I don't want to spend more than $10 on a game that will be a weekend play. That's why I can't get behind this. Expect Castle Crashers to follow the same suit.
How can they justify this price when most other games in XBLA's summer lineup are priced at 800 spacebucks each? Galaxy Wars: Retro Evolved 2, Galaga Legions-- even Bionic Commando Rearmed will cost only 800 points.
If this game were released in another format like Steam, PSN, or Wiiware, and cost the same price, would you still be complaining? Your complaint about the price seems to be aimed at MS and not John Blow, who has a say in the price
According to Edge Magazine, which gave the game a 9/10 review, this game is worth every penny. As you know, Edge does not hand out high scores very often.
Let the game show you what it is worth. You if you like what is presented in the demo and can afford to buy it, do so. If you can not afford it and still like the game, save some money for it or wait for a likely price drop. I don't want standard pricing for XBLA titles.
According to Edge Magazine, which gave the game a 9/10 review, this game is worth every penny. As you know, Edge does not hand out high scores very often.
Let the game show you what it is worth. You if you like what is presented in the demo and can afford to buy it, do so. If you can not afford it and still like the game, save some money for it or wait for a likely price drop. I don't want standard pricing for XBLA titles.
Well according to such and such, Alone in the Dark and Daikatana were amazing games.
$15-$20 is a lot for a weekend romp.
$15-$20 is a lot for a weekend romp.
It's worth every penny if you ask me. Braid looks like it's probably going to be the best game to come out on Xbox Live this year. I don't care how much it costs, I want to be supportive of people like Johnathan Blow who make innovative and artistic games like Braid. Especially when it looks like it sadly won't sell very well.
I was about to buy Puzzle Quest on XBLA, but then I found the PSP version on Amazon for about $8.50, so, yeah...I'm pretty good.
Ah well, won't be getting this off XBL if at all then. I won't be supporting this retard pricing scheme. Fuck them.
What next? Lost Odyssey 2 confirmed - another 4 DVDs only this time priced at $240?
What next? Lost Odyssey 2 confirmed - another 4 DVDs only this time priced at $240?
I'll say the same thing I always say regarding issues like this: XBLA games have free trials for a reason.
XBLA have free trials and then half of the people say "you have to play the whole thing to really enjoy it."
What do you say about dem fan bois?
What do you say about dem fan bois?
I'd probably be wary about a 1500 point WiiWare game too.
Hmm, well, I did buy My Life as a King, didn't I . . .
Hmm, well, I did buy My Life as a King, didn't I . . .
I'm pretty sure, that the game is worth the money, but since a lot of people won't buy it, because of the price it's a huge disservice to the developer by Microsoft.
I have no issue with paying more for an excellent game. Last night I finally looked at Anthony's preview from March and was sold on it. Would I like it cheaper? Sure, but that's true of anything in life.
When it's priced like this it's not just "15 bucks" because you can't buy in that increment, therefore it gets a no purchase from me.
"Hmm, well, I did buy My Life as a King, didn't I . . ."
But I guess the thing there is that I was getting something from a developer I trust for a certain level of quality, which they delivered on, in my opinion . . .
I don't know Blow. but I will play a demo.
But I guess the thing there is that I was getting something from a developer I trust for a certain level of quality, which they delivered on, in my opinion . . .
I don't know Blow. but I will play a demo.
Jimbo, they said that the price of Castle Crashers was wrong not Braid.
SWPM, nope, there is no Steam version announced at this time.
BSD, lets say that you bought a full retail game at $60 that only last 6 hours but you enjoyed those six hours and don't regret paying that price. Why can't some people enjoy a fifteen dollar that lasts half that time?
SWPM, nope, there is no Steam version announced at this time.
BSD, lets say that you bought a full retail game at $60 that only last 6 hours but you enjoyed those six hours and don't regret paying that price. Why can't some people enjoy a fifteen dollar that lasts half that time?
