quest 3
5. Phantasy Star 4

Yes, I love my retro games


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http://gamerscoreblog.com/team/archive/2008/08/04/560402.aspx

Microsoft decided that it will test the consumers to see how much money they will be willing to pony up by announcing Braid will indeed cost 1200 MS points (that's $15 in real people money). It seems like a big middle finger to deny the pricing a week ago, only to confirm it now.

What has bothered me the most since day one with downloadable games is that Microsoft indirectly controlled the entire market. Since their console came out first, they got to be the first to decide on pricing. Frankly I think with a lot of the titles that hit XBLA even 800 points is too much, let alone 1200 (although it WAS totally worth it with Puzzle Quest, since the stand-alone game was $30). Since they were able to get away with it for year, it made it easy for Nintendo and Sony to use similar pricing models, also making their titles in some cases worth more than they are.

Now they are pushing it again. I want to support a game like Braid or Castle Crashers, because they look like amazing titles, but I don't want to support Microsoft seeing how far they can gouge the consumer.

The whole thing has been a slippery slope since day one, and now it's really starting to show.

Or maybe I'm just whining because I'm poor.



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Legacy Comments (will be imported soon)


I'd pay it in heartbeat.
I don't want to spend more than $10 on a game that will be a weekend play. That's why I can't get behind this. Expect Castle Crashers to follow the same suit.
Castle Crashers I'll pay for, but Braid I'm kind of wary paying 15 for
I hope Microsoft gets AIDS.
Meh. I don't really care about Braid. I'm just in it for Castle Crashers and Bionic Commando.
How can they justify this price when most other games in XBLA's summer lineup are priced at 800 spacebucks each? Galaxy Wars: Retro Evolved 2, Galaga Legions-- even Bionic Commando Rearmed will cost only 800 points.
If this game were released in another format like Steam, PSN, or Wiiware, and cost the same price, would you still be complaining? Your complaint about the price seems to be aimed at MS and not John Blow, who has a say in the price

According to Edge Magazine, which gave the game a 9/10 review, this game is worth every penny. As you know, Edge does not hand out high scores very often.

Let the game show you what it is worth. You if you like what is presented in the demo and can afford to buy it, do so. If you can not afford it and still like the game, save some money for it or wait for a likely price drop. I don't want standard pricing for XBLA titles.
You mean Microsoft lied??

Whoah.
Well according to such and such, Alone in the Dark and Daikatana were amazing games.

$15-$20 is a lot for a weekend romp.
Isn't it also coming out on Steam? Just buy it there. The creator will still get money from you're purchase (probably even more then if you had bought it on XBLA) and you sending a message to Microsft that you're not paying the much for XBL games by not purchasing it from there.
It's worth every penny if you ask me. Braid looks like it's probably going to be the best game to come out on Xbox Live this year. I don't care how much it costs, I want to be supportive of people like Johnathan Blow who make innovative and artistic games like Braid. Especially when it looks like it sadly won't sell very well.
I was about to buy Puzzle Quest on XBLA, but then I found the PSP version on Amazon for about $8.50, so, yeah...I'm pretty good.
Ah well, won't be getting this off XBL if at all then. I won't be supporting this retard pricing scheme. Fuck them.

What next? Lost Odyssey 2 confirmed - another 4 DVDs only this time priced at $240?
I'll say the same thing I always say regarding issues like this: XBLA games have free trials for a reason.
XBLA have free trials and then half of the people say "you have to play the whole thing to really enjoy it."

What do you say about dem fan bois?
I'd probably be wary about a 1500 point WiiWare game too.

Hmm, well, I did buy My Life as a King, didn't I . . .
"Or maybe I'm just whining because I'm poor."

Ditto for me.
I'm pretty sure, that the game is worth the money, but since a lot of people won't buy it, because of the price it's a huge disservice to the developer by Microsoft.
I have no issue with paying more for an excellent game. Last night I finally looked at Anthony's preview from March and was sold on it. Would I like it cheaper? Sure, but that's true of anything in life.
When it's priced like this it's not just "15 bucks" because you can't buy in that increment, therefore it gets a no purchase from me.
"Hmm, well, I did buy My Life as a King, didn't I . . ."

