10. no limit on how much money you can carry
9.cooler plasmids
there were a bunch of scraped plasmids from the first game. it would be cool to see some of them make it in to the second game.
8.less lame plasmids
I really didn't use a bunch since some of them were just useless. I never used cyclone trap, insect swarm, or target dummy and by half way through the game security bulls eye was useless as well.
7. cut scenes
I thought that the radio was cool but it didn't convey emotion well and there were very few cut scenes if you could call them that. the only examples were in the beginning after the plasmid, Andrew Ryan cut scene and the ending cut scenes.
6. more enemies
I liked the enemies in the first but they didn't vary in size or challenge. there were splicers and big daddies.
some splicers had plasmids but they are no harder than the normal variety. maybe in bio shock 2 they will have some new bad guys and maybe there will be more variations of splicers.
5. go deeper into history of rapture
There was a lot of room to flesh out rapture more. The tonic advertisements in the game were great.
Maybe there should be a part where you go trough residential areas or rapture.
4. leave rapture
There some parts out side of rapture. It would break up the game and make more interesting gaming experience as long as it doesn't pull a dead space where all the parts that break it up are annoying or boring and at best it breaks it up like the varying levels in halo.
3. scarier ghost sequences
all the ghost sequences in the first game would convey story without radio being used. The visions could be used to show a darker side of rapture.
2. more stuff to invent
it would be nice to invent weapons, ammo, items and plasmids in the sequel.
1. make the main character more interesting
I don't know what they are doing with the big daddy character but I want be able relate to the character.
I don't know if I have any right to say this since I have just be bioshock about 3 hours ago. also I found the ammo changing was really annoying. this final boss seemed uninspired and I almost killed Fontaine with just my machine gun. Though I did like the way Fontaine looked it showed that even though Adam can improve you but it ultimately corrupts the body, mind, and soul.
16. The radio made the mood of that game what it was. If you wanted to delve deeper into the history of Rapture, then you needed to read the different articles you could get your hands on. Flashbacks would have taken us out of the flow of the game. And the claustrophobic feeling of the first game was awesome. You'll be able to get out into the ocean in the next one. Maybe that'll be enough variety for you? Oh, and the everyman aspect of our unlikely hero was teh awesomesauce. If you disagree with me, you are wrong. And because it bears repeating:
I don't know about jack being an everyman. I would like more back story and jack in the first game just seemed very flat. I am sorry for liking deep though out characters and not just silent protagonists like Gordon Freeman, Jack, Isac, and Chell.The flash backs were good at breaking up the action parts and I never said anything about the claustrophobic feeling. I liked it but it would be nice to have more varying environments. In bioshock it only seemed to have 4 environments; city, forest, freezer, and flooded city.
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11. Boobs
12. Hemophiliacs
13. Necrophilia
14. Beastiality
15. Also, cocks.
16. The radio made the mood of that game what it was. If you wanted to delve deeper into the history of Rapture, then you needed to read the different articles you could get your hands on. Flashbacks would have taken us out of the flow of the game. And the claustrophobic feeling of the first game was awesome. You'll be able to get out into the ocean in the next one. Maybe that'll be enough variety for you? Oh, and the everyman aspect of our unlikely hero was teh awesomesauce. If you disagree with me, you are wrong. And because it bears repeating:
16.5 Also, also, cocks.
I don't know about jack being an everyman. I would like more back story and jack in the first game just seemed very flat. I am sorry for liking deep though out characters and not just silent protagonists like Gordon Freeman, Jack, Isac, and Chell.The flash backs were good at breaking up the action parts and I never said anything about the claustrophobic feeling. I liked it but it would be nice to have more varying environments. In bioshock it only seemed to have 4 environments; city, forest, freezer, and flooded city.