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About
My name is meteorscrap.

Occasionally I'll post random thoughts and musings here which are too long, too detailed, or otherwise don't fit in the comments section. Given the length of some of the stuff I've left as a comment, you can well imagine what I consider long.

Do you like words? 'cause I got a lot for you.

Promoted Articles
I've written a couple really good pieces which no longer show up on this blog. Check them out below.

02/11 MM Groundhog Day: Final Fantasy Tactics
04/11 MM AaMaazing: Final Fantasy II
05/11 MM P2 Press Start: A torrid co-op love affair
Digital Distribution: Developers are poisoning the well
Downloadables: Sequence
Reveling In The Joy Of Movement

Destructoid owes me a six-pack! Woo!
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Hey Destructoid. Look, I love you. I really do. My employer probably pays me for about an hour a day to browse you. But there's a few things that you could do which would make me love you even more.

Moar Promoted Blogs

I know not everything can be promoted. I know that sometimes, there's just a lot of crap on the Cblogs which isn't worth Cblog watchers reading, let alone promoting to the main page. But on the other hand, sometimes you have slow News days (like today: 19 stories since 4:00 A.M.) and there is good content in the Cblogs which is fairly recent.

Blindfire's essay on Multiple Choice Protagonists, posted about an hour ago? Worth reading. Debatetoid? Generally worth reading AND a good way to generate discussion. Sephiroth and Andyman both wrote some pretty compelling counterpoints to the preview of DmC about why fans of the series up until now are concerned and went into detail for those who might not be fans, for example. I'm sure I could go back through the Cblogs and pull more.

More importantly, there's a reason I don't write more and a few others who, when they contribute, generally get promoted blogs probably don't write more: They don't feel that their stuff will get promoted, and whatever they've spent an hour or two writing is going to get passed over and maybe read by ten or twenty people. When the stuff you've just written doesn't get read and gets ignored, it dials down the eagerness to write more.

It works out great for both parties: Destructoid gets more content for the readers for slow news days, and the readers participate more in the community. It's a win/win for all involved.

Moar Site Consistency

I'm sure everybody else is going to beat you over the head with this, but let me just add this: Make the Cblogs and every other part of your site look like everything else. It'd also be nice if you could unify the forum/site logins, too. Fuck, Jim has a rant about how annoying it is to have one log on for everything, and you guys have TWO for a single site.

Plus, it might get the Cblog and Forum crews to integrate with one another a little more. More forum participation AND more Cblogs being written would be A Good Thing.

Moar Shit Set to Off by Default

Full disclosure: My computer is apparently a THREE Ghz processor with THREE gigs of RAM. That makes this even more relevant, because I mean, god damn.

Destructoid, my computer at work is not the latest model. It doesn't have a video card, but it does have two gigs of RAM and is running Windows XP Professional SP3 on a 2 Ghz processor. Do you know what happens when I log in with my work computer? It starts stuttering, even when the only other tab I've got is my work email.

This is not a good thing. Especially when what's causing it is the Destructoid Chat, which I'm not using. Which, if the population of available chat rooms is any indication, only 5% of your users are using. (5% = 20 people in Outer Heaven and nearly 400 users online). And having to maximize the chat (making my computer slow the fuck down even more?) before I can even turn the thing off? If I can because it's making my computer slow to a crawl? That's some bullshit right there.

Hell, checking the chat just now slowed down my laptop a bit. My laptop can run the source engine with no problem. I've got Team Fortress 2 installed right now, and it plays fine. YOUR SITE SHOULD NOT HAVE HIGHER REQUIREMENTS THAN A GOD-DAMNED VIDEO GAME.

I don't just say this for my sake, but for yours as well: If I'm stuttering, it's because I'm receiving a shit-ton of data from you. I know that websites require money to run, so save some of it by not freaking logging me in to the chat. I'm certain your bills would take a noticeable downturn if you did this.

Maybe time to reorganize?

