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Welcome to Fanboy Weekly: Once More With Feeling Edition. For those that haven't checked it out yet I have been writing a new weekly feature for Game Observer. I thought I would repost the older issues so that those that haven't scoped it out yet can enjoy them and that hopefully you will all like it enough to head over to Game Observer to check the newer and current issues of Fanboy Weekly.
Welcome back once again to Fanboy Weekly. This week I would like to take a look at a movement that has been working its way into the games industry and in the last year or so really hit its stride: the “retrovival”. You all may be asking why I am talking about the retrovival here on Fanboy Weekly. Simple, because looking back I’m pretty comfortable attributing this movement to Nintendo. I think to see where this movement first started we need to look to the DS. Here is a system that when it came out it promised to push the limits of handheld gaming. And for a little while it did. Then came along the PSP which was sporting considerably more powerful hardware. So what’s a DS to do? Find a niche. And find a niche it did. It started with games like Nintendogs and Warioware Touch. When we started buying up games like New Super Mario Bros. and Tetris DS developers started to look to the other extreme. They realized that they didn’t need to be on the bleeding edge of graphics to sell. And so came Lo-Fi gaming, and hardcore players rejoiced. It took time but what happened at first glance might be considered a devolution or regression of gaming, but those would be inappropriate terms as they tend to carry a rather negative connotation. Instead, consider it a simplification of what has become an extremely complex medium. It was exemplified by the release of games like Castlevania: Dawn of Sorrow, Sonic Rush, and even Kirby Canvas Curse. Then came along the Wii, and with it, the Virtual Console. What the Virtual Console did was continue to remind us why we love our old games and simultaneously put a template to making good 80’s and early 90’s styled games in front of developers. Then the news came and floored everyone. Capcom was developing Mega Man 9 as a NES Mega Man for the Wii. While, yes, when it released it released for all platforms, but most consider the Wii the catalyst for the creation of Mega Man 9. In fact, consider this, if you heard word that Capcom was making a new 8-bit Mega Man and was only going to release it on the Playstation 3 or on the Xbox 360 you would have been skeptical at best. But to hear that it would only be made for the Wii would simply invoked joy and happiness and you wouldn’t even begin to question the news; you would just get excited and piss your pants with joy. It just made sense. Now the retrovival has truly hit its stride. In fact the retrovival has simply exploded on the Wii and the DS. With the DS we now have games like Retro Game Challenge which just exemplifies 80’s gaming culture, and thrills me to death every time I turn it on. On the flip side of that coin we have games like Big Bang Mini, that while they couldn’t be done on old school hardware because of the nature of the gameplay, managed to retain the simplistic gameplay sensibilities and mechanics that you expect from your favorite old school “shmups”. Then there’s the Wii which has brought us retro gems like the Art Style games and Bit.Trip Beat that when I play I feel like I’ve just jumped back to the early 90’s and I just want it to be midnight on some summer night so I can turn off all the lights, open the window and just listen to the insects outside and catch glimpses of fireflies on the window out of the corner of my eye while I bask in the glow of the TV as I sit on the floor cross-legged and wish that summer vacation would last forever. The Fanboy has spoken.
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