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Game Cube

Chibi-Robo: Complete
Donkey Kong Jungle Beat: Complete and finished
Donkey Konga: Complete and finished
Donkey Konga 2: Complete and finished
Eternal Darkness Sanity's Requiem: Complete
F-Zero GX: Complete
Geist: Complete
The Legend Of Zelda Four Swords Adventure: Complete
Metroid Prime with Metroid Prime 2 Echoes bonus disc: Complete and finished
Metroid Prime 2 Echoes: Complete and finished
Phantasy Star Online Episode 1 & 2: Complete and finished
Soul Calibur 2: Complete and finished
SSX On Tour: Complete
Super Bubble Pop: Complete


Wii

Battalion Wars 2: Complete
The Bigs: Complete
Da Blob: Complete
Endless Ocean: Complete
Geometry Wars Galaxies: Complete
Ghost Squad: Complete
House Of The Dead 2 & 3 Return: Complete and finished
The Legend Of Zelda Twilight Princess: Complete and finished
Links Crossbow Training: Complete and finished
Metroid Prime 3: Corruption: Complete and finished
Okami: Complete on loan to Josh
Speed Racer: Complete
SSX Blur: Complete on loan to Josh
Super Mario Galaxy: Complete on loan to Josh
Super Smash Bros. Brawl: Complete and finished
Wii Play: Complete and finished
Wii Sports: Complete and finished
Zack & Wiki Quest For Barbaros' Treasure: Complete


Wii Ware

Art Style: Orbient:
Bit.Trip Beat:
Bit.Trip Core:*
Lost Winds:
Mega Man 9:
Onslaught:


Virtual Console

ActRaiser:
Beyond Oasis:
Blazing Lazers:
F-Zero: Finished
F-Zero X: Finished
Galaga '90:
Golden Axe: Finished
Gunstar Heroes: Finished
Kid Icarus: Finished
Kirby's Adventure: Finished
The Legend of Zelda:
The Legend of Zelda: A