But I guess the thing there is that I was getting something from a developer I trust for a certain level of quality, which they delivered on, in my opinion . . .

I don't know Blow. but I will play a demo.
Jimbo, they said that the price of Castle Crashers was wrong not Braid.

SWPM, nope, there is no Steam version announced at this time.

BSD, lets say that you bought a full retail game at $60 that only last 6 hours but you enjoyed those six hours and don't regret paying that price. Why can't some people enjoy a fifteen dollar that lasts half that time?
They are more than happy to spend their money...I personally get behind it. But as of now, if there is a full retail game that only has around 6 hours of gameplay, I will probably just rent it/GameFly it and not spend the extra cash. It is a waste imo.
Just so this part is clear, its the publisher that determines the price. In Braid's case, it is Microsoft so that's who to blame for that.

In the case of Castle Crashers it's the Behemoth and for Bionic Commando it's Capcom. So, if Castle Crashers price upsets you, yell at the Behemoth.

Just wanted to put that out there because it seems like MS is getting the undue brunt of blame for this stuff.
@Technophile, you are wrong.

If ANY game comes on XBLA, MS has the final say on how much the game costs. So if MS jacks the price up on a title because of whatever reason, it is M$ to blame.

And yes, I used the dollar sign. What of it? Want to fight about it? Okay...let's go.
One point: Assassins creed cost 60 dollars. Alone in the Dark is 60. Kayne and Lynch was 60. Seriously, shut the fuck up.
I would have bought Braid no questions asked but now I'll wait till the rest of you guys play and tell me if its worth it.

::sinister laugh::

But fuck you Microsoft, Castle Crashers im still buying day one.
I played Braid. It's a fun game, yes. Don't know if $15 is the right price for it, but I have a feeling it will be worth it at 1200 points.
Braid is also coming to PSN. Just wait for it there where itll be more reasonably priced.
For the people arguing that games that cost $60 and have 6-10 hours of gameplay being justifiable: I don't buy them. I DO have a problem with a game costing that much money and having so little play value. This probably comes from me playing so many RPG's that I expect more for my money. If I want to play one of those games, I wait until it's cheaper. Just because it looks pretty but time-wise is nothing more than a glorified movie experience (that's in sheer time, not quality), I should have to spend 4-5 times as much.

So yes, I DO say it with my wallet. I won't pay $20 for a 3 hour game. I still haven't bought the Penny Arcade game and won't until it's less than $20. I didn't buy My Life as a King either, because I thought the game was too expensive.

But that wasn't the point to my rant: the point to my rant is that Microsoft is taking advantage of the consumer and paving the way for letting Sony and Nintendo to do so as well. Frankly I think that is bullshit.
I would buy Castle Crashers for 15 dollars because it has multiplayer and tons of modes...

As far as Braid, I think there is no multiplayer...Just some platformer where you can control time (Blinx was preety hyped if I remember correctly because it had 4Ds!!)

I'll try the demo but I'd rather save the money for Bionic Commando next week.
Redzie, MS is the publisher and the only other place where it will be released for is the PC.

Naia, why should a XBLA DD be held to such a strict price of 800 pts? If you can't afford it, then I am sorry that you can't afford it. PSN is releasing big titles for 40 dollars so why can't MS try the same thing some day. If you want a strict price scheme then you are saying to MS, we don't want big budget game released via DD.
@powerglove
Looked it up, and sadly, you're right. But a PC version is forth coming! :)

Also, aren't the whole reason games are $60 is because manufacturing the disks is so expensive? Since downloadable don't need to be manufactured, shouldn't their prices be much lower then that?
I don't really see this as MS taking advantage of the customer... They can price the title whatever they want, they're publishing it. You're not entitled to play a game, you look at the cost versus gameplay and make your decision if it's worth it. If it's too much for you, it's too much. Personally, it looks like a neat game but I'm probably not going to fork over $15 for it unless I absolutely love the demo. If they decide to lower the price later on (Puzzle Quest was recently reduced to $10 on XBLA, so it does happen), then I might reconsider.
I can see where you're coming from, as they're seeing that people will now pay $15 or $20 for XBLA titles, so what's to stop them from trying to charge $25 or $30 or more?