They are more than happy to spend their money...I personally get behind it. But as of now, if there is a full retail game that only has around 6 hours of gameplay, I will probably just rent it/GameFly it and not spend the extra cash. It is a waste imo.
Just so this part is clear, its the publisher that determines the price. In Braid's case, it is Microsoft so that's who to blame for that.
In the case of Castle Crashers it's the Behemoth and for Bionic Commando it's Capcom. So, if Castle Crashers price upsets you, yell at the Behemoth.
Just wanted to put that out there because it seems like MS is getting the undue brunt of blame for this stuff.
In the case of Castle Crashers it's the Behemoth and for Bionic Commando it's Capcom. So, if Castle Crashers price upsets you, yell at the Behemoth.
Just wanted to put that out there because it seems like MS is getting the undue brunt of blame for this stuff.
@Technophile, you are wrong.
If ANY game comes on XBLA, MS has the final say on how much the game costs. So if MS jacks the price up on a title because of whatever reason, it is M$ to blame.
And yes, I used the dollar sign. What of it? Want to fight about it? Okay...let's go.
If ANY game comes on XBLA, MS has the final say on how much the game costs. So if MS jacks the price up on a title because of whatever reason, it is M$ to blame.
And yes, I used the dollar sign. What of it? Want to fight about it? Okay...let's go.
One point: Assassins creed cost 60 dollars. Alone in the Dark is 60. Kayne and Lynch was 60. Seriously, shut the fuck up.
I would have bought Braid no questions asked but now I'll wait till the rest of you guys play and tell me if its worth it.
::sinister laugh::
But fuck you Microsoft, Castle Crashers im still buying day one.
::sinister laugh::
But fuck you Microsoft, Castle Crashers im still buying day one.
I played Braid. It's a fun game, yes. Don't know if $15 is the right price for it, but I have a feeling it will be worth it at 1200 points.
For the people arguing that games that cost $60 and have 6-10 hours of gameplay being justifiable: I don't buy them. I DO have a problem with a game costing that much money and having so little play value. This probably comes from me playing so many RPG's that I expect more for my money. If I want to play one of those games, I wait until it's cheaper. Just because it looks pretty but time-wise is nothing more than a glorified movie experience (that's in sheer time, not quality), I should have to spend 4-5 times as much.
So yes, I DO say it with my wallet. I won't pay $20 for a 3 hour game. I still haven't bought the Penny Arcade game and won't until it's less than $20. I didn't buy My Life as a King either, because I thought the game was too expensive.
But that wasn't the point to my rant: the point to my rant is that Microsoft is taking advantage of the consumer and paving the way for letting Sony and Nintendo to do so as well. Frankly I think that is bullshit.
So yes, I DO say it with my wallet. I won't pay $20 for a 3 hour game. I still haven't bought the Penny Arcade game and won't until it's less than $20. I didn't buy My Life as a King either, because I thought the game was too expensive.
But that wasn't the point to my rant: the point to my rant is that Microsoft is taking advantage of the consumer and paving the way for letting Sony and Nintendo to do so as well. Frankly I think that is bullshit.
I would buy Castle Crashers for 15 dollars because it has multiplayer and tons of modes...
As far as Braid, I think there is no multiplayer...Just some platformer where you can control time (Blinx was preety hyped if I remember correctly because it had 4Ds!!)
I'll try the demo but I'd rather save the money for Bionic Commando next week.
As far as Braid, I think there is no multiplayer...Just some platformer where you can control time (Blinx was preety hyped if I remember correctly because it had 4Ds!!)
I'll try the demo but I'd rather save the money for Bionic Commando next week.
Redzie, MS is the publisher and the only other place where it will be released for is the PC.
Naia, why should a XBLA DD be held to such a strict price of 800 pts? If you can't afford it, then I am sorry that you can't afford it. PSN is releasing big titles for 40 dollars so why can't MS try the same thing some day. If you want a strict price scheme then you are saying to MS, we don't want big budget game released via DD.
