I don't think it's a deal about balancing out, it is all full choice.
Sometimes I want a smooth vanilla ice cream, though other days I want chunky chocolate, the same is with games, it is all in the mood of your taste. Sometimes I want some challenging action so I put Super Mario World, other times I feel like something musical so I put Rhythm Heaven, other days I want to put my strategic efficiency in practice so I put Ages of Empire II, etc.
Sometimes I want a smooth vanilla ice cream, though other days I want chunky chocolate, the same is with games, it is all in the mood of your taste. Sometimes I want some challenging action so I put Super Mario World, other times I feel like something musical so I put Rhythm Heaven, other days I want to put my strategic efficiency in practice so I put Ages of Empire II, etc.
Oh no, there's nothing bad about specializing games like that. I only meant to take games with very striking art design that suffer in the game play department a bit. I am all for switching it up, but this is just something I've been thinking about for a while.
Not every game is required to make your jaw drop and blow your mind with a magnificently well-crafted world. It's just the idea that a game can't cause one to reflect or cannot contain some kind of deeper meaning within itself is annoying to hear people say.
I've been working for the Kresge Art Museum this past year as their Webmaster. I've mentioned to my coworkers the concept of video game art and I don't get laughed at, but I certainly detect a significant amount of pretension about the idea. I'm just another soldier for the vanguard of the "a video game is an art" that will conquer over the dead and out moded elders.
Not every game is required to make your jaw drop and blow your mind with a magnificently well-crafted world. It's just the idea that a game can't cause one to reflect or cannot contain some kind of deeper meaning within itself is annoying to hear people say.
I've been working for the Kresge Art Museum this past year as their Webmaster. I've mentioned to my coworkers the concept of video game art and I don't get laughed at, but I certainly detect a significant amount of pretension about the idea. I'm just another soldier for the vanguard of the "a video game is an art" that will conquer over the dead and out moded elders.
I have this for the Wii. It's sitting somewhere in my epic 'to play' pile.
Might move it up a few slots.
Might move it up a few slots.
I think Flower, the Pixeljunk series and Flow do this extremely well, and like you said, are Zen games. I just wish more games like these, Okami, Ico/SotC/TLG and PoP were made.
Good article :]
Good article :]

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