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http://gamerscoreblog.com/team/archive/2008/08/04/560402.aspx
Microsoft decided that it will test the consumers to see how much money they will be willing to pony up by announcing Braid will indeed cost 1200 MS points (that's $15 in real people money). It seems like a big middle finger to deny the pricing a week ago, only to confirm it now. What has bothered me the most since day one with downloadable games is that Microsoft indirectly controlled the entire market. Since their console came out first, they got to be the first to decide on pricing. Frankly I think with a lot of the titles that hit XBLA even 800 points is too much, let alone 1200 (although it WAS totally worth it with Puzzle Quest, since the stand-alone game was $30). Since they were able to get away with it for year, it made it easy for Nintendo and Sony to use similar pricing models, also making their titles in some cases worth more than they are. Now they are pushing it again. I want to support a game like Braid or Castle Crashers, because they look like amazing titles, but I don't want to support Microsoft seeing how far they can gouge the consumer. The whole thing has been a slippery slope since day one, and now it's really starting to show. Or maybe I'm just whining because I'm poor.
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According to Edge Magazine, which gave the game a 9/10 review, this game is worth every penny. As you know, Edge does not hand out high scores very often.
Let the game show you what it is worth. You if you like what is presented in the demo and can afford to buy it, do so. If you can not afford it and still like the game, save some money for it or wait for a likely price drop. I don't want standard pricing for XBLA titles.
Whoah.
$15-$20 is a lot for a weekend romp.
What next? Lost Odyssey 2 confirmed - another 4 DVDs only this time priced at $240?
What do you say about dem fan bois?
Hmm, well, I did buy My Life as a King, didn't I . . .
Ditto for me.
But I guess the thing there is that I was getting something from a developer I trust for a certain level of quality, which they delivered on, in my opinion . . .
I don't know Blow. but I will play a demo.
SWPM, nope, there is no Steam version announced at this time.
BSD, lets say that you bought a full retail game at $60 that only last 6 hours but you enjoyed those six hours and don't regret paying that price. Why can't some people enjoy a fifteen dollar that lasts half that time?
In the case of Castle Crashers it's the Behemoth and for Bionic Commando it's Capcom. So, if Castle Crashers price upsets you, yell at the Behemoth.
Just wanted to put that out there because it seems like MS is getting the undue brunt of blame for this stuff.
If ANY game comes on XBLA, MS has the final say on how much the game costs. So if MS jacks the price up on a title because of whatever reason, it is M$ to blame.
And yes, I used the dollar sign. What of it? Want to fight about it? Okay...let's go.
::sinister laugh::
But fuck you Microsoft, Castle Crashers im still buying day one.
So yes, I DO say it with my wallet. I won't pay $20 for a 3 hour game. I still haven't bought the Penny Arcade game and won't until it's less than $20. I didn't buy My Life as a King either, because I thought the game was too expensive.
But that wasn't the point to my rant: the point to my rant is that Microsoft is taking advantage of the consumer and paving the way for letting Sony and Nintendo to do so as well. Frankly I think that is bullshit.
As far as Braid, I think there is no multiplayer...Just some platformer where you can control time (Blinx was preety hyped if I remember correctly because it had 4Ds!!)
I'll try the demo but I'd rather save the money for Bionic Commando next week.
Naia, why should a XBLA DD be held to such a strict price of 800 pts? If you can't afford it, then I am sorry that you can't afford it. PSN is releasing big titles for 40 dollars so why can't MS try the same thing some day. If you want a strict price scheme then you are saying to MS, we don't want big budget game released via DD.
Looked it up, and sadly, you're right. But a PC version is forth coming! :)
Also, aren't the whole reason games are $60 is because manufacturing the disks is so expensive? Since downloadable don't need to be manufactured, shouldn't their prices be much lower then that?
Still, Braid seems like it's worth $15, and I'll be picking it up on day one.
I don't mind a bit.
Well, yes. In essence MicroSoft has the last say on anything in their console. However, they generally do not force a price on the publisher. They only ask that you adhere to predetermined price points (400,800,1200 ect). I've never heard of MS FORCING a publisher to go with a higher price point.
Now, Microsoft is the publisher in alot of cases, so of course they will set whatever price point they want.
What do I know though, I only work for the company that has released more XBLA titles then any other besides Microsoft.
(I hate playing the "durr i'm in the industry" card, but this is kinda right up my alley)
Voting with your wallet is important. Obviously some people will say $15 is too much, as everyone assigns their own worth to anything they consume. But from all the previews we've read, Braid is an extremely beautiful, innovative work of art. If that ends up being the case, I'll gladly support it at a price point of $15.
Cause it has nothing to do with microsoft. You could say the same for sony but we're talking about DL games here, where MS likes to "Experiment" with pricing that involves shoving a huge stick up your ass.
Aquaria is 30 dollars after being out for a good while, and you know what? I dont feel my money was wasted at all, because I dont think that a game like that is worth the 10 dollars a shitty crossword game on XBLA is. I would have gladly paid 40.
I think the problem is that most of the games that have come out as downloadable titles AREN'T bigger budget. From what I heard (and correct me if I'm wrong) Braid wasn't a huge title to make.
Sony is releasing retail games of a very large size via download and that's a big difference.
Again, I really feel like Microsoft is taking advantage and THAT's what I have a problem with. The Braid pricing is the tip of the iceberg.
But looking at all these comments, it seems like most of you missed my point, and I don't want to add any more fodder to the trolls.
Secondly, there is a game on the PSP and DS called Space Invaders Extreme. It sells for 20 dollars. It is considered by many to be a steal at 20 dollars. But, if you were to sell that game on XBLA at the same price, Taito would be crucified for it by gamers just because it was on XBLA. There is a stupid double standard that consumers seem to have with XBLA titles.
Until Castle Crashers comes out that is. Then the limit will be 1800! ;)
And yeah, we expect to pay less for a game on XBLA than for a physical disc/cartridge because the developer and/or publisher is saving money with digital distribution. A LOT of money. It'd be nice to see at least some of those savings.
If an item could have been sold for 50% less, but wasn't, I won't agree the pricing scheme.
Supporting the game is one thing, but 'supporting' the elevated price is only sending your acceptance of a higher pricetag to Microsoft in the form of $5 extra dolors.
The fact remains that these are forms of entertainment. No one is obligated to purchase every game that some people enjoy. You'll find that most people (I hope our society is educated enough for that to be true) value their financial situation more than "supporting" a developer's work being overcharged by its publisher.
What's pathetically ironic is that the extra 50% is most likely pure royalties directly for Microsoft, not the developer.
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