Destructoid, that twenty story link thing you have at the top? I ignore that. If you must keep it, I'd suggest that you might want to stick it over to the side, on the sidebar. Right now it just means that whenever I come here, instead of seeing your new stories, here's what I'm seeing:



Destructoid, my webdesign teacher would viciously beat, with his fists, any student that submitted a site which featured all new content "under the fold", which means anything you have to scroll to see. Even the biggest resolutions would only see the title and header image of the top story.

Right now there's a LOT of wasted real estate in the main page. It'd be nice if that changed. Likewise, I'm pretty sure nobody uses the Top Comments on Reader Stories portion of the Sidebar. Why not chuck it the fuck out, stick a revitalized version of the 20-stories thing there, and then get back some real estate while getting rid of something nobody uses?

Second Opinion Reviews

I'm not going to touch on Jim Sterling's review practices, because frankly speaking, I agree with them. However, it'd be nice if more than one person took a look at new games, where feasible. It might be a dissenting opinion, it might not, but it's another way to offer more insight on the product in question.

Ooh, one more thing!

Okay, this Cblogs wanted thing? That's cool and all. I like it. It gives me something to focus on.

But how's about you pick a random staffer each week, thrust a finger at them, and yell: "Write about this topic!" in a rather dramatic tone? Or just shoot them an email and say they need to submit a 800-1500 word article on the topic.

It'd be nice to get an opinion on something like this from the other end of the fence. I'm sure Dale would have had something interesting to say about Handhelds given his fixation on the PSP, or Holmes could have had thoughts on the Downloadables topic.

Or perhaps even contact individuals outside of Destructoid for a guest feature? Not other journalists, but voice actors, developers, game writers, etc.
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Legacy Comments (will be imported soon)


Fapping for a good article. Also fapping for free press of my blog!

I totally agree about arranging the front page too. Even on my resolution (1920 x 1080) I barely see the first article on the page. I also ignore the rotating article banner too mainly because it's loaded with outdated articles.
Destructoid Engineer here.

I agree with this one so much that I even fapped it.

Moar Shit Set to Off by Default, true I want to implement this to be editable from the profile.

Vertical Real State, I agree! I've been saying that for some time now. But we can't really go either way without some real A/B Testing that can satisfy Niero. We'll look into it eventually.

Thank you for your suggestions.
I agree with nearly everything in this post except for some stuff in your section about more promoted cblogs. I'm going to rant like crazy now, because this is something I've thought about before.

If you're really saying that you don't write more because you don't think you're going to be promoted, then I think that's pretty weak-willed.

Two hours for a blog post? I spend on average a week on each post I write. I consider some of my posts candidates for promotion, but you can see what my promote rate is.

But you know what you can do? You can actually ask the staff why your post wasn't promoted. Shoot Kauza or JRo a PM and straight up ask them. I've gotten really solid, specific, constructive criticism and insight into what aspects they--as people who run a real, commercial, monetized web site--look at. Hint: it's not just whether the post is well-written.

Read by 10-20 people? Is that not good enough for you? And how do you know how many people read but didn't fap or comment? Are you trying to get a job as a games journalist? If you are, and you're that serious about it--as much as I hate to see writers leave--maybe the cblogs isn't the right fit for you. Complaining that not enough people are reading your blogs smacks of all kinds of choice descriptors.

All that being said, when it comes to promotions, the more the merrier. Your attitude about it just pushed all my buttons.
I'm going to agree with Knutaf on this one, and actually recommend less promoted post. When I first started reading Dtoid promoted stories weren't as plentiful, but when I read a promoted blog I always thought it was good.

I don't like how the new bloggers wanted guarantees that someone will get promoted everyday it's kind of like dangling a carrot in front of people. Now it feels more like a right than a privilege, I've never seen anything bad promoted, but I have seen a few mediocre ones slip through. It feels like now blogs are promoted more out of obligation.
@knutaf

Yep, most of the stuff of mine that's been promoted has taken, at most, three hours from conception (beyond "I should write something for this!") to completion. Including time giving Bobby Kotick horns, goatee, and spaded tail in MS Paint. Not to sound arrogant (moreso than normal), but me am right gud.

