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Software Engineering Project - SB Studio Live
miketava | 11:30 AM on 08.14.2008 1 comments




With the Fall school semester now looming, I come to the realization that my Bachelor's degree is coming to an end. With that in mind, the behemoth that is ECSE 495 - Software Engineering Project is at hand. This class has an equivalent in all engineering departments at McGill, though Soft. Eng. retains a unique twist that these other disciplines simply don't offer.

Rather than being forcefully teamed up with random students from your graduating year, you are free to pick your team of 2-4 member. DONE (we'll be 4). Also, instead of the course being split over 2 semesters (1 credit - prep, 2 credits - execution), this puppy's got a full 3 credit workload (prep and exec.), so that's why I am tackling it early. Lastly, instead of having a subject forced upon us, we are free to come up with something of our own to design, build and demo.

Here is where the video game stuff comes in. My intent upon graduation is to land a job with one of several gaming studios in the area (EA, Ubisoft, or Eidos are the major players) and so I figure that having as many games in my portfolio would help boost my credentials. With that in mind, I've come up with a sort of preliminary concept for a fun experience and I wanna know if it'll fly with gamers.



The plan is to use the XNA platform (with the new XBL and Vision camera support) in order to build a game focused around music. Now I know what you're thinking, this is not some clone to cash in on the Rock Band/GH craze of late. No, this would be more of an extension to that building off one of the features of GH4. In essence it's a sort of virtual recording studio, where for example, playing guitar or base buttons translates to pre-defined chords. Same goes for drums of course, and voice is a no-brainer. The vision camera comes in with a 4-player XBL mode, wherein users can see themselves as they play their own instrument (kitschy I know, but whatever). You can then of course recording audio and even hopefully output the true chords to be printed out for use by real musicians ;).

Although it might seem at first like a clone of the recording studio in GH4, from what I've seen of this feature it seems to be insanely complicated and just not catered to the casual music/game crowd.



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Rifter01's Destructoid Blog
As an indie dev myself, with some engineering school bkg, I can only give some simple advice....

Stay away from WiiMusic as much as possible....And you'll be fine!1!!

In all seriousness, music & video games are (even in indie circles) exceptionally in high demand. I think 360 is as good a platform as any.. (PC/Mac/etc). And I would personally suggest as educational a route as possible (in order to really be as 'useful' a project as possible), but anything more towards fun (than edu.) is all the better. ;)

Good luck mon!


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 about me

Mid-twenties gamers with roots starting with SMB2. I am a software engineering major with only a year to go until completion. I hope to land a job with a gaming company as an associate producer or at least some sort of engineering/program design area of work. Hopefully 2-3 years of that stuff will get me far enough ahead that I can then set my plans of Studio creation into motion. The header at the top of my profile is simply the evolution of my "company" logo - Seventh Border, currently going through registration processes, extremely slowly. However I do have an official T-shirt, and a shitty slogan - harumph.

As for my technical prowess, as stated earlier Software Engineer with 2 games, and game-ish project in my portfolio:

o Wooden Crusaders - a sort of Warcraft turn based strategy game
o Super Stick Brothers - a simple Smash Brothers rip off using simple polygons as fighters (circle, triangle, square etc.)
o Arcade Front End - a UI/OS for selecting games for use in a MAME cabinet, will be up for distribution soon.

I am proficient or knowledgeable in the following programming languages:
o Java
o C/C++
o Python
o ABAP - bloody useless

I've also dabbled with some multimedia stuff such Adobe Photoshop and Premiere.

I only game on my 360, though I might look into PS3 soon for Blu-Ray mostly ;).

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