hot  /  reviews  /  videos  /  cblogs  /  qposts


mikeyed's blog

10:58 PM on 11.20.2008

Mikeyed's Scribble Score Update!

Dead last apparently! [Second in a race of two (of a two-party system) is still dead last.]   read

2:24 AM on 11.19.2008

Lightspeed Champion loves Zelda


Watch closely and you'll recognize some old Zelda baddies lurking in this 10-minute long epic by ex-Test Icicle member Devonte Hynes. It is soothing, slide guitar-y, and features a myriad of dramatic shifts.

This is a well-orchestrated ballad about the singer's obsession with an alternate world he could only wish to be apart of, which is, of course, the Hyrulian plains, majestic and magical forests, and Ganon-infested waters of the Zelda-universe. I imagine this is what happens to every gamer when they get stuck to their fantasy lands, be they Halo or Mushroom Kingdom. As well, it is inevitably a sad departure, however warm each stay may be.

The video even presents the singer as sort of fighting a mirror self. One who gets the girl, as well as himself, the one who must bow out gracefully or become spoiled by the experience. Even more pressing to sentimental gamers, such deep attachment to digital/pixalated/imaginative/literal creations. Why must one go through a game fighting what they dare to become or be apart of or at least to satiate those desires?

This song conjures such wonder about these strange bonds built between characters we only want to know more about. Such a great song to think about the hours one spends in these carefully constructed narratives.   read

11:39 PM on 11.18.2008

I already beat the new Destructoid game...

That is all. *Ahem*... 156705... my score... *ahem*.   read

9:36 AM on 11.06.2008

Fallout 3 Has Fallen INTO My Heart...

Thank you RFGO for making this title possible.

Anyway, I have been playing Fallout 3 for about 2 weeks and it's the same old thing... which is great! I love that this game only feels like a completely necessary step up of the Fallout series. With the slump in top of the line Fallout titles for the past few years, this one has KOTR written all over, yet this is what inspired KOTR, so f%&$ that!

This game has retained all the great creatures, artistic renderings of Vault boy, and it even carries over all the armors and weapons from the original, however it accomplishes the transition with candor, like the growth of a baby gosling... yeah, candor.

The world however brightened by the magnificent visuals provided when traveling through its desolate wastelands and ramshackle towns really speaks to the truth of the back story. It truly feels like the apocalyptic aftermath of the Cold War, or what people thought back then of what strange futures might unfold.

However, the game truly shined for me the first time I fought Super Mutants along side the Brotherhood of Steel. Not unlike the Sisterhood of the Traveling Pants, they all wear a one-size-fits-all suit of armor and are as bad ass as they have always been. By the way, Fatman, yes, the Fatman. If you don't know what the Fatman is yet (no, not MGS 2 Fatman), you should beware of the irradiated passion that it inspires. Yes, irradiated.

Right now my character is a sneaky little black widow who not only enjoys the taste of blood but can also power fist your punk-a$$ face. This is a surprisingly accurate description of my character, however she's also a sniper extraordinaire. All the skills and weapons you pick up will be useful. Do not be scared if you kill the Sheriff. Oh, and I love listening to the radio. Damn Chinese Ghouls...   read

1:17 AM on 10.06.2008

Random Favourite: A Final Fantasy IX Song


This had to be my favourite song in all of Final Fantasy 9. That's impressive, because it's such a long game and not one song besides this one really comes to my mind as defining FF IX, unlike other entries where there have been numerous songs that have stuck out. Not that any of the other songs in FF IX were bad, it's just that this one was the one I connected most within an emotional context.

If I remember the story right, Zidane is down and out after a previous encounter with a crazy powerful baddie (practically god). He's depicted as feeling disconnected and lost emotionally. However, he's roused by the voices of his friends and summons the strength to fight on and topple his creator.

As a voyeur, I felt rather confused myself. Not in a bad way, but in that I didn't understand what Zidane could not as well, so I felt myself sympathize with the main character. Subsequently when his friends start telling/reminding him who he is, he starts to reform what little sanity he has left, I liked that. Combined with this music and the successive battles afterward, I felt propelled to finish the game, almost enthusiastic even.