Still, Braid seems like it's worth $15, and I'll be picking it up on day one.
I paid that much and more for lumines and expansions
I don't mind a bit.
@BlindSideDork

Well, yes. In essence MicroSoft has the last say on anything in their console. However, they generally do not force a price on the publisher. They only ask that you adhere to predetermined price points (400,800,1200 ect). I've never heard of MS FORCING a publisher to go with a higher price point.

Now, Microsoft is the publisher in alot of cases, so of course they will set whatever price point they want.

What do I know though, I only work for the company that has released more XBLA titles then any other besides Microsoft.

(I hate playing the "durr i'm in the industry" card, but this is kinda right up my alley)
Man, the entire internets is bitching about this today.

Voting with your wallet is important. Obviously some people will say $15 is too much, as everyone assigns their own worth to anything they consume. But from all the previews we've read, Braid is an extremely beautiful, innovative work of art. If that ends up being the case, I'll gladly support it at a price point of $15.
@heretic

Cause it has nothing to do with microsoft. You could say the same for sony but we're talking about DL games here, where MS likes to "Experiment" with pricing that involves shoving a huge stick up your ass.
Heaven forbid we pay more than 20 bucks for an amazing game.

Aquaria is 30 dollars after being out for a good while, and you know what? I dont feel my money was wasted at all, because I dont think that a game like that is worth the 10 dollars a shitty crossword game on XBLA is. I would have gladly paid 40.
@Powerglove:

I think the problem is that most of the games that have come out as downloadable titles AREN'T bigger budget. From what I heard (and correct me if I'm wrong) Braid wasn't a huge title to make.

Sony is releasing retail games of a very large size via download and that's a big difference.

Again, I really feel like Microsoft is taking advantage and THAT's what I have a problem with. The Braid pricing is the tip of the iceberg.

But looking at all these comments, it seems like most of you missed my point, and I don't want to add any more fodder to the trolls.
I touched on your point, Naia! And not in the dirty way that my mind just came up with after writing that just now.
Naia, there have only been 4 titles in XBLA history that have broken the 800 pt barrier. They are Roboblitz, Lumines Live, Puzzle Quest and Penny Arcade:Ep1. Braid is the only the 5th title to break that barrier. The next two games that are up for release will be 800 pts. I think you are making a mountain out of a molehill with this crazy idea that MS is going to change their pricing structure. There is still a limit of 1600 pts on XBLA games.

Secondly, there is a game on the PSP and DS called Space Invaders Extreme. It sells for 20 dollars. It is considered by many to be a steal at 20 dollars. But, if you were to sell that game on XBLA at the same price, Taito would be crucified for it by gamers just because it was on XBLA. There is a stupid double standard that consumers seem to have with XBLA titles.
@Power-Glove

Until Castle Crashers comes out that is. Then the limit will be 1800! ;)

And yeah, we expect to pay less for a game on XBLA than for a physical disc/cartridge because the developer and/or publisher is saving money with digital distribution. A LOT of money. It'd be nice to see at least some of those savings.
its a full game. even though it's on xbla, it's still a full game worthy of your money.
We DO see those savings, all the fucking time. Games like Pac-Man Championship Edition would be 25 bucks minimum if it came boxed. And even then we'd feel like we were getting ripped off for a few modes of gameplay.
I bought the PA game 2 weeks ago from steam at $9.99 :)
Well, you could be paying the price of a full-retail game for it, would you still buy it then?
I was have easily purchased this game at 800 points (which was admitted to be the desired price point by the developer himself). The fact that it was raised was not because of hte game's quality; that argument is moot to me. The change in price was purely strategic by the publisher.

If an item could have been sold for 50% less, but wasn't, I won't agree the pricing scheme.
Supporting the game is one thing, but 'supporting' the elevated price is only sending your acceptance of a higher pricetag to Microsoft in the form of $5 extra dolors.

The fact remains that these are forms of entertainment. No one is obligated to purchase every game that some people enjoy. You'll find that most people (I hope our society is educated enough for that to be true) value their financial situation more than "supporting" a developer's work being overcharged by its publisher.

What's pathetically ironic is that the extra 50% is most likely pure royalties directly for Microsoft, not the developer.
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