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CabinetOS - Full Flow Demo
miketava | 11:45 AM on 07.17.2008 8 comments


This demo showcases the new look and feel of the UI. I felt the original to be too cumbersome to work around. It also shows off the full flow from selecting a sorting criteria, to a sub seletion and finally selecting a game and starting it. Flow is given back to the UI when the game is exited.

This version still does not support contextual selects, that is to say selecting Capcom will not display only Capcom games, but all games regardless. Look for this feature in the next version.



Hope you guys enjoy the new look. I'm still working out a few kinks with the text alignment, and window resizes when exiting the emulator, but it's all looking good.

Cheers



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8 comments | showing # 1 to 8

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galagabug 's Destructoid Blog
lookin pretty snazzy! show moar titles! i still only see like 5 at a time!

the screenshots on the tv look great. still don't like the graphic in the main page at the top right, looks kinda outta place. other than that shaping up real nice. your gonna want a quicker way to navigate games, possibly put a-z at the top when selecting titles, so that you have quick jumps rather than have to scroll thru everything.
miketava's Destructoid Blog
Ah sir, you perhaps didn't notice the PgDown/Up support, which will be replaced with left right when X-ARCADe is plugged in. This jumps about 20 files at once.

What specifically don't you like about the graphic? The one that says just Arcade? Or even when it switches to the manufacturer logos? I put in the Arcade one since I felt that the space just randomly filling in with logos sometimes would be odd.
miketava's Destructoid Blog
Ah sir, you perhaps didn't notice the PgDown/Up support, which will be replaced with left right when X-ARCADe is plugged in. This jumps about 20 files at once.

What specifically don't you like about the graphic? The one that says just Arcade? Or even when it switches to the manufacturer logos? I put in the Arcade one since I felt that the space just randomly filling in with logos sometimes would be odd.
miketava's Destructoid Blog
Ah sir, you perhaps didn't notice the PgDown/Up support, which will be replaced with left right when X-ARCADe is plugged in. This jumps about 20 files at once.

What specifically don't you like about the graphic? The one that says just Arcade? Or even when it switches to the manufacturer logos? I put in the Arcade one since I felt that the space just randomly filling in with logos sometimes would be odd.
miketava's Destructoid Blog
Triple comment post = fail
galagabug 's Destructoid Blog
it just comes across as there for the sake of being there, and clutters your design. you have a pretty good thing going, keep it clean and simple. don't do things just b/c you can. programmers have a problem with wanting too many bells and whistles (it took years for me to break that habit). in the end you really just want what you need. try hiding or removing it and see what you think.
maxio098ui's Destructoid Blog
i have a hard time seeing the games that are not in the middle, this is because they are shades to close to the background colour
and use more room with the list, like instead of five expand it to a higher number of games. it does look cool tho.
tornotlukin's Destructoid Blog
This is some nice stuff! Design-wise you are at the tweaking stage. Here are some suggestions.

(hold on 0:12)
Let's look at the background, this includes the x-arcade graphic. Gradients are fun, but for this, don't do 3 color shift (dk gray, white, lt gray).) With the UI over 2 ranges of color it can get sticky when the UI is really dynamic (and switches images.) I would suggest a not-so-dark gray to white.

Title on bottom with X-arcade graphic. Give your program name some room, show it some love. It doesn't need a 3-D render or anything, just a little non-fuzzy drop shadow, that will make it pop, and give more pixel room from the edges of the screen and the other graphic.

The top left "big" list. Sexy font, nice! Give the items on the list some more room between the lines, for easier readability. I love how the other non-selected options fade further to the background.

Top right logoing. I love this too, give it a non-fuzzy drop shadow to make it pop (keep all drop shadows going in the same direction.) Don't bother with italicizing the font, makes it look like you are using 3 different fonts on one screen, you want to avoid that.

Love, love, the radial menu on the middle right. I understand that some game titles can be long, but try to make it so that you can have more then 5 items showing (perhaps 7?) and that no matter where the user is in your program, that interface item is in the same spot. Consistency is bitchin'.


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Mid-twenties gamers with roots starting with SMB2. I am a software engineering major with only a year to go until completion. I hope to land a job with a gaming company as an associate producer or at least some sort of engineering/program design area of work. Hopefully 2-3 years of that stuff will get me far enough ahead that I can then set my plans of Studio creation into motion. The header at the top of my profile is simply the evolution of my "company" logo - Seventh Border, currently going through registration processes, extremely slowly. However I do have an official T-shirt, and a shitty slogan - harumph.

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