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In-Depth Analysis of Team ICO Advert Hints to Next Game
mteerie | 9:15 AM on 11.19.2007 12 comments




Finding someone who doesn’t adore either of the Team ICO games is a hard-pressed endeavor, so any clues toward their next project are welcomed with open arms. One diligent forum poster by the name KS did what we all did when we saw the job ad in Famitsu, just better. In the post KS handles the concept drawings one section at a time, delivering insight as apparent as continuing platforming elements to specific as exponential rotation. KS is also careful to point out that this is simple speculation, as commentor dieubussy* brings up, and the advert may very well be simple scraps you’d find in the offices of any videogame development house used for aesthetic purposes. Either way, it’s still interesting to read someone’s honest effort into an area that’s going to be shrouded in mystery for far longer than anyone would like. Translation: “MOAR UEDA GAEMZ PWEEZ!”

*dieubussy happens to be the author of the excellent “Antagonism and Continuity”, a piece on videogame expression and a comparison of Fumito Ueda’s ICO and Shadow of the Colossus. Definitely a recommended read for anyone at all interested in Ueda’s creative mind.

More insight on the ad from the bookmark-worthy Team ICO Gamers blog here.



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11 comments | showing # 1 to 11
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brad drac's Avatar - Comment posted on 11/19/2007 09:44
brad drac
I'm not in any real rush for this game, I'd rather they spent the requisite time perfecting it, largely because I'm in no hurry to get a ps3.
mteerie's Avatar - Comment posted on 11/19/2007 09:58
mteerie
i'm pretty sure everyone's in agreement that games should be properly finished (getting a little Nostradamus here: we aren't going to see this for years). what i'm touching on here is something everyone wants that's always kept hidden: the deets!
king3vbo's Avatar - Comment posted on 11/19/2007 10:27
king3vbo
I cannot wait for a new game by these guys to come out!
Bob Muir's Avatar - Comment posted on 11/19/2007 10:59
Bob Muir
So...the next game takes place in a Pokemon office run by birds? That's the vibe I'm getting from that sketch.
nademagnet's Avatar - Comment posted on 11/19/2007 11:28
nademagnet
"TPS REPORTS, I CHOOSE YOU!!!!!"
mteerie's Avatar - Comment posted on 11/19/2007 12:42
mteerie
*SPECULATION* and stay with me, but i'm hot of the heels of this sizzler of a tip: Team ICO is splitting off to form a third-party development company (hence the Famitsu job ad), in contract with Nintendo to co-develop the next Pokemon installation with Game Freak in an effort to make a more minimalist, realistic theme, so to avoid further affronts to God.

also, that video sorely needs music. sorry.
dieubussy's Avatar - Comment posted on 11/20/2007 14:18
dieubussy
Thank you for your kind remarks. I must say that I'm quite surprised that someone took the time to read my gibberish.
mteerie's Avatar - Comment posted on 11/20/2007 20:02
mteerie
you're welcome! i'm pretty much a sucker for long-winded, in-depth pieces on gaming, especially when they include two very wonderful games. and i'm little curious how you found this little post tucked in here.
mteerie's Avatar - Comment posted on 11/20/2007 20:24
mteerie
ah, just found it!
dieubussy's Avatar - Comment posted on 11/21/2007 03:30
dieubussy
Yes, my friend Alex Rowe just told me about it. There is still much to be said about Ico and Sotc. Maybe that is the key element behind the games: their long-lasting appeal. They've been the object of our discussions for years now... and it seems new things always come up, though the games remain the same.
mteerie's Avatar - Comment posted on 11/21/2007 14:04
mteerie
one of the most attractive reasons the games are as wonderful as they are and probably why they spur such prolonged discussion is that they're both so minimalist and spacious. there is so much room to be left to thought when experiencing them. every moment isn't storyboarded to make sure you're always bombarded with an action sequence or cinema. it's a genuine way of letting the story progress while having mood fill the air, letting tension build, leaving you to your own devices. they're the perfect examples why an enthralling story doesn't need Hollywood writers and thousands of words of dialogue.
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