Hi all, first of all, to those of you who have been wonderfully freaking awesome and have trudged through my steady progression of ADD-addled/half-baked thesis ideas, I thank you so much. You've given me great constructive criticism of what to include and what to cut from my paper on cultures in virtual worlds and that has been hugely helpful.
However, I'm a crossroads now, one that I feel is pretty hard to navigate in writing but seemingly the easiest thing to do speaking. I want to show how virtual worlds are both fucked up and wonderful places of human interaction and that alone makes these places very real for the people who engage with and within them. I had tons of saved chat logs from second life to show but, because there is a merciful puppetmaster in the heavens, it seems that they have been deleted so now I'm at a loss and the 30-page, near final draft was due this morning.
I ended up turning in just a 38-page .doc of complete nonsense and run-on sentences that had no cohesion and no direction. Again, because we are willful servants to a bemused higher will, call him Cthulu if you will, it did not hit me until this morning, AFTER 4 DAYS OF STAYING UP UNTIL THE ASSCRACK OF DAWN, what my structure for the paper was going to be.
So now, here it is:
1) What are virtual worlds?
2) In the begginning, there was MUD
3) Player agency and the birth of the avatar
4) Worlds of life, loss and Warcraft (Trolls, e-bussinesses, marriage, etc.)
5) What do virtual worlds contribute to humanity
GRRRRRRR, I guess this is a big rant. Coupled with this and my ridiculously-behind animation work for comp sci, I'm about to lose my shit.