Naia, why should a XBLA DD be held to such a strict price of 800 pts? If you can't afford it, then I am sorry that you can't afford it. PSN is releasing big titles for 40 dollars so why can't MS try the same thing some day. If you want a strict price scheme then you are saying to MS, we don't want big budget game released via DD.
I don't really see this as MS taking advantage of the customer... They can price the title whatever they want, they're publishing it. You're not entitled to play a game, you look at the cost versus gameplay and make your decision if it's worth it. If it's too much for you, it's too much. Personally, it looks like a neat game but I'm probably not going to fork over $15 for it unless I absolutely love the demo. If they decide to lower the price later on (Puzzle Quest was recently reduced to $10 on XBLA, so it does happen), then I might reconsider.
I can see where you're coming from, as they're seeing that people will now pay $15 or $20 for XBLA titles, so what's to stop them from trying to charge $25 or $30 or more?
Still, Braid seems like it's worth $15, and I'll be picking it up on day one.
Still, Braid seems like it's worth $15, and I'll be picking it up on day one.
@BlindSideDork
Well, yes. In essence MicroSoft has the last say on anything in their console. However, they generally do not force a price on the publisher. They only ask that you adhere to predetermined price points (400,800,1200 ect). I've never heard of MS FORCING a publisher to go with a higher price point.
Now, Microsoft is the publisher in alot of cases, so of course they will set whatever price point they want.
What do I know though, I only work for the company that has released more XBLA titles then any other besides Microsoft.
(I hate playing the "durr i'm in the industry" card, but this is kinda right up my alley)
Well, yes. In essence MicroSoft has the last say on anything in their console. However, they generally do not force a price on the publisher. They only ask that you adhere to predetermined price points (400,800,1200 ect). I've never heard of MS FORCING a publisher to go with a higher price point.
Now, Microsoft is the publisher in alot of cases, so of course they will set whatever price point they want.
What do I know though, I only work for the company that has released more XBLA titles then any other besides Microsoft.
(I hate playing the "durr i'm in the industry" card, but this is kinda right up my alley)
Man, the entire internets is bitching about this today.
Voting with your wallet is important. Obviously some people will say $15 is too much, as everyone assigns their own worth to anything they consume. But from all the previews we've read, Braid is an extremely beautiful, innovative work of art. If that ends up being the case, I'll gladly support it at a price point of $15.
Voting with your wallet is important. Obviously some people will say $15 is too much, as everyone assigns their own worth to anything they consume. But from all the previews we've read, Braid is an extremely beautiful, innovative work of art. If that ends up being the case, I'll gladly support it at a price point of $15.
@heretic
Cause it has nothing to do with microsoft. You could say the same for sony but we're talking about DL games here, where MS likes to "Experiment" with pricing that involves shoving a huge stick up your ass.
Cause it has nothing to do with microsoft. You could say the same for sony but we're talking about DL games here, where MS likes to "Experiment" with pricing that involves shoving a huge stick up your ass.
Heaven forbid we pay more than 20 bucks for an amazing game.
Aquaria is 30 dollars after being out for a good while, and you know what? I dont feel my money was wasted at all, because I dont think that a game like that is worth the 10 dollars a shitty crossword game on XBLA is. I would have gladly paid 40.
Aquaria is 30 dollars after being out for a good while, and you know what? I dont feel my money was wasted at all, because I dont think that a game like that is worth the 10 dollars a shitty crossword game on XBLA is. I would have gladly paid 40.
@Powerglove:
I think the problem is that most of the games that have come out as downloadable titles AREN'T bigger budget. From what I heard (and correct me if I'm wrong) Braid wasn't a huge title to make.
Sony is releasing retail games of a very large size via download and that's a big difference.
