The O’Brien variety, not the Barbarian one. So “LATE NIGHT’S BACK!!!1” and with it are some strike beards, some striker-sanctioned hilarity, and a whole bunch of filler. Of the filler, we follow Conan as he lets us know what he’s been up to the last two months (with hilarity ensuing all the while. eh), which has been hanging around his office. One of the office activities that his underlings participate in is a rousing game of Rock Band. One activity that one Conan O’Brien participates in is bringing his guitar and portable amp around the office to annoy people. Put those together plus the beard and you get something that resembles … hmm. Also, you get a special cover of the Beastie Boys’ Sabotage by Edith Bunker (of “All in the Family” fame). (!).
You ever have a beer and watch people play Guitar Hero or Rock Band with the clickity clicks loud enough to compete with the song and singing and whatnot? It’s truly a moment of funny and very recommended! Or just watch the South Park video review.
Finding someone who doesn’t adore either of the Team ICO games is a hard-pressed endeavor, so any clues toward their next project are welcomed with open arms. One diligent forum poster by the name KS did what we all did when we saw the job ad in Famitsu, just better. In the post KS handles the concept drawings one section at a time, delivering insight as apparent as continuing platforming elements to specific as exponential rotation. KS is also careful to point out that this is simple speculation, as commentor dieubussy* brings up, and the advert may very well be simple scraps you’d find in the offices of any videogame development house used for aesthetic purposes. Either way, it’s still interesting to read someone’s honest effort into an area that’s going to be shrouded in mystery for far longer than anyone would like. Translation: “MOAR UEDA GAEMZ PWEEZ!”
*dieubussy happens to be the author of the excellent “Antagonism and Continuity”, a piece on videogame expression and a comparison of Fumito Ueda’s ICO and Shadow of the Colossus. Definitely a recommended read for anyone at all interested in Ueda’s creative mind.
More insight on the ad from the bookmark-worthy Team ICO Gamers blog here.
We've had a lot of laughs. Some people got it. Some people didn't. Some people did, used sarcasm, and then got crushed by the YLCS2TP anyway. Some got UR MR GAY hot flashes. Either way, the Dtoid fam came together. What does that mean? I don't know. I'm feeling a lot of emotions right now. I need some man ticks.
Yesterday, I posted about the first evidence of the possible North American version of Persona 3: FES. Today, another English-speaking voice actor has done the same, posting Persona 3: FES under his online resume. It seems it’s only a matter a time now before we get official confirmation from Atlus.
Just as Steve Prince (messiah-posturing Strega leader Takaya) had done, Liam O’Brien (confident and reserved Akihiko) has revealed yet another possible Nippon-to-‘merica game; the first being Baroque and now Disaster: Day of Crisis. It seems the place to get the scoop on the latest translations is a professional voice actor’s online résumé.
Now, I need to get back to my own Persona 3. It's December and finals are coming. Also, death.
I don’t know about any of you, but I’m still not finished with Persona 3. The game tends to pace like a racehorse and lasts like an innocent cold sore. When it came to the states, Japan already had their hands on it for over a year and the FES version had already been released. It was always a possibility (thought the hopeful) that they’d bring the FES version over depending on Persona’s reception. Well, I guess it did pretty well, because rumor has it that it could be in the works. Siliconera sums up the whole story of this first FES rumor, where some diligent gamers had spotted the new project on voice actor Steve Prince’s (Takaya) résumé under “GAMES TO WATCH OUT FOR”. Not long after the news spread on the internetz, that listing was removed, along with the listing of Baroque. Thanks to supernerds everywhere (NeoGAF), visual proof was captured:
The new add-ons include such additions as an expected additional +30 hours to an already long story, interchangeable clothing to sate your Barbie doll fixations, and another campaign called Episode Aegis, which centers around a certain character my brain certainly couldn’t fathom being Aegis. So if you managed to not buy Persona 3 thinking it was some superfluous dating sim (wrong), the pseudo-suicide summoning felt weird and gimmicky (get over yourself), or it was just another generic JRPG (parenthesis), here could be your chance to make amends to your pleasure centers next year.
The Orange Box came out yesterday, so I hope most of you took a breather from your gloriously fun Halo 3 matches to pick up this little bundle of joy. Among the several games that fully justify the purcahse, you have Portal, a mind-rackingly enjoyable puzzle game. Over at Wired they had a diagram to help you understand how to manage the mindfuck, but if you need further guidance, there’s a well-done flash version over at MoFunZone.com. Try it out and see if you can get through all 40 levels before punching a hole through your wall!
Oh, and if you need some motivation or would like to hear well-spoken game peoples talk about a simply incredible game, the Gamer’s Quarter has a nice podcast talking about Half-Life 2’s insignificant annoyances and numerous triumphs.
I have a few unhealthy cravings. Videogame-wise, there are three games that take priority in a King of the Hill game for my mind and pleasure centers. The Orange Box being one, Final Fantasy Tactics: The War of the Lions being another, and Final Fantasy Tactics A2 being the third.
Despite being critically acclaimed by critics, who I wouldn’t dare bestow the duties of holding my grain of salt, Final Fantasy Tactics Advance was shunned by fans of the original PS1 Final Fantasy Tactics. Why was this? Well, because those said fans loved the original and all its trappings and had waited years for another game of the same trappings, yet instead, Square tried to do something it does from time to time: something different.
“Please sir, I want some more.”
So Matsuno gave you a slight change of pace, and you gave a bitter face. Complaints of the inconvenient judges and Law System and story revolving around the fantasy of children come to life were what the whiny curmudgeons held to their bosoms. If you actually welcomed this game into open arms and mind, you’d find yourself amidst a truly enjoyable adventure of a heartwarming group of cast abouts finding their place.