It was one of those rare moments when a game has carried me down with the character's emotional state, then lifted me back up into high spirits because I really did like all of the characters in my party. I enjoyed each of the other party member's presence so much so that I wanted to join them in the final battle.

It is rather startling how many memories a simple song can bing back when connected to a specific story arc within a video game. Final Fantasy IX was awesome. Everything about it, even the graphics have a certain timeless style that I don't think could be improved upon even with shinier surfaces. I liked the grittiness. Ugh, so good. This song exemplifies everything I love about Final Fantasy IX.   read

9:02 PM on 10.05.2008

My Life in Video Games Thus Far...

Approximately four years ago, a great strike of wisdom hit me (wisdom physically hit me, yes) while considering my great move to Michigan State University. Archive and store my PSX games (plus my Dreamcast stuff). I took all of the cases and cds, combined them appropriately, and packed them in a giant, cardboard, and untagged fortune cookie box.

Metal Gear Solid (VR Missions), Tenchu: Stealth Assassins, my Final Fantasy collection, Strider rerelease, Warhawk, the PSX Mana game, Vagrant Story (yeah), and all the other games I could list to sound like a really diligent collector (augh, I’m not a collector, just a kid with a lot of fucking time and a good taste in video games) all went into a box hidden underneath my collections of old video game magazines and Foxtrot compilations. Nothing has disappeared and they’re all there when I get back. However, for some reason I neglected to include any of the valuable N64 games my family has purchased into this process.

A terrible mistake this was for my N64 games. My brother has a penchant for lending out games to friends and risking them being lost into the sifting circles of my brother's social life. Mario 64, Mischief Makers, Pilot Wings, and that one N64-release game involving blowing up as much on-screen stuff as possible have all gone missing throughout my absence.

This is a lesson for those youths heading out into the world who leave their collections at home. Beware, no matter if you have only older brothers, they will take advantage. It’s a sad situation. Always protect what you think will be a dear possession in your old age. I will most certainly be a drugged-up (a la Little Miss Sunshine) grandpa gamer in my old age.

I can’t wait to still be playing my Wii and PS2 when I’m old as fuck. Video games give the youth something to be excited for when you get old. I think that you should still have access to the games that will be as old as Atari games are now. I am not that much of a fan of always waiting for companies to port old games or using emulators. I love popping in the real deal whenever I play a video game. I definitely have grown an attachment to my past generation games and will not part with them lest I be homeless and dying of hunger, even then I will flinch.

On a side note, my copy of Power Stone is still being used as a rental to a sort-of family friend since 2000.   read

12:31 PM on 09.15.2008

Hey, I wrote an article for class, too.

Starting from the Wii Remote

The Wii Remote, as a current generation controller, integrates the widest range of technological advances in transmission for controllers thus far. Released in November of 2006, the Wii Remote has remained a point of public interest due to Nintendo's implementation of a bulk of technologies used for a major video game console.

Technologies Incorporated into the Wii Remote

These technologies include, but are not limited to: infrared detectors/emitters, Bluetooth radios, and A/V cables.

The Signifcance of this Article

This article explains these specific technologies only due to the specific processes they made aware and to the basic nature to which they relate to the Wii Remote, thus their supreme relevance to the subject. The Wii Remote may appear to be a highly sophisticated controller, however the principle technologies it integrates into its designs are at least a century old, thereby relieving the Wii Remote of its revolutionary aspect.

Infrared Remote Controllers

So thus a variety of technology became new again. Infrared detectors were already available through the experiments of Macedonio Melloni back in 1835, which were later widely used to transmit signals for wireless remote controls for commercial television sets. An infrared signal would be sent from the remote directly to the detector on the television set not unlike Melloni's thermopile could detect infrared light waves.

This principle was enacted through the Wii Remote using its IR pointer to send a signal to the IR sensor connected directly to the Wii console itself. It was improved upon with LEDs, which merely are a more efficient type of light source, but do not significantly change the basic technology.

