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Community Discussion: Blog by mrdarapark | How Trading-In Games Actually Costs YouDestructoid
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This is not going to be about GameStop being evil and how the used games market is killing the industry. I’m not going to toss hyperbole around and make any moral or ethical judgments about the re-selling of previously purchased video games. The practice of re-selling physical property you bought with your own money is legal, period. Used game sales might be taking money away from hard-working publishers and developers, but the reality is that everyone gets laid-off due to factors beyond their control, and if you have a great civic argument about why people who make video games deserve to keep their jobs more than farmers, teachers and cops, I’d love to hear it.
No, the truth is, you shouldn’t trade-in your games because it’s simply going to cost you more in the long run.
First off, the retail consumer goods industry as a whole is built upon a very simple principle: to sell goods for more than what they are worth, as well as what they actually cost to produce. This is an intrinsic aspect of buying things sold to you by someone else, be it an online or brick-and-mortar store. For the convenience of buying a boxed product, you are also paying for the cost of manufacturing, marketing, customer service, and the various other activities a business needs in order to operate. These things are commonly referred to as “overhead.”



What this means is that, unless you’re a jerk eBay reseller who buys up all the copies of a rare Atlus release and sells them for a 150% mark-up, you are always going to lose money by trading-in your games, or even by selling them yourself. You are going to take a loss on the purchase because, no matter what you get for it, you no longer possess the product itself. Even if it’s just collecting dust on your shelf, and even if you haven’t played it in five years and don’t plan on popping the disc in the tray ever again, the moment you enter into a transaction to rid yourself of the game, you are losing money.
I know you must be thinking, “Well, duh. This is why trade-in programs exist in the first place. Video games lose value quickly and, once I’ve beat the campaign or story mode, I’m not going to play it again anyway.” It might seem like trading-in a game is the best solution to getting at least “something” for an item that is no longer “worth” anything to you, either in terms of personal utility or market value, but this is often a myopic perspective. I regularly check eight gaming websites multiple times throughout the day. I watch trailers, live demos, and reviews as soon as they are posted. I love games and am always excited for the next big release, as I’m sure many of you are. Video game marketing is greatly effective in generating hype, but the downside to the perpetual, iterative nature of the industry is that you often don’t really take the time to truly appreciate a great game because its sequel is already due out for release in five months. Before you pull the trigger and trade-in that game, I want you to ask yourself the following questions:

1) Have I beat this game on every difficulty level?
2) Have I played the game so much that I have memorized the level design/drops/secrets/enemy spawn areas?
3) Does my personal taste in games dictate that I would, one day, feel like breaking out this game again and playing it, even if that day is years from now?
4) Do I appreciate, grasp, and understand the actual gameplay mechanics of this game?

I understand that games are entertainment and there are many of you out there who play for the experience and the story. There is absolutely nothing wrong with that; in fact, you are the exact consumer the games industry covets. The people who make the games want you because you will buy the sequels and they don’t have to work as hard to impress you as veteran gamers, and the people who offer trade-in programs want you because you might just be that type of gamer who plays a game on Easy, blows through it in five hours, and trades it in immediately after that.
No matter how many cutscenes or QTEs developers cram into our games these days, however, the unassailable truth is that the absolute worth of a game lies in its gameplay mechanics. It’s easy to understand how someone could pour hundreds of hours into Skyrim and Mass Effect, games that are designed for multiple playthroughs, or the obvious multiplayer examples like Gears of War and Call of Duty, but if you truly grasp the complexity and genius-level work that it takes to develop and code a game, you can find replay value in even the most linear single-player experiences. Mirror’s Edge might have been derided for being too “short,” but not for the community of speedrun maestros who have learned how to beat the entire game in an hour by studying it via countless playthroughs. Dead Space 2 might be the industry’s first and only two-DVD, six-hour game, but if you haven’t played that game on the hardest difficulty setting, you haven’t really played it.



From memorizing levels to studying physics engines to trying to break the game by looking for glitches, you need time to really appreciate a game instead of just “beating” it. If you’ve never felt what it was like to “master” a game instead of just fumbling through it on your first and only playthrough, you are missing out on one of the irreplaceable things about gaming that no other entertainment medium can replicate.

Now, say you’ve played the living shit out of your game. You’ve played it so much you are sick of it and can’t think of what else to do except trade it in. At that point, I would ask myself the following questions:

1) Would I list the game as one of my greatest games ever?
2) Did I love the art and/or sound design of the game?
3) Do I think that games are art? Or, at the very least, that this particular game qualifies as art?

On one level, video games are tech, and like all tech, they become obsolete. Graphics get better, sound gets crisper, voice acting gets more professional, etc. Yet, just as there are people who collect Apple products and display them as artistic works, games are made by master craftsmen and cannot possibly be seen as entirely replaceable.



