mistic 's blog
click to hide banner header
About
Just a simple Belgian ( actually Flemish ) guy. Father of 3 awesome kids, a boy (3yo) and twin girls(1yo ).

I'm also the main host of the EuroNARPs and "owner" of Teh Lair ( but I get a LOT of help from my best mates so I don't really see myself as the actual owner )
Player Profile
Xbox LIVE:Johanneliesje
PSN ID:mistic192
Steam ID:mistic192
Origin ID:mistic1902
Wii U code:mistic192
Raptr ID:mistic192
Follow me:
Twitter:@mistic192
mistic's sites
Badges
Following (96)  


I started out playing PC-games when I was 7, at 8 I got my first home-console ( Sega Master System II ), but I stuck with PC-gaming until slowly but surely the original Xbox and Halo convinced me of the viability FPS-games on consoles... Before I knew it my gaming-pc was hopelessly outdated and I was playing my games exclusively on consoles, as always, I kept playing shitloads of FPS-games ( also racing-games, but that's another story ).

As I grew up as a PC-gamer, FPS's on consoles were a LOT easier then what I was used too but I kept on feeling that nagging idea in the back of my head "I'd have gotten that kill with a mouse!" "Damn movement is sooooo fucking slooow" etc etc however, the comfort of playing from my sofa and no hassles to get a game started kept me on consoles.

Gears Of War, Modern Warfare, Halo3, Resistance 1&2 all convinced me that I "was doing it right", though the nagging feeling still remained... About 2 years ago, I built a brand new gaming PC ( I got a nice bonus at work and wanted to spoil myself a bit :p ) mainly for racing with my G25 in GTR:Evolution, I installed some FPS's that I still had from my previous PC, but even though I thoroughly enjoyed the speed & precission that came back with playing via a mouse, I was missing my sofa...

Then MAG came out for PS3, and I LOVED it, 256 players in a single map is just amazing... I was missing the mouse-speed & precission once again, but just the shear scale of this game kept me coming back...

then...


I've always been a fan of cool peripherals, so I bought a Move-set in the first month that it was available, I got beta-access to "MAG_with_Move" and the first match I got utterly RAPED, I went back to the 'tutorial-section' and played around untill I started to get a feel for it...

And then it literally changed everything for me... Once you take the time to actually get used to playing an FPS-game with a Move-controller it's actually really precise and a lot more enjoyable then a regular controller is when compared to a mouse-keyboard setup.

A few months back, Killzone3 was released, the first real FPS designed from the ground up with Move ( and 3D :p ) in mind and it showed!


yeah, I bought this too...

The sharpshooter is just the icing on the cake, I can't tell you how immersive this makes an FPS-game, you really have to experience it ( and take the time to get used to it ). I'd even venture to say that a sharpshooter is to an FPS like a racing-wheel is to a racing-game, sure it takes some time to get used too and is sometimes even harder then with a regular controller ( try going full-opposite-lock from left to right on a G25 and then try it on a controller :p ) but once you try it, you'll just get bored with a regular controller, there's just so much more fun in playing an FPS with an actual gun in your hands :)

The only "downside" is that soo many people try it for just a few matches and expect to be at the same level as they were before switching to a Move-setup, while you really have to take your time for it, you weren't at the top of the ranking when you started FPS's, nor when you switched from kb+mouse to controller, so why should this be any different? Just GO FOR IT!

So what is the end result for me? A steam-sale brought me Battlefield:BC2, so I'm still playing FPS's on PC with a keyboard and mouse ( guess you just can't stop what you started with ), but on my PS3 I'm almost exclusively playing with the sharpshooter if available, sure it takes some time setting up and finding the setting that work best for YOU, but once you're used to it, you'll never want to loose that precission again... I now find myself thinking "damn I'd love to play this with the sharpshooter" while I'm on my PC :)

So in the case of Move, I'm an avid supporter!
Photo Photo








Just got back from Singapore, as a loyal Dtoid-member, I took all my 3 dtoid-shirts with me, sadly only one of those ( STFUAJPG ) is not black, so I had to wear that one the most ( luckily my mother-in-law cleaned it regularly for me so I could wear it most of the days :-)