A/V Cable Controllers

An early example of the cables used to support the connection between the Wii Remote and the NunChuk would be the telegraph which works on a similar principle of sending electric impulses through a telegraph wire to the receiving end of the wire. The first crude electric telegraph was invented in 1809 by Samuel Soemmering, in Bavaria.

However, the signals sent from the Nunchuk to the Wiimote are merely sending more impulses at once at a much faster rate than early telegraph wires. This still is only made possible through further development of the telegraph wire through the use of an electromagnet, which was invented in 1825 by William Sturgeon. Over time conduction was improved through materials used to make these wires, or "cables".

Radio Controllers

A simple yet effective version of the Bluetooth radio signals used for communicating the button interactions was put into practice by Leonardo Torres-Quevedo, a Spanish engineer, in controlling dirigible balloons. He laid the foundations for further development for remote technology using the same approach as telegraphy, but forgoes the use any direct/physical transmission method.

The Bluetooth radio merely synchronized the processing of multiple inputs at once, so, for example, the "A" and "B" button could be pressed simultaneously and still both be received. This is simply known as a type of communications protocol, thus only layering the methods developed by Quevedo.


The WiiMote has been expounded as a "revolutionary" controller by the video gaming media. The fact that this is just sleek recombining of existing technologies and that nothing truly new has made its way onto the market is lost at times. One may say the SAMO-effect applies heavily for this situation.


* Changa, Hasok and Leonelli, Sabina. "Infrared metaphysics: the elusive ontology of radiation. Part 1." 9 September 2005. Retrieved 14 September 2008. <>

* "The first LEDs were infrared (invisible)." Retrieved 14 September 2008. <>

* Bellis, Mary. "The History of the Electric Telegraph and Telegraphy:The Beginning of Electronic Communications" 2008. Retrieved 14 September 2008. <>

* Adler, Robert. "Wireless TV Remote Control." 1956. Retrieved 14 September 2008. <>

* "IEEE History Center: Early Developments in Remote-Control, 1901" 2008. Retrieved 14 September 2008. <>

* "Bluetooth." 2008. Retrieved 14 September 2008. <>

* Copeland, Sarah. "Nintendo Wii - Revolutionary Gaming for Every Gamer" 11 April 2007. Retrieved 14 September 2008. <>   read

10:46 AM on 08.18.2008

Where art thou, Antilles?

Just make it. Please Factor 5, don't leave me so utterly broken. Just make a sequel to Rogue Squadron 2 that is not a game a five-year-old could beat after nap time.

What happened? Those ground-based levels for Rebel Strike were so god awful. What were you thinking? "If Battlefront can do it, gosh darn it, so can we!" You whored yourselves out, obviously. I remember in Rogue Leader, when a silver medal took at least two tries at a level to get. In Rebel Strike, I seriously could not help getting a silver gold, nonetheless getting golds!

It's been five years. There's a new CGI Star Wars movie and Jedi-slasher game coming out, why can't you come out with a new blockbuster game like the old Rogue Leader or the N64 original? It was such a testament to what Star Wars, a satisfying award system, and a bulk amount of extras could do for the gaming experience as a whole.

The controls were phenomenal. I felt every twitch and the sensitivity made me feel like snapping lasers at Tie Fighters and snatching whole formations out of the sky was like contracting an STD from an Amsterdam prostitute.

Lastly, the cinematic feel of the whole game really captured my boy-hood dreams of blowing up a Star Destroyer, TWICE! Every great battle captured with pristine accuracy. From no matter what angle I looked at the battle in front of me I couldn't help feeling apart of the action, as if that old crab Ackbar was truly barking orders at me. The "cinematography" (I have no better word for it right now) was no less than spectacular. The progression of the movement of the capitol ships and the backdrop of foreign worlds never failed to inspire a sense of awe.

My disbelief at the utterly rent-able and easily dismissed crap that was the third installment of a very promising video game franchise could only be described as complete. Just pull out your obviously forgotten past and review the aged glory there-in. I'm sure it will come easy to you to reform the stars, align the planets, and lock your S-Foils into attack position just one more time.   read

6:46 PM on 08.08.2008

Destructoid's Random quote generator...