And it's not that I don't write, it's that I don't write here. I also write fiction and non-gaming essays and articles for other websites. I generally spend a dozen hours a week writing. Generally one writes for a purpose: To entertain, to inspire, to generate discussion. There are a lot of really, really good Cblogs which never see the light of day beyond a few posters simply because it's a fast day in the community, and I think that's a damned shame.

And look, not to put too fine a point on it, but sometimes it's a slow news day and Jim will just post an MS Paint alteration of an image to troll people. I fail to see how that's more professional than promoting a well-thought out blog like, say, Sephiroth's recent rebuttal to Jim's dismissal of DmC naysayers. Or whatever.

I know at one point there was talk of new content every twenty minutes. That's a commitment that'd be a lot easier to keep with a few promoted stories a day. Especially if the promoted content could expand to, say, fanart drawn by the community and what have you. Just a thought.

Finally, just to clarify: I'm not complaining about my stuff not getting promoted. I don't really have that problem.
@Scissors

Oh, I agree. If there's nothing good, don't promote it. Filling space for the sake of filling space = badness.

But on the flipside, if something IS good (and more importantly, not reliant on the day's news for relevancy), talk to the author, set it aside for a slow news day (like today) and then post it. Keep a small backlog of Cblog posts which can be used to fill in the spaces. Like I said, I've seen some great articles here in the Cblogs which don't get promoted for whatever reason, and some of them are timeless.
I love the idea about guest writers writing for some of the Bloggers Wanted topics. I think having developers, writers, voice actors, etc. giving their opinions and stories on these subjects would really give a lot of added insight into how these players in the industry feel about their industry. Also, why not get other journalists. I think cross promotion of other sites would be great. Maybe something like an exchange program where Chad Concelmo or Dale North writes an article for Kotaku and we get one from Brian Crecente or Stephen Totillo.
On promoted blogs... yeah, the concept of promoting from the "topic of the week" is nice, but often there is a better blog that is off-topic that is more deserving of a promotion ... I agree!... promote that shit! (and debatoid is often a perfect example of this!)

CHAT... I know of at least 5 people that CAN't log into Dtoid because the chat thing hangs there computers (one person has bad internet... a 1MG connection on a good day... and he simply can't close out chat before Dtoid crashes and hangs his browser). Just this morning I logged in for the first time in 4 days and the stupid chat thing opened when I had about 7 tabs open... guess what... browser crash. I had to ctrl alt del my browser to close the damn thing and reopen one page to shut off the stupid chat thing so that I could run several open tabs. I love the concept of chat, but it needs to be able to be a choice, and it needs to run in it's own window... and not EVERY open tab! The website normally runs slow (no idea why)... but that chat thing absolutely kills it and it won't stay off. It seems to randomly just turn itself on once in awhile.
For people that don't realize how to turn off the chat... I'm sure many think the issue is with the site itself, and just don't bother. The chat is the worst issue in my opinion!

I also fully agree on the story link thing... too big, the stories are old and there is just too much junk. I want to see the new stories, not huge picture links to old stories.

Also agree on second opinion reviews.. can't go wrong there (though it's also a possibility to promote from the c-blogs for this).

Also agree with "one more thing".

Awesome blog... I agree with all of these suggestions!!
Fapping because I think intelligence is sexy
Tip, for anyone that wants to permanently disable chat and has AdBlock installed:
1.) Open the blockable items in AdBlock while on a Destructoid page
2.) In the search box at the top of AdBlock type: "Envolve" without the quotes
3.) Right-click the first result for Envolve and select "Block this item..."
4.) In the blocking wizard select the option: ^.envolve.com
5.) Click OK
6.) Refresh the Destructoid page you are on

It's ridiculous how much faster Desctructoid loads without the damn chat. Also, simply selecting the Turn Off option in chat will not turn it off permanently.

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