I left from Brussels in my Kamikaze-shirt, which turned out to be both a great Idea and one of the worst ever in travelling :-) It was a great idea since it's such a recognizable t-shirt. We had just passed security in Frankfurt ( Germany ) when suddenly a security-guard comes running at me, I crap my pants as I've got a lighter and matches in my backpack, both of which are banned from flights, but they didn't find them on me, so I figured he had spotted it after all... but he just points at my shirt and goes "That's from Destructoid right? I'm a huge fan of the site!" so I handed him my contact details so he can join us for the EuroNARP in August :-)

When I arrived in Singapore, I noticed all locals staring at me like I'm crazy, at first I figure it's because of the bright yellow jogging-suit I'm wearing ( very comfortable for 13+ hours flights ), but as we leave the airport with my parents-in-law, my mother-in-law points out that it's not very "nice" to wear a shirt with the Japanese WW2-flag on it in a country that was ass-raped by the Japanese in those days... ( so that's why it was a horrible idea :p )


upon our arrival we went for a late night dinner ( 10 pm by then ) where I stunned Chinese people ( the people suffering most from the Japanese invasion in WW2 ) by still wearing the shirt ( as I didn't have a chance to change yet :p )


Singapore is a city of tech-addicts and gamers, on the first real day out, we found this Sony-booth where a huge contest was taking place in FIFA World Cup on PS3, pretty fucking sweet :-)


There was also a anime-convention somewhere in town ( never made it there in our short trip ) but there were people cosplaying all around town, like these examples show :-)




In Singapore, they try to put statues in the places where they're supposed to be, like this one of children swimming in the Singapore-river. While I "took a dive" a group of Japanese tourists was passing by that obviously thought my pose was hillarious as I saw a shitload of flashes go of :p


For the rest I mostly walked around with Dtoid-shirts all the time :-)





Sadly we weren't allowed to take pics/vids in this arcade or I would've been able to let you feast your eyes on 2 asian teen chicks cosplaying in japanese student outfits totally destroying a Dance Dance-machine a 2 player Expert-mode match... ( My wife wasn't too happy about my looks at them but she understood it was more the awe at the quality of their playstyle :p )



I had gone to Singapore thinking to spread the word about Dtoid everywhere I got the chance, however it turned out that it wasn't needed at all, Dtoid had already invaded BOTH toys-museums!

MINT Museum Of Toys:



I couldn't help myself (vid at bottom of blog):


Magical Children Museum:


In short, Singapore is a fucking great city with 3G and 4G-networks all around, even on the subway you've always got FULL coverage, 60% of the people on any given subway-train is doing something on their smartphone, 15% are playing a PSP and the rest are just staring at you :-)



Dtoid-robot in action:
Photo Photo Photo








I've recently become a beta-tester for Real-TimeRacing. For the purpose of this blog, I'll need to explain a bit what the idea is behind this game. Since it not just overcomes the 4th wall, it totally obliterates it...

RTR is a game developped by Simbin and iOpener Media. Simbin is known for its awesome GT(R)-series and Race On on Xbox 360. While iOpener media is a fairly new company. The idea is that you're able to join real-life races from the comforts of your own home. They do this by placing GPS-consoles ( developped by the European Space Agency ) in the racecars, which enables them to pinpoint their location on track up to a few cm's precisely. Then they send this data to their gameservers and render the virtual cars on those exact locations.



And not just the cars, weather-conditions, flags ( like yellow-flags, code-60 etc ) are also sent to your home so you have the same experience whether you're racing in real life or in RTR. Their latest demonstration was during the "10 Hours of Zolder' ( currently the only available track ) where they actually participated in the race with a virtual team ( while at home 5000+ players were also racing ). We were able to actually see the cars pass by on track as they were zipping along in the game on their demo-machines which was absolutely amazing.


here's a short video of the possibilities:


The 4th wall is a real problem for them as they can't have the 'real-life' cars driving through virtual cars, so if a 'real-life' car is about to pass a virtual racer, their AI-system takes over for a very short time, makes the pass, then relocates itself on the 'true' location and passes control back to the 'real' racedriver. At the moment this is a bit hit-and-miss, sometimes the passing is done really really well, at other times the shit hits the fan and crashes occur, however they've only been in beta since late this summer so it will surely be perfected in the longer run.