Games are an immersive medium that engage multiple senses at once. I have been known to stick Persona 3 into my dusty Playstation 2 for five minutes just to run around the mall area and listen to a lady sing in Engrish that she “never felt like” something or other. The polygon count of the character models might be low compared to today’s standards, and it might be running at 480p instead of 1080p, but the art design itself is never going to age for me. I pop Jet Set Radio Future in every once in a while just to admire the artistic quality of the cel-shaded graphics, the catchy-annoying “Birthday Cake” song, and to reminisce about the fact that, a decade after its release, I still have never been more thrilled by a game than I was during JSRF’s “The Skyscraper District and Pharoah Park” level.



I can play the final boss battle in the original Gears of War probably every single day and never get tired of it, just as I will never tire of running alongside Liberty Prime in Fallout 3. Even a simple, solitary moment, like running across a suspended bridge in Castlevania: Lords of Shadow just to admire how beautifully the cursed castle itself is rendered, is an act of appreciation that can enrich your passion and understanding for the medium of video games.



This is something that not everyone can bring themselves to do, and while that is understandable, there is a value to seeing games this way that cannot be assigned a monetary value. Games aren’t just tech, and they’re not just art. They’re art that you can play, manipulate, and interact with. Adopting this type of mindset will help you to see the true “worth” of the games that you buy.
The one thing that you should never do is get rid of your game without thinking it through, only to realize that you made a mistake and purchase it again. Purchasing a game that you have already owned once before is both unnecessary and highly costly. Not only do you spend your time buying something you’ve already bought once before, but whatever price you are paying for the second copy should be deducted out of the trade-in credit you received. If you traded-in a $60 game for a $20 credit only to buy it again later for $20, guess what? You just threw away the entire $60 you initially spent. Think about that for a moment. You literally gave away your game for nothing.



You will notice that, often, used games come without manuals or cover art. The discs are sometimes scratched, though they will still play. I have often asked myself just who these people are – people who will pay $60 for something and then proceed to treat the item with a complete lack of respect. Who the hell throws away manuals and inserts? Who the hell treats $60 game discs like coasters at a local sports bar?



I can’t answer that question, but what I do know is that the lacking condition of many used games reflects the mindset of some of the people who trade-in games in the first place. Everything is disposable. Everything is throwaway. It’s always about the next big thing instead of the thing they already possess and have already paid for. The games industry hype machine is about fostering this mindset, but in the ways I have outlined, this kind of thinking costs you in the long run.
Lastly, I know most of us don’t have the money to buy every new game we want at full retail price without some sort of assistance, and that’s perfectly fine. If you determine that trading in your games is the only thing that you can do in order to afford Dishonored or Halo 4 in the coming months, I only hope that you have really considered the long-term costs of getting rid of your games. Maybe you can even look at it like you’re the curator of your own personal collection of perfect games. Games that make a statement about your tastes as a gamer. Games that you have lived with for a long time. Games that you will always remember. You don’t have to own every single game; just the games you really love. Whatever you decide to do, games are an expensive hobby, and it would be a shame for you to waste your hard-earned money on them unnecessarily.



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I can't fap with my Kindle, but consider this a fap.

Fap.
I feel like this is a response to my blog entry, but I shouldn't be so vain. In fact I agree with most of the points you are making (and will totally fap to it which is something I never do.) I too like to pop in a my copy of Wind Waker from time to time just to go island hoping, watch as they turn from a small speck on the horizon into a full fledged island right before my eyes. To me, there is no greater experience in gaming. I also agree with your statement about not thinking trade-ins through. I traded in both The World Ends With You and Professor Layton and the Curious Village only to re-buy them later down the road. But, and I say this with personal experience, it's not always the trade-in that needs to be well thought out. It's the initial purchase. Did I really need to pay $50 for Cooking Mama on the Wii? Hell no. I don't know if there are other ala carte gamers like myself (those with disposable income who buy any game that catches their fancy), or at least if there are many of them, but the initial wrong headed purchase is much more costly than the trade-in by itself.

There is one thing about this article that I'm not quite following: you say (to paraphrase) the value of a game is found in actually playing it, in studying it, in mastering it. You say that trading in a game robs you of experiencing the true worth of it. If that's the case, how is just owning the game but never playing it any different? You're not experiencing it and you probably never will, so isn't that just $60 plus the true worth of a game down the drain? Theoretically, couldn't it be more costly? If your space for games is limited, couldn't that dusty-never-gonna-play game be costing you the experience of a game you want to see the true worth of because you have no more room for new games?

I feel this kind of thinking only applies to games you enjoy. Obviously, the copy of Kidz Sports: Crazy Golf that my mother gave me for Christmas was going to the nearest Gamestop the minute she left town.
Whats to me even a worse waste of money is buying games at launch, just wait a few months which is nothing really and see the prices drop like a brick. Also when I still bought console games I never traded them in, well I just traded them with classmates for games I had not played and after some time when we where both done with the game we traded them back. This works a lot better than that silly system where you only get a fraction of the money for a game. Just trade the game with friends lend them your games while you lend theirs really its a lot more efficient.
Not everyone is a completionist.
Not everyone is a collector.
Not everyone is a hardcore gamer.

