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Community Discussion: Blog by meteorscrap | Impressions of the Catherine demoDestructoid
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My name is meteorscrap.

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Now that I've got my hands on the Catherine demo, I've got one thing to say... I've been playing Tales of Vesperia recently. So hearing Troy Baker flirting with and talking to Michelle Ruff as Vincent and Katherine is freaking weird after hearing them talk to one another as Yuri and Rita. This probably wouldn't freak me out nearly as much if I'd picked up Tales of Vesperia at release, but here we are.

I'm not saying they're doing a bad job. Both are doing a wonderful job of voicing these characters, and the fact that it sounds so strange to my ears is a credit to how much talent they have. I expect a large level of antagonism between the two because they sold their previous roles so well.

And honestly, if the demo is any indication, this localisation deserves a place in the video game museum just for the voice work. It is that damned good.

Now, on to the two other major points of the demo:

The Puzzle-Platforming

To be blunt, personally speaking, I loved it. It tapped into the same lizard hindbrain part of me which loved Devil Dice and other quirky puzzle games on PS1, and I fully expect that I'm going to be selecting the second hardest difficulty setting on my first playthrough and I'll probably be switching to the hardest difficulty for the others.

I love games like this. Games with very simple rules which they slowly build depth to and modify through external factors. The boss showed me that it could randomly change the landscape and make me work for my win, and the presence of the create-a-block presented me with an interesting choice: Do I use the one block only when absolutely necessary, or do I use it to gain ground on the boss and give me more options for the larger puzzles?

It's an interesting choice, and I've got the feeling the game will make me work for every puzzle. Vincent feels a little twitchy, control-wise, but I have a feeling I'll get used to it quickly enough that it won't be an issue.

The morality system

If the demo is any indication, a lot of Vincent's morality points one way or the other are going to be influenced through the game's cell-phone email system. Interestingly, Vincent doesn't just pick a good/bad response when someone sends him an email. Instead, he drafts each line of the email. Some are good, some are bad, and some can send mixed messages, slanted one way or the other.

It felt... In-depth. Just to give an example, on my playthrough of the demo, I reassured Katherine that I understood her concerns, but also told her that Vincent and Katherine could work on their relationship at their own pace. At the follow-up email Katherine sent Vincent, I got annoyed at her (wholly-founded) accusations of being at the Stray Sheep bar, prompting me to lie and tell her that I wasn't. But then I was able to add in my own admonishment not to get to crazy where Katherine was and tell her to be safe on the way home.

It added a subtle humanity to the decision, the way it allowed me to layer each email with meaning. It made me care a lot more about the content of the messages, because it wasn't me deciding if Vincent was going to be nice or be a jerk, but me deciding specifically how Vincent was going to be nice or going to be a jerk, or how he was going to mix the two.

I have a feeling this is going to offer a lot of replay value, and I look forward to it.

In conclusion

Overall, this demo has just reinforced my desire for this game. It's got a morality system which looks to be fine-tuned and well-tailored for my desires, it's got an interesting puzzle game to take up my time between making story decisions and watching the results, and it's got quality animation and the best damned localisation I've seen.

I'll be ordering a deluxe edition for myself, as well as my friend. Atlus needs to know in the most straightforward manner possible that more experiments like this would be more than welcome.
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I thought the demo was good, not great. I didn't hate it like most people, but I didn't love it like the vocal minority. What bothers me is the gameplay. Not only was the game difficult (on easy), but it became kind of boring rather quickly. The constant repetition might kill this game, but I am willing to give it a chance.
I have no complaints about the demo whatsoever. I love the animation style, the quickness of the puzzles and everything in between. Day One purchase.
I will fail at this game a million times over, but god damn, that cellphone thing made me love this game. The gameplay really did nothing for me, but that subtle humanity thing you mentioned - hnnng yes.
I loved it because it was so damn pretty. The gameplay I could take or leave—not that into puzzles—but if those visuals are backing a solid story I'll be sucked right in.
I'm just glad I'll be able to play this in English and actually understand it for once.
CAN'T WAIT.

I think I'm going to skip the demo and just wait for the game to be released, as I'm pretty certain that I'll enjoy it no matter what. I expect to become very frustrated with the puzzles, since I'm usually not very good at puzzle games, but I'm looking forward to a nice change of pace.
I feel its unfair to the game how little the demo showed, and how the sequencing is off. I'm not saying Jim's article is bad, it was an impression of a demo after all. I just know that there are aspects of the game, like getting drunk at the bar, that weren't explored. Its crazy how much hate was thrown around in the comments for Jim's article and I feel that whoever does review it on Dtoid will get flack because of "bias" (especially if its Dale). Personally I love Atlus and am looking forward to this purchase.
I'm not generally a fan of puzzle games, but it does sound interesting and I'll have to give the demo a try.
The puzzle bits were not my cup of tea at all and the controls were janky (not sure what that means but it felt right). Though you have some great points about the story and the morality system and the cutscenes. Loved all that like I knew I would but block puzzles........just.....ugh. Really trudged through those. Will probably just wait a while to play this if I ever get around to it. Here's to hoping it does well cause I'd really like more of this weird, fun, mature gaming.
What I got from the demo is that I do not like the gameplay, but the story seems fascinating.

I'll be slogging through the gameplay just to see what crazy stuff happens in those beautifully rendered cutscenes.
I've heard a lot of differing opinions on this... which I suppose means I need to fucking try it out for myself!

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