I think this beta gives us an unprecedented view of what gaming can (and most likely will ) become in the future. This implementation is just the start I think. No longer will we be playing against other gamers, we'll be playing against the real-life specialists in most sportsgames with the AI filling in the gaps.



They could put these modules into player's helmets and the actuall football for American Football, the same with virtually ever other sport on this planet. The level of skill we'd get from opponents like that would be phenomenal! Of course there will always be gaps that need to be filled, but by the time this gets commonplace the AI-level will probably have become more then advanced enough to fill them.

Sure it won't really work for shooters and RPG's, but who cares about realism in those? I really believe this will be the next step for sports-games... I've been trying to beat the professional drivers in RTR and I'm having a pretty hard time keeping up with them, especially in the 'less then ideal' situations ( like rain or night-driving ). The great thing for sim-lovers like me is that they also show you great racing-lines, so I really hope this'll become commonplace in other racingtitles!

what do you guys think of this?
Photo Photo Photo








The time is nearing... Gamers from all over europe will once again get the chance to join in for a massive celebration of destructoid and our gaming passions... What began last year as a cheap alternative to the PAX-meetup in the US of A has become a regular event ( although its only once a year a "BIG" one )... and it is time to celebrate the one year aniversary by having another BIG EURONARP!

So I want to invite you all to EURONARP2! Of course, as is the idea, at the same time as PAX, so we start on Friday the 4th of September and we continue until Sunday the 6th of September.



to give you guys an idea of what to expect, here's some recaps of the previous euroNARPs ( big and small ):

the recap of the first EURONARP:
EURONARP full recap



then we tried out what it would give to have a NARP dedicated to one brand (it was awesome and became the guiding idea for 'minieuronarps'):

NintenoEuroNARP

SegaEuroNARP

and we've got a dreamlocation for doing our NARPs, better known as "Teh Lair":
Teh Lair

Since we try to make the "BIG" EuroNARP an all-out-gaming-festival, we allow people to bring their own stuff, we've put up our website again where anyone can register that wants to come to the EURONARP and where you can register the consoles and games you're going to bring, so that we can provide space and power for everyone :-) Last year we had about 10 TV's and 50+ consoles :-)

So if you want to join in in the maddest NARP on this side of the Ocean, register at our site and join the thread in the forums for general discussions about the EURONARP ;-) EuroNARP-site

btw, since Po0ky is such a cool guy, he's released the NARP-site as Open Source, so anyone that wants to use it for their own NARPs can request the code from him!

So hope to see you all at the EURONARP!

Regards,
mistic
Photo








Yeah I know it's a bit late, but as I'm preparing for a new job ( gonna start my own company this month ),
setting up a mariage AND organising the next EURONARP, I've been pretty busy the last few weeks :-)

SO as a small appetiser for the BIG euroNARP coming up in exactly a month from now, here's the recap of
the NintendoNarp we did a few weeks back ( 10th of July ). As this was just a 'miniNARP', it only lasted 1
night ( "BIG" one is 2 nights and 3 days ). But what a night it was...

It all started on friday, I couldn't wait to get away from work so I left about 2 hours early to pick up Po0ky and
Poele at Po0ky's place. My car was loaded with games, peripherals, camera-equipment, chips, glorious
belgian beer, energy drinks and a whole bunch of cookies. Since I'm the guy who built "Teh Lair³", it was
quite important we got there first so we raced from Po0ky's place to "Teh Lair³" for a night where there's
nothing but games and a very fine haze...

We got to Teh Lair³ about an hour later and started unwrapping right away. Since we only come here once
every few months, everything is "neatly" covered in dust-blankets, and most controllers/cabling/lightguns and
other shit is stashed away in carboard boxes under the seatcovers.

We just finished setting up the first Wii when it was time to pick up ZUbZub from the trainstation, so we
headed out, picked him up, stopped on the way back at a supermarket to stock up some more for the long
night, and picked up some of the legendary french fries from the local "Frituur" ( fries-shop :p ).

