There are many classic within the NES lineup, Scrooge McDuck's game happens to come up to this list. Ducktales the game is a rough spin-off of the show of the same name. Released September 1989, I got a copy of the game a few months afterwords and played for hours and hours. I eventually beat the game a few years later, but despite having no save feature, it had been a fun game to play.
The game starts off with Scrooge, the main character who you will control the whole game, traveling the world using the huge computer to locate the lost treasures of the world. From the jungles of Africa to the icy Himalayas to even the moon itself, you will go many places for the treasures you've crave to find. You fight many enemies and overcome the various obstacles in your way. The plot, if any, is simply Scrooge getting all the lost treasures of the world before Flintheart Glomgold does. To help you along this journey is his family and friends. These include Huey, Dewey and Louie, Gizmo Duck, Launchpad McQuack, Gyro Gearloose, and Bubba. They will help you in various ways and move the game along when you have certain items at the time.
The gameplay is simple, but challenging to master. You only have an attack and jump button along with movement. The only real weapon and item at your disposal is your cane. While its only one weapon, it can do many things. You can hit objects with it, activate switches, hit enemies with it, and even bounce on it like a pogo stick to reach higher places. The pogo function allows you to bounce on things that would normally be harmful to the player such as spikes and enemies. You can also defeat enemies by hitting objects, which slide straight at them to cause damage. There are other items to help you along the way, but these are more context sensitive. You would need to only use them at one moment of the game before they become relatively useless. The levels, which are around 5 plus a few bonus levels, are rather large maps with many passage ways and hidden secrets. You go around each level, beating enemies and collecting as many jems and jewels as you can to add up to your score. You have a limited amount of health with power-ups and health points scattered all round the levels. At the end of each one, there is a boss fight. Every one of which you must defeat after learning their patterns. When you win, you get the main treasure of the region and have everything totaled to your fancy money bin computer.
Graphics for the game are simple and what you would expect on a 8-bit system. From the enemies and the characters, you can tell what is what and who is who. The levels themselves are excellently done with careful detailing with things such as the jungle plants and mirrors that would normally be overlooked. The music itself is memorable. Easy to listen to and fits greatly with the level. One of which is the "Moon" stage theme, which has since become one of the iconic music tracks of the late 8bit era. Once mentioned by a gamer to be the music version of how the beginning represented the time of the video game crash of 83 and how the increased tempo picks up represented the rise of VG's popularity.
Anywho, the game itself is fun and challenging. With memorable characters and a solid gameplay, it can keep you on for hours just so you can collect everything and beat the game. I would recommend buying the game, since it should be relatively cheap now. Something even a money-tight Scrooge McDuck would be happy to buy.