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Community Discussion: Blog by mistic | EA, you've been bad, but here's a quick and simple way to make it all good...Destructoid
EA, you've been bad, but here's a quick and simple way to make it all good... - Destructoid




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Just a simple Belgian ( actually Flemish ) guy. Father of 3 awesome kids, a boy (3yo) and twin girls(1yo ).

I'm also the main host of the EuroNARPs and "owner" of Teh Lair ( but I get a LOT of help from my best mates so I don't really see myself as the actual owner )
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Everybody's pissed at Electronic Arts at the moment, either it's Origin-steam-feuds, ridiculous Battlefield-decisions, buying this-or-that-developer and more. Recently the focus is directed at EA for not allowing Turn10Studios to use Porsches in their next opus: Forza Motorsport 4.

Now, don't get me wrong, I'm mad at them for all of the above as well, but there is a very simple way for EA to make it all up to me and probably a LOT of other gamers, especially the people of the last and newest group: the people that'll be missing the Porsches in Forza Motorsport 4.

Here's what I'm talking about:


Hear me out now, I want this game, BUT I also want to play Forza4 with my G25, alas since it doesn't work on a 360, we can make a LOT of people happy. First a short introduction for our younger public:

My love-affair with Porsches really started with the original Porsche Unleashed on PC, I didn't have a wheel yet, but I did have a controller on my PC, a kickass soundsystem and I was at a public boarding school that allowed the 6 people in the last 2 years of highschool to have their own private (30 room) floor without any supervision... We all had PC's and we were racing in this game almost non-stop for months after it was released on a small network with hubs and cables hidden behind our curtains and posters and our fireproof ceiling. ( most of us were studying informatics or graphics as a major so we needed decent PC's :-) I worked a whole year to buy a ,ew gaming PC )



The "Factory Driver"-mode was EPIC, you got to drive with virtually every important Porsche ever built, is was the first semi-serious NFS-game in the series in that regard :-) Multiplayer was a blast, especially in knock-out mode since whoever sucked most was left behind and had to wait the longest for his next run :-)

Now, as much as I loved that game back then, it's got a problem. It's Need For Speed, as much as I love the series ( I've owned ever single game they ever made at some time or another and still buy every one that comes out), I've been longing for a more realistic experience, my hopes were aimed at shift, but they've been shot down a bit. Don't get me wrong, I still really like those games, but they're not sim-experiences in my eyes, being used to GTR:Evolution.



So, how to handle all this? Well, first step is, you've been overtaken in the realism-field by Turn10Studios, plain and simple, they've done Porsches ridiculously great for years already now so why not get together, you're a publisher, they're a brilliant dev and their engine simply rocks!

But, all us true fans of simracers that own G25's (and sometimes a lot better) on PC are missing out on games like Forza, where we can change anything we want and get a true feel for the cars and the race. I've driven the 'Ring about 20 laps myself and about 50 as passenger with drivers of various skilllevels and with my limited experience, I truly feel that Forza's representation of the 'Ring and driving a car on edge feels a lot more realistic in Forza then in Shift, no matter how many aids you turn off. And once again, they're great at building Porsches:



So, what to do?

1. Get Forza-engine and port it decently to PC
2. Get Forza-Porsches ( all 35 of them ) and build the whole catalogue of Porsches ever built yourself
3. Give Forza licence for their own 35 plus the ALMS-Porsches, but only for 360
4. make new Factory Driver mode but take all the rest from FM3 :-)
5. release game as PC exclusive ( not 360 as not to interfere with Turn10Studios )
6. PROFIT and LOTs of it



PS: Also, RELEASE IT ON STEAM please.
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