Some people just trade in games because they are done with them.

I think some of us are well aware of how trade-ins can be a vicious cycle if we really like a particular game, but the used market also helps create new customers for developers that otherwise might not have been discovered by consumers. Someone that buys Fallout New Vegas or Persona 4 used might become an Obsidian or Atlus fan thereafter.

If no one trades in, then that has a lesser chance of happening.

I think its better to temper how you buy games rather than rush out and buy new games willy-nilly. With the Wii U launch looming I can already spot the sorts of games I would keep and the sorts of games I would trade in eventually.

The solution? Don't buy the ones I know i would trade in, Gamefly those instead. If by chance they really stick with me as something to keep, I buy them new later.
Silent Protagonist put it pretty well. Gamefly, discretion and patience works well for me when it comes to gaming.
Nice write up. I see your point in getting you money from a game, but as Silent Protagonist put it, it's almost like you methodically calculate a game's worth on every level. Although I admire your dedication to such a practice, I can't say I agree with your views, it would actually take the fun out of it for me.
i admit that i tend to trade in almost every FPS i owned since Call of Duty II. They are good for a fast session in between (after the initial period of unhealthy obsession) but they do not age very well, not at all. The single player campaigns are ususally a bad joke nowadays and due to the fast succession of new installements the communities are rather fragmented - making it harder to find players after some time has passed.

Other genres are much more difficult to let go.

apart from the pangs of bad conscience i experience right now i liked reading this.

thanks
Reasons why I trade:

1) Why play an online game (read Call of Duty) out of it's current generation where the online player-base is dead or only full of super elite geeks?

2) I didn't LIKE the game.

3) I completed the game. I don't achievement whore on most things. I just like some entertainment, challenge and a good story.

4) I can't afford to blow $60 on multiple games per month.

Now I don't trade everything in. Currently I am keeping Arkham Asylum, and Arkham City because they are just ace. Same goes for some Guitar Hero titles, Deux Ex, Red Dead, all on the 360. I've blown through hundreds of games, mainly on the PC, and yes, most have been a great experience. But there's only a handful of games I'll replay. A literal handful.

Now I've worked in the games retail industry and I can safely say 99% of PS3 games are returned/traded in in mint condition, purely because of the Blu-ray aspect. 360, being the shoddy bastard that it is, tends to mark the discs much easier.

We also had habitual players - someone who'd buy a game Friday, trade it in the next Thursday. They viewed it kind of like Blockbuster, only they could keep the game if they really liked it, but had the option to get rid of it if it was Dragon Age 2 levels of turd.

Personally I think the way the market, the developers and everyone in the industry should react to is the complete opposite of EA and the pass system. You should have real incentives to keep the game. But that shouldn't be because you'll screw anyone who buys the traded in copy next.
The only game I regret trading in was Dante's Inferno. I played i once, thought it was short and assumed I would never play it again. I traded it in.

After a couple months, I had a strange urge to play it again. So I bought it again.

I should of kept my first one because both the case and CD were in good condition. My second one is not. :(

Other than that I dont give a flying fuck about my other games I've traded.
I only buy games I desperately want, so I end up with about 4-6 new AAA games every year. This year, I've bought Mass Effect 3, Sleeping Dogs and Dark Souls. I am waiting for AC III, Dishonored, and XCOM. I find buying indie games (especially Humble Bundles) helps stretch out a dry period when you get a bit bored.

But, honestly, I am a rare breed. I have many friends who buy games, then to rush through them to re-coup some of their money by trading them back in, or using them as credit to buy another new release. It's a pretty stupid cycle, really.

Some of my best game memories come from trade ins, or rather, from charity shops. Seriously, charity shops are where it's at if you are looking for old PC games or PS2 stuff. I got Age of Empires II, KOTOR, Fable (in French) and others for ridiculously cheap because charity shops don't understand the value of some games, so they mark 'em down.
... what Silent Protagonist said.

I trade in games or sometimes give them away to friends. I'm simply not a collector. When I'm done with something I want it out of my house. I keep games I might re-play but over the years I've learned that this often never evolves, or eventually the media becomes outdated. I still have a few VHS tapes that I have yet to convert to DVD and then dump (mostly my wedding video).

I recently just threw out a whole bunch of floppy drive games that I found hidden away in a box (my Zork collection mostly). Who has a floppy drive on their PC nowadays and the operating systems likely wouldn't run these old floppies anyway. What was the sense of hanging on to them?

I would rather get rid of old games that I have no interest in re-playing now... while they are worth a few dollars and while someone else can still play and enjoy them. It's better than waiting 20 years and throwing them in the garbage. I guess the odd game might actually be worth something in 20 years...but likely not worth much more than the trade in value anyway (unless it's a really rare game and I don't tend to play imports or odd games).

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