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living the dream since March 16, 2006 |
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I'm not in any real rush for this game, I'd rather they spent the requisite time perfecting it, largely because I'm in no hurry to get a ps3.
i'm pretty sure everyone's in agreement that games should be properly finished (getting a little Nostradamus here: we aren't going to see this for years). what i'm touching on here is something everyone wants that's always kept hidden: the deets!
I cannot wait for a new game by these guys to come out!
So...the next game takes place in a Pokemon office run by birds? That's the vibe I'm getting from that sketch.
"TPS REPORTS, I CHOOSE YOU!!!!!"
*SPECULATION* and stay with me, but i'm hot of the heels of this sizzler of a tip: Team ICO is splitting off to form a third-party development company (hence the Famitsu job ad), in contract with Nintendo to co-develop the next Pokemon installation with Game Freak in an effort to make a more minimalist, realistic theme, so to avoid further affronts to God.
also, that video sorely needs music. sorry.
Thank you for your kind remarks. I must say that I'm quite surprised that someone took the time to read my gibberish.
you're welcome! i'm pretty much a sucker for long-winded, in-depth pieces on gaming, especially when they include two very wonderful games. and i'm little curious how you found this little post tucked in here.
ah, just found it!
Yes, my friend Alex Rowe just told me about it. There is still much to be said about Ico and Sotc. Maybe that is the key element behind the games: their long-lasting appeal. They've been the object of our discussions for years now... and it seems new things always come up, though the games remain the same.
one of the most attractive reasons the games are as wonderful as they are and probably why they spur such prolonged discussion is that they're both so minimalist and spacious. there is so much room to be left to thought when experiencing them. every moment isn't storyboarded to make sure you're always bombarded with an action sequence or cinema. it's a genuine way of letting the story progress while having mood fill the air, letting tension build, leaving you to your own devices. they're the perfect examples why an enthralling story doesn't need Hollywood writers and thousands of words of dialogue.