Again, I really feel like Microsoft is taking advantage and THAT's what I have a problem with. The Braid pricing is the tip of the iceberg.
But looking at all these comments, it seems like most of you missed my point, and I don't want to add any more fodder to the trolls.
I think the problem is that most of the games that have come out as downloadable titles AREN'T bigger budget. From what I heard (and correct me if I'm wrong) Braid wasn't a huge title to make.
Sony is releasing retail games of a very large size via download and that's a big difference.
Again, I really feel like Microsoft is taking advantage and THAT's what I have a problem with. The Braid pricing is the tip of the iceberg.
But looking at all these comments, it seems like most of you missed my point, and I don't want to add any more fodder to the trolls.
I touched on your point, Naia! And not in the dirty way that my mind just came up with after writing that just now.
Naia, there have only been 4 titles in XBLA history that have broken the 800 pt barrier. They are Roboblitz, Lumines Live, Puzzle Quest and Penny Arcade:Ep1. Braid is the only the 5th title to break that barrier. The next two games that are up for release will be 800 pts. I think you are making a mountain out of a molehill with this crazy idea that MS is going to change their pricing structure. There is still a limit of 1600 pts on XBLA games.
Secondly, there is a game on the PSP and DS called Space Invaders Extreme. It sells for 20 dollars. It is considered by many to be a steal at 20 dollars. But, if you were to sell that game on XBLA at the same price, Taito would be crucified for it by gamers just because it was on XBLA. There is a stupid double standard that consumers seem to have with XBLA titles.
Secondly, there is a game on the PSP and DS called Space Invaders Extreme. It sells for 20 dollars. It is considered by many to be a steal at 20 dollars. But, if you were to sell that game on XBLA at the same price, Taito would be crucified for it by gamers just because it was on XBLA. There is a stupid double standard that consumers seem to have with XBLA titles.
@Power-Glove
Until Castle Crashers comes out that is. Then the limit will be 1800! ;)
And yeah, we expect to pay less for a game on XBLA than for a physical disc/cartridge because the developer and/or publisher is saving money with digital distribution. A LOT of money. It'd be nice to see at least some of those savings.
Until Castle Crashers comes out that is. Then the limit will be 1800! ;)
And yeah, we expect to pay less for a game on XBLA than for a physical disc/cartridge because the developer and/or publisher is saving money with digital distribution. A LOT of money. It'd be nice to see at least some of those savings.
We DO see those savings, all the fucking time. Games like Pac-Man Championship Edition would be 25 bucks minimum if it came boxed. And even then we'd feel like we were getting ripped off for a few modes of gameplay.
I was have easily purchased this game at 800 points (which was admitted to be the desired price point by the developer himself). The fact that it was raised was not because of hte game's quality; that argument is moot to me. The change in price was purely strategic by the publisher.
If an item could have been sold for 50% less, but wasn't, I won't agree the pricing scheme.
Supporting the game is one thing, but 'supporting' the elevated price is only sending your acceptance of a higher pricetag to Microsoft in the form of $5 extra dolors.
The fact remains that these are forms of entertainment. No one is obligated to purchase every game that some people enjoy. You'll find that most people (I hope our society is educated enough for that to be true) value their financial situation more than "supporting" a developer's work being overcharged by its publisher.
What's pathetically ironic is that the extra 50% is most likely pure royalties directly for Microsoft, not the developer.
If an item could have been sold for 50% less, but wasn't, I won't agree the pricing scheme.
Supporting the game is one thing, but 'supporting' the elevated price is only sending your acceptance of a higher pricetag to Microsoft in the form of $5 extra dolors.
The fact remains that these are forms of entertainment. No one is obligated to purchase every game that some people enjoy. You'll find that most people (I hope our society is educated enough for that to be true) value their financial situation more than "supporting" a developer's work being overcharged by its publisher.
What's pathetically ironic is that the extra 50% is most likely pure royalties directly for Microsoft, not the developer.
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