Quantcast
Community Discussion: Blog by mt berry yoshi | This is your Gaming on Data (Excerpt)Destructoid
This is your Gaming on Data (Excerpt) - Destructoid






About
Well, I head up my Blog: GameIntrospection.com which focuses on Game Design Analysis and other nonsense that has to do with gaming/nerd culture.

Software Eng, Game Developer, Data Scientist, Researcher.
Player Profile
Follow me:
Twitter:@mtberryyoshi
Facebook:Link
Google+:Link
Reddit:mtberryyoshi
mt berry yoshi's sites
Badges
Following  


What do we Play?'



While not the most obvious image in the world, we can see a dissimilarity between what gets made (top) and what gets bought (bottom). If the trend of ďwhat we like and what weíll buyĒ were easily predictable, the number of sales per game would increase regularly across the genres. Compare the different genres for sales per title for yourself. You can see that Shooters do exceedingly well while Racing, Fighting, Miscellaneous games donít. †But this is a very bland picture. Letís try another view of it.

You got your Data in my PlayStation. Get it out. Now!



PlayStation has been a bit of a finicky console over the past few generations, hasnít it? PS has always seemed to have heavy sport sales, but we can see a shift in what gamers want to play among the other genres. Decreasing success since 2001 with Platformers and Racing games from Crash Bandicoot and Jak and Daxter taking the majority of sales in the Platformer category with 5.4 and 3.6 million respectively; Gran Turismo and Simpsons: Road Rage with 14.9 and 5.2 million respectively. While having such huge numbers, why is it that gamers stopped getting interested in these genres? Well, what were the heavy hitters since released in the meantime?



Needless to say, If you release a Gran Turismo game or a Need for Speed game, youíll be ahead of everybody else. The problem is, unless you are a Need for Speed or a Gran Turismo, itís hard to be a big seller amongst gamers. Maybe itís because racing games are niche among the gamers or the ability to create a good racing game requires the need to have a well-worn architecture in place, making games with a long history like GT and Need for Speed gain a leg up on the competition in terms of realism and driving mechanics, but among games trying to compete there are fewer and fewer.

Full Article on GameInstropection.com
Photo Photo Photo



Is this blog awesome? Vote it up!




Those who have come:



Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.


Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more