What followed was once again a whirlwind of games, cable-madness, mind-altering experiences and just
jolly good fun :-)

We went through all the classics, since we had every nintendo-console ever sold in EUrope ( except for the
virtual-boy ), we could basically experience anything we wanted from Nintendo's past, provided someone
brought the cartridge :-) For instance, we couldn't play the crowd-pleaser 'Goldeneye 64' since Poele didn't
bring it, so we threw in some 007-MP-Madness from the GameCUbe-era, and as it turns out, it wasn't half as
bad as we had feared. If course, there had to be some Mario Kart, but as nobody had brought the
cartridge/cds for that one either, we played the N64-version on the Wii with the Gamecube-controllers...
that's 3 generations at the same time!


EuroNARPs are being held in Teh Lair³ for 1 reason, its where I store my collection, so there's always weird
stuff to try out that you never had a chance to try before... like playing Tetris with a Wii Balance Board:


What I especially liked about this specific Narp was that we put the NES and the Wii right next to each other
and then compared games from the 2 most diverse eras in Nintendo's history. Here you can see "Umbrella
Chronicles" next to "Duck Hunt" ( sorry, the rest of the pictures was majorly blurry since I didn't notice my
camera was still on 'manual focus' ).


the games might look totally different, they both pull in their players soo much that not one of the 3 is looking
at me taking a picture :-) ( though Po0ky does seem to be very into the game :-) )


Later in the night ZubZub and Poele played the original Prince Of Persia for about an hour and got to level 4/5,
I don't really remember exactly...


And I don't even have a clue which game they're playing here since this was the stage of the night where
we found a SNES-emulator on the XBOX and started trying out all games that we had never had a chance to
play or never even heard of... ( like I never had a clue there was a "Theme Park" on SNES or Wolf3d on SNES
)

Do you know?


and finally after a long night of gaming ( from 6pm to 6am ), we all went to bed, but I was up first and got this
shot of Po0ky and Poele waking up just 4 hours after we went to bed, just to start playing again until noon :-)


so now it's on to the BIG EURONARP...

starting the 4th of September and ending the 6th of September at the usual place :-)

see you all there!
Photo Photo Photo








Ok I'll be honest, not many people knew about it on time, but it was just a minor one... However, too give everyone a chance to join in for the big one at the end of the summer ( end of august beginning of september depending on a few variables... I just want to let you know that the EURONARP-scene is still very much alive :-)

Based on a last minute whim, Po0ky and I organised a SEGANARP in Teh Lair². The rules were simple, anything was alowed, as long as it was playable on a SEGA-system :-) Since SEGA hasn't really released any recent consoles, all HDTV's were banned as well :-) Just plain old oldschool fun...

The first joy of RETROGAMING:



As usual Po0ky and I made it to teh Lair² first, after we picked up ReX and ZubZub at the nearby trainstation... We hadn't had time to unload the car yet so they were squeezed in the back of the car, together with 3 CRT-TV's and a whole bunch of crap. The first hour was spent connecting everything up and searching through huge stacks of cables for the right ones... the downside of having about 30 consoles in one place. ReX and ZubZub settled in on the Master System II, while Po0ky was trying to get the Mega Drive working ( the Genesis for the US'ians )... While I gave the dreamcast a testdrive with a round of Le Mans 24 Hours. Even though it has been more then 6 years since I last played the full 24h race in that game with 3 of my friends, I still remembered the track like it was yesterday and won my first race in an instant. After the good workings of the DC were established, we turned our attention to the Genesis, since none of the 2 available ones were displaying an image on the TV's.

A few hours of frantic DC, Saturn and Master System gaming, Viersee, Simon and Viersee's Girlfriend joined us for the remainder of the night. We fired up the dreamcast for a quick set of rounds on powerstone 2, at the same time Viersee and ReX were trying to destroy eachother in X-Men Children of The Atom on Saturn... The dreamcast was switched to Rival Schools 2, Project Justice and Simon, a PSX-veteran of Wipeout finally saw the light as he tried out the Saturn Version of this brilliant game.



So again a few lessons learned, one-type-NARPs are brilliant, since it limits the choices of available games, and thus there are less hiati between games :-)

The next one will be a Nintendo-only-NARP.

so be sure to keep an eye on this blog or join the DtoidEurope group
Photo Photo