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A Polished game will last forever. An Unpolished game....a few weeks
michiyoyoshiku | 11:17 AM on 08.27.2008 14 comments


Doom.......incredibly simple Just walk and shoot. No Jump no need to aim just it's trying to kill you, you kill it.

But FPSes have moved on and gotten more advanced yet DOOM is still played now where others are just forgotten.

Why?

Polish my friends. Doom was refined to perfection

Why do we go back to the 8 bit mega man games?

POLISH. The Games still callenge us hell it's been 20 years I still can't get part some parts of wily's castle in Mega Man 2 with out some Game Genie help and an Emulator

Why do we forget the 3d sonic games but the newer 2d ones we keep playing and of course we keep revisitng the oldones?

POLISH

Older games are more plolished than games we have now. A good well polished game will last decades were a good game with no polish or refinement only a few weeks.

Here a few examples of games made in the last decade we'll still talk about

JSR and JSRF
Panzer Dragoon Orta
Ikaruga
Omega Five
Galaga Legions
ICO
God of War 1 and 2
Street Fighter IV
Dead Rising
Resident Evil 4 (and maybe 5)
Possibly Mirror's edge game looks amazing
Ouendan and Elite Beat Agents
Rock Band
Wii Sports (and other games of the wii series)
Ninja Gaiden 2
Mega Man 9
Call of Duty 4



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13 comments | showing # 1 to 13
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thefil's Avatar - Comment posted on 08/27/2008 11:25
thefil
I would argue that your points are better made with the word NOSTALGIA. There are certainly modern games that have the same level of polish as older ones. They just haven't had the chance to build up your NOSTALGIA quite yet.

The other key word is QUALITY, which is the real answer to your 3D Sonic rhetoric.
Char Aznable's Avatar - Comment posted on 08/27/2008 11:28
Char Aznable


"Older games are more plolished than games we have now." Retrogoggles, perhaps? I remember plenty of shitty games from back in the day that could have benefitted from more

Messer's Avatar - Comment posted on 08/27/2008 11:41
Messer
whatever thefil said and Duke Nukem 3D.
michiyoyoshiku's Avatar - Comment posted on 08/27/2008 11:50
michiyoyoshiku
Edit coming
galagabug 's Avatar - Comment posted on 08/27/2008 11:59
galagabug
i like keilbasa.
thefil's Avatar - Comment posted on 08/27/2008 12:04
thefil
All of those future games also depend on the fact that they aren't superceded by their own sequels. Nobody will play Call of Duty 4 if Call of Duty 5 is better. And Jesus, nobody yelp about how much they hate Treyarch despite never having played CoD3.
michiyoyoshiku's Avatar - Comment posted on 08/27/2008 12:42
michiyoyoshiku
The COD games ALL OF THEM are fantastic 2 and 3 even. But 4's setting is what sets it apart. WWII games are getting old at this point. COD 5 goes back to WWII so people will still go back to 4 because of it's contemporary setting
Scientist tz's Avatar - Comment posted on 08/27/2008 12:51
Scientist tz
Mega Man 9? Mirror's Edge? They're unreleased. You lose a great deal of credibility in this post by adding unreleased game hype to it. Lots of games have "looked amazing" and turned out to be at worst a pile of shit (Daikatana) or otherwise an average clunker.

And Dead Rising is not a polished game. It's a game that's great enough that people overlook its flaws. The sequel (someday) will hopefully be polished and flawless.
SurplusGamer's Avatar - Comment posted on 08/27/2008 13:01
SurplusGamer
You're seemingly talking about a concept I like to call design economy - there's exactly as much stuff in the game as there needs to be for the developers to achieve their objectives, and no more.

Portal, Braid, Geo Wars 2 are recent examples of this.

I think in the old days it was easier to come up with an economical design because you didn't have the freedom lent by all this computer power. The decision to cut a feature becomes much easier when it's difficult to implement properly without causing problems. But in a lot of ways it's possible to be more creative when you are limited - because you have to think of good ways around the problem. Nowadays the limitations are more likely to be self-imposed than imposed by technology.

I read an interview with one of my favourite drummers who just uses a 3 piece kit, and he says exactly the same thought of thing - he wouldn't know what to do with more drums, it'd be a confusing mess - whearas sticking to 3 enables him to be much more creative in how he uses them, to get a range of sounds from them. Games that work on this principle are usually my favourites.
michiyoyoshiku's Avatar - Comment posted on 08/27/2008 13:08
michiyoyoshiku
That's why I have over 60 XBLA games and less than 20 physical discs
ParaParaKing's Avatar - Comment posted on 08/27/2008 13:37
ParaParaKing
A polished blog will last forever. A unpolished blog will last 10 seconds.
EarthbounderNess's Avatar - Comment posted on 08/27/2008 15:00
EarthbounderNess
I'm tempted to ask how you know Mega Man 9 will be a polished game. For all you know, it could be a giant lump of SHIT that just looks awesome from previews.

Also Treyarch sucks.
michiyoyoshiku's Avatar - Comment posted on 08/27/2008 15:06
michiyoyoshiku
Because it's Fuckin Mega man 9
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