Even now, without Yasumi Matsuno (Tactics Ogre, Ogre Battle, Vagrant Story, FFTA, FFXII), the game still seems to be one the same path he set. The game starts similarly to FFTA with your character Luso in his regular world. He plays a prank and is punished and sent to the library, where he finds a book just as the FFTA gang had. Yet, this time, Luso is transported to a type of Ivalice we all know and love from FFXII, not the Ivalice created from strong emotions. Even Vaan and Penelo make guest appearances to semi-cement this, with FFTA2 taking place some time after FFXII.
Upon fan reception of FFTA, the team has made some changes to the indirect sequel. Judges won’t be mandatory. Instead, other clans will have their own judge, but you may choose whether or not to bring one into your guild. While being free of penalties and restrictions, having a judge could be to your benefit, as you won’t receive certain rewards for obeying the law and your party members won’t revive after a battle without one.
Other mainstays are six familiar races (Hume, Moogle, Viera, Bangaa, Seeq, Nu Mou) along with a new race (Gria), some FFXIII espers, and of course, a Cid. Some old and new jobs make an appearance: Yojimbo, Master Monk, Cannoneer, Arcane Mage, Magic Fencer, Knight, Magic Gunner, Raptor, Bastard, Lanista, Pirate, Hunter, Ranger, Chocobo Jock, etc. As for battle it looks like the same grid-based, Conditional Turn-Based system. Though, Tim Rogers makes mention of an Active Time System. Whether that’s for two-player versus matches or not, I’m not entirely assured. If you’re a happy NeoGAF camper, please feel free to make that point clear. Also returning is the Pub HQ where you accept missions.
No official mention of a US release has been made, but I wouldn’t fret. But if anything, I have to figure out how I’m going to pay for both a DS Lite and PSP Slim. Jeanne d’Arc and Final Fantasy Tactics: The War of the Lions both look so nice. Ah, crap. SRPG fans, the doors to poverty are open. Greet them sans tears.
Everyone loves needless, forgettable tidbits of information. Tabloids, polls, FOX News, all testaments to humanity’s creepy desire to know who snacks on ice or which upstanding socialite enjoys vulgar scenes of canines and desperate women. What makes this any different than a Snapple cap or a NSFW video? If there was anyone you’d want more insight on, it’d be Fumito Ueda, and his two majestic, alluring monuments of natural formation, ICO and Shadow of the Colossus. Team ICO Gamers have comprised a nifty little fifty-factoid list for anyone interested. There are at least four SPOILERS for anyone who has somehow committed such blasphemy as to not experience Ueda’s tales of detailed minimalist beauty, but they did have the courtesy of pointing them out. Yet, chances are if you’re reading this that’s not a concern.
A few examples of note:
3. Fumito Ueda visited the Great Canyon to research Shadow of the Colossus
I might be wrong, and if I am, feel free to gently guide me on the right path, but I think that they meant “Grand Canyon.” Still, great place, to be sure! Certainly a trip put to good use!
12. Staff members used to wonder why they were working on Yorda's strange movements (strolling around, following birds) because they didn't affect gameplay in any way
Aw, that’s great.
17. The team intentionally avoided using the maximum graphic specs in order to give ICO something different and make it stand out
That too. What an f’ing nice tribute to our NEXT-GEN current generation.
From Simon & Garfunkel to Giovanni Battista Piranesi, Fumito Ueda fills my heart with warmth and hope.
In the latest twenty-second clip promoting No More Heroes, Suda51’s displaying some nice merchandise, probably at profoundly appropriate prices! Also presented here, he’s sporting a nice INLAND EMPIRE tee. Suda51 loves the wacky and sporadic. Killer7’s teacher/mother/secret lover was Jodorowsky’s El Topo.
Maybe gameplay can be fun on this tale. Certainly looks interesting. On the next project, could I expect a protagonist with Kramer hair in a quirky romcom? HOPE SO!
You got a resounding SEVEN from most reviewers who have the capacities of a fulcrum, yet I cherished you. Sure, you got a bit breezy, a bit pandering at times, and your Hayao Miyazaki-reminiscing soap opera story got a little weird (both interesting and peculiar weird), but your pseudo life sim ways were ever so charming and fun! A nice middle ground between Harvest Moon and Animal Crossing with someone’s mechanized fantasy circa 1930. Some of Destructoid sure did appreciate you. Now, I see you’re coming around again, moved from PS2 development to the PS3, yet I understand if you wouldn’t want to come over to the states. Please, give it another thought. I’ll welcome you into my heart again, honest.
If robots had their own Marvin Gaye, it’d be Crystal Castles*. Nothing gets the circuits sparking and warping than the sex program of two robots with the regard of devil-may-care, teenage angst-filled high school students and the beautiful apathy of Chobot interviewing a dork blatantly displaying his opinions on dignity.
They are Crystal Castles.
They are 1 boy and 1 girl.
They are named after She-Ra's home.
They play rough.
They are from Toronto.
It’s electronic 8-bit audio rape, which might as well be honey poured in my ear. They use a keyboard containing an Atari 5200 sound chip, and the lead rapist screams into the mic trying to match the decibel levels of everyone else as if to be a mechanical instrument of filthy deeds herself.
I had the pleasure of witnessing the spectacle first hand last night when they opened for fellow Torontonians Metric. Here are the visuals:
Yeah, I'm raping this strobe light with my naughty bits.
Aw, we're wearing the same thing! Oh my gosh!
Apathy hasn't been this attractive in a long time. Credit goes to William Haley.