For any of you having read my previous post calling all artists for background images for an arcade cabinet front-end, here is a small demo of what I am currently doing. It's all quite hard-coded at this point though.
This video showcases the code I put together to have a white noise transition between selects. Note that in the final release, there will be 0 mouse input, as all control will done through an X-Arcade dualstick. . Please note that all backgrounds and images are subject to change with time. I left in the dtoid version for fun.
Today I should be completing work, so that in-game snapshots populate the select screen, and the correct items show up during selection of criteria (year, developer, alphabetical, genre). With more accurate sorting coming up probably next week (ie actually showing shmups when selecting this genre, instead of just all games).
I am currently working with a colleague of mine on a front end application for selecting MAME roms for play in a custom arcade cabinet we are also building. We both have tremendous programming skill, though we are a tad lacking in the artistic department.
What I ask is if anyone is willing to lend a hand in coming up with some retro style, gaming related-ish backgrouds and button icons for our UI.
I've include for reference what I was able to mock up quickly - it's terrible I know - but the goal here is to select a sorting mode on the left, display a subset of selections on the right, and when the selection is confirmed, move on to a more sorted screen, with titles, screenshots, and descriptions.
Note that any retained designs will be fully commended (details to follow - (not $$ btw)), and the resulting product will be made available to the community at large.
Well after have gone through the trouble of building up a fairly sizeable gaming library and setting up my whole place for glorious HD gaming over the course of 6 months, I come home last Thursday to nothing less than a broken into home, with no TV or 360 to be seen.
Now I am stuck waiting for several weeks gaming-less during a 2 week lull at school and HD-less during freakin' NHL playoffs because of some two bit punks in my shitty neighbourhood. I hate these guys with a vehement passion!
Stolen Items include:
42" Viewsonic Full HD TV
Remote control for TV, and Remote Control for Sound System (Now I have to get off my ass when I want to up or down the volume, what a bitch)
Xbox 360 Core (special Amazon deal)
Xbox 360 HD Component Cables
Xbox 360 Wireless Controller
Xbox 360 Live Headset
VGA cable for HD computer setup
Games:
Guitar Hero 2, Superman Returns (got it free while working at EA), Need for Speed: Most Wanted, Fight Night Round 3, Halo 3 2 Disc Special Edition, Call of Duty 3, Gears of War, Mass Effect, Assassin's Creed, Project Gotham Racing 3, Kameo, Bioshock, Elder Scrolls, Oblivion, Dead Rising
Games/Content on hard drive:
Sonic the Hedgehog, Sonic the Hedgehog 2, Yaris, Castlevania: Symphony of the Night, Aegis Wing, Pac-Man, Texas Hold 'Em Poker, Hexic HD, Undertow, ScrewAttack Profile Pictures
HP iPaq PDA (older QWERTY model - man QWERTY is fun to type, give it a try)
PSP Charger cable
Towels from the dryer and my bedsheet (seriously WTF?)
In all I should be getting most of this reimbursed, but it sure does suck a whole lot, specially since I had some pretty sweet save games on my machine that are now lost forever. Plus I've double checked with some Live friends, and there's some random fucker playing on Live with my account, what a douche.
Thankfully among my prized possessions, they did not take my sweet ass 5.1 surround system, or External Hard Drive.
Here is the making of our game developed by Seventh Border Studios as a Software Engineering project. Weeks 1-4 are linked here to the GameTrailers video posts.
WEEK 1 - Boris Varbanov, the Technical Lead on the project, gives us a quick look at what's been done so far.
WEEK 2 - Meet Michael Tavares(Me) the Project Lead. We go over the main menus and some animations.
[b]
WEEK 3[/b] - Ritvik Mudur, Audio Engineer on the project, gives us a quick look at how the game is starting to look & control, as well as a rundown of our power-ups sounds
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WEEK 3 *Bloopers[/b] - Continuing with the tradition of the weekly game development updates, we bring you the bloopers reel from the Week 3 featurette.
A montage of Ritvik's saying hello, as well as bursts of laughter and a game demo gone awry. The LOLs just keep coming.
WEEK 4 - Our intern shows us the new features that have been added: Attacks, Health Bar and Lives. He also gives us a glimpse at how the control setup menu will work.
I really hope you enjoy these. Look for more weekly updates as we present our progress and the rest of the team.
For my software engineering practice class, we are developing a fighting game in the vein of Super Smash Bros. The catch is however that all players are simple geometric shapes - Circle, Square, Dots, Line, Triangle and Stick Figure. The end product should end up looking fairly decent, sporting some basic power-ups, cool voiceovers, decent animations and smooth control through keyboard or USB controller.
I will be putting links to the making of vids here, so please stay tuned.
Mid-twenties gamers with roots starting with SMB2. I am a software engineering major with only a year to go until completion. I hope to land a job with a gaming company as an associate producer or at least some sort of engineering/program design area of work. Hopefully 2-3 years of that stuff will get me far enough ahead that I can then set my plans of Studio creation into motion. The header at the top of my profile is simply the evolution of my "company" logo - Seventh Border, currently going through registration processes, extremely slowly. However I do have an official T-shirt, and a shitty slogan - harumph.
As for my technical prowess, as stated earlier Software Engineer with 2 games, and game-ish project in my portfolio:
o Wooden Crusaders - a sort of Warcraft turn based strategy game
o Super Stick Brothers - a simple Smash Brothers rip off using simple polygons as fighters (circle, triangle, square etc.)
o Arcade Front End - a UI/OS for selecting games for use in a MAME cabinet, will be up for distribution soon.
I am proficient or knowledgeable in the following programming languages:
o Java
o C/C++
o Python
o ABAP - bloody useless
I've also dabbled with some multimedia stuff such Adobe Photoshop and Premiere.
I only game on my 360, though I might look into PS3 soon for Blu-Ray mostly ;).
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