Alright so I just went ahead and downloaded the full version of SSF2THDR without ever bothering to try the demo out first. Having been a long time fan of Street Fighter in all its incarnations (mostly a fan of SFIII in arcade...
You might have seen my edit from yesterday's post. Well I am at it again. This will most likely be my last edit of this pic, cause I'm really sick of looking at it. Anyways, the minor adjustments might go unnoticed to some, b...
I was taking a look at the Art Attack Friday picks and couldn't resist putting my own touch on the Punch-Out fight poster that was put up at the exhibit. Have a look see.
The Punch-Out Wall
I feel this way it ground this somewhat unrealistic fight in reality.
With the Fall school semester now looming, I come to the realization that my Bachelor's degree is coming to an end. With that in mind, the behemoth that is ECSE 495 - Software Engineering Project is at hand. This class has ...
This demo showcases the new look and feel of the UI. I felt the original to be too cumbersome to work around. It also shows off the full flow from selecting a sorting criteria, to a sub seletion and finally selecting a game a...
Aha! The project moves ever onwards. This time I bring you a demo of how the sorting works, as well as showing you the subsets of developers, letters, years and genres that will be featured in this amazing Front End applicati...
For any of you having read my previous post calling all artists for background images for an arcade cabinet front-end, here is a small demo of what I am currently doing. It's all quite hard-coded at this point though.
Hello D-Toid Community,
I am currently working with a colleague of mine on a front end application for selecting MAME roms for play in a custom arcade cabinet we are also building. We both have tremendous programming skill, ...
Well after have gone through the trouble of building up a fairly sizeable gaming library and setting up my whole place for glorious HD gaming over the course of 6 months, I come home last Thursday to nothing less than a broke...
Here is the making of our game developed by Seventh Border Studios as a Software Engineering project. Weeks 1-4 are linked here to the GameTrailers video posts.
WEEK 1 - Boris Varbanov, the Technical Lead on the projec...
For my software engineering practice class, we are developing a fighting game in the vein of Super Smash Bros. The catch is however that all players are simple geometric shapes - Circle, Square, Dots, Line, Triangle and Stick...
About miketava One of us since 3:11 PM on 07.03.2007
Mid-twenties gamers with roots starting with SMB2. I am a software engineering major with only a year to go until completion. I hope to land a job with a gaming company as an associate producer or at least some sort of engineering/program design area of work. Hopefully 2-3 years of that stuff will get me far enough ahead that I can then set my plans of Studio creation into motion. The header at the top of my profile is simply the evolution of my "company" logo - Seventh Border, currently going through registration processes, extremely slowly. However I do have an official T-shirt, and a shitty slogan - harumph.
As for my technical prowess, as stated earlier Software Engineer with 2 games, and game-ish project in my portfolio:
o Wooden Crusaders - a sort of Warcraft turn based strategy game
o Super Stick Brothers - a simple Smash Brothers rip off using simple polygons as fighters (circle, triangle, square etc.)
o Arcade Front End - a UI/OS for selecting games for use in a MAME cabinet, will be up for distribution soon.
I am proficient or knowledgeable in the following programming languages:
o ABAP - bloody useless
I've also dabbled with some multimedia stuff such Adobe Photoshop and Premiere.
I only game on my 360, though I might look into PS3 soon for Blu-Ray mostly ;).