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miketava's blog

12:43 AM on 11.27.2008

SSFIITHDR First Impressions

Alright so I just went ahead and downloaded the full version of SSF2THDR without ever bothering to try the demo out first. Having been a long time fan of Street Fighter in all its incarnations (mostly a fan of SFIII in arcade...   read

5:58 PM on 08.20.2008

PunchOut Photoedit - 2nd Attempt

You might have seen my edit from yesterday's post. Well I am at it again. This will most likely be my last edit of this pic, cause I'm really sick of looking at it. Anyways, the minor adjustments might go unnoticed to some, b...   read

5:03 PM on 08.19.2008

I AM 8 Bit Photoedit

I was taking a look at the Art Attack Friday picks and couldn't resist putting my own touch on the Punch-Out fight poster that was put up at the exhibit. Have a look see. The Punch-Out Wall I feel this way it ground this somewhat unrealistic fight in reality.   read

11:30 AM on 08.14.2008

Software Engineering Project - SB Studio Live

With the Fall school semester now looming, I come to the realization that my Bachelor's degree is coming to an end. With that in mind, the behemoth that is ECSE 495 - Software Engineering Project is at hand. This class has ...   read

11:45 AM on 07.17.2008

CabinetOS - Full Flow Demo

This demo showcases the new look and feel of the UI. I felt the original to be too cumbersome to work around. It also shows off the full flow from selecting a sorting criteria, to a sub seletion and finally selecting a game a...   read

6:51 PM on 07.14.2008

CabinetOS - Sorting Demo

Aha! The project moves ever onwards. This time I bring you a demo of how the sorting works, as well as showing you the subsets of developers, letters, years and genres that will be featured in this amazing Front End applicati...   read

8:55 AM on 07.11.2008

CabinetOS - Noise Demo

For any of you having read my previous post calling all artists for background images for an arcade cabinet front-end, here is a small demo of what I am currently doing. It's all quite hard-coded at this point though. Th...   read

2:15 PM on 07.08.2008

Calling All Artists - Arcade Cabinet UI

Hello D-Toid Community, I am currently working with a colleague of mine on a front end application for selecting MAME roms for play in a custom arcade cabinet we are also building. We both have tremendous programming skill, ...   read

9:51 PM on 04.04.2008

Man this sucks

Well after have gone through the trouble of building up a fairly sizeable gaming library and setting up my whole place for glorious HD gaming over the course of 6 months, I come home last Thursday to nothing less than a broke...   read

10:15 PM on 02.11.2008

Super Stick Bros. - Making Of Videos Week 1-4

Here is the making of our game developed by Seventh Border Studios as a Software Engineering project. Weeks 1-4 are linked here to the GameTrailers video posts. WEEK 1 - Boris Varbanov, the Technical Lead on the projec...   read

10:10 PM on 02.11.2008

Super Stick Bros. Development

For my software engineering practice class, we are developing a fighting game in the vein of Super Smash Bros. The catch is however that all players are simple geometric shapes - Circle, Square, Dots, Line, Triangle and Stick...   read

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