I have to know if somebody's been stalking me. It seems as though Dtoid knows all my secrets and is broadcasting them from my brain to the internets. How did you know Grosse Pointe Blank is my favourite movie, Dtoid? Speak to me!

"Mikeyed killed the president of paraguay with a fork."

"Mikeyed cried at the end of the Little Mermaid."

"Mikeyed doesn't need the $&*%&^ strategy guide."

"Mikeyed lied about beating Gohst n Goblins."

"Mikeyed is big in japan."

"Mikeyed has never unicycled but is curious."

"Mikeyed plays piano in the dark."

"Mikeyed would do anything for a klondike" (not true, but for a blonde dyke? Of course.)

"Mikeyed keeps refreshing the page to read these."

"Mikeyed eats the y."

"Mikeyed has no qualms about working for a robot."

I've seen some weird things written in those ever-present and mysteriously php-driven words. I think they know I'm too close to something. A secret. A secret about words. A secret defended by zombie unicorns.

I will adopt a kitten Destructoid and not because I've always wanted one, but because you said so.   read

7:15 AM on 07.31.2008

The Best Name Ever...

I do here declare the best name ever for a system is:

There are few systems that can compete with such a wickedly awesome name. It tells the consumer what this is, but in a very poetic and not-super-abstract fashion. This is a system named by old-fashioned DnDers.

If the the Wii had gone with Revolution, then that would be second, but for now it is the Game Boy. Just think how many rap songs and other things would be incomplete without access to such an awesome tool for looking like you're reading but actually you might be playing Link's Awakening or the crappy Mortal Kombat port!


[embed]97491:13564[/embed]   read

8:14 AM on 07.21.2008

An extended version of my reply to Stetsonblade's post

Yeah, I think you're full of crap. Besides the decrease in the amount of quality RPGs, which has always been a shaky genre from the beginning, I don't think that the state of console gaming has changed at all. It's just getting older and realizing yet again that they can still make money off of old fans and new fans alike by releasing sequels. It forces new fans to buy old games and old fans to buy new games.

Whenever you start making a whole new concept nobody is really sure what to do. It's like the flood of the 3D platformers a while back during the N64 and PS1, now new platformers are usually only tied to a new Disney movie coming out. Why make a new game of a genre everybody was tired of two generations ago?

Until everybody gets tired of FPSs, the likely hood of new ones not being made is a long way away. Even now, popular movie franchises are making FPSs more than they are making platformers, cause they're blatantly swallowing up the majority of profit of console gaming.

However, making new a game concept on a system like the Wii is easy, cause there are no games made like that before it, unless if you count the power glove. With the Wii, Nintendo has finally made a system that a lot of people own but also is nothing like anything else on the market. It's not the best system it could be right now, but it opens the door for possibility. However, iall of the systems are competing in their own way and coming out relatively even. This is actually miraculous. Each system fills its own market. However , if the PS3 didn't have its exclusive titles and all, then it might've been in trouble. Some may disagree, I'm fine with that.

The industry is just beginning to become a bit more specialized. Video games are just going through a period of change. It's not going to dry up, just look at the media pull Halo 3 drew in. Bioshock is supremely popular. Games are just getting better PR is all. Do not fool yourself into thinking that gaming was innocent to the wiles of fame and fortune before this generation. I think they've actually loosened up their ties and are trying to better connect with fans, all the systems that is.

Lastly, everybody complains about getting so many sequels now, but I remember years ago when I pledged my eternal soul to Satan many a time for a new Metal Gear Solid, Final Fantasy (Tactics), or Castlevani (in 2D) to come out. Now they come out like every year or two! Now I only pledge it for Rogue Squadron 2 to have a better successor than Rebel Strike (guhuhhuhuh).   read

7:23 AM on 07.15.2008 mentions the word "airship"

Imagine electronic marching band music and that you just used a dolphin to sneak into a military complex.   read

Back to Top

We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -