I think New Vegas is actually one of the better ones in regards to "morality and tough choices"
Fallout 3 on the otherhand.....
Fallout 3 on the otherhand.....
In New Vegas, Karma (i.e., morality) makes almost no difference. It's just a holdover from the previous games. I looked it up on the wiki just now and the only shown result for NV is that Cass will ditch you for being too evil. Aside from her, your choices are more about Reputation and who you choose to align yourself with.
I like this newer approach, as far as gaming goes. How could a game effectively portray something as intangible as karma when most people can't comprehend how it works? It makes more sense to have the player deal with effects they can understand and predict, such as how Faction A will react to you helping Faction B. That's where New Vegas truly shines in its depiction of an amoral wasteland. Surviving the environment isn't a matter of right or wrong. It's ultimately about who likes you and who doesn't.
I like this newer approach, as far as gaming goes. How could a game effectively portray something as intangible as karma when most people can't comprehend how it works? It makes more sense to have the player deal with effects they can understand and predict, such as how Faction A will react to you helping Faction B. That's where New Vegas truly shines in its depiction of an amoral wasteland. Surviving the environment isn't a matter of right or wrong. It's ultimately about who likes you and who doesn't.
Good article. I really like the idea of the Robbin Hood play style. It could be implemented fairly easily as well. The more "wealth" a NPC has in a game, the less it would dent your Karma. Therefore, say, stealing from the wealthiest person in a game would get you (on a scale of negative 1-10) a -1, and giving to the poor would give you +10, giving you a net +9, but not the full +10 that it would if you gave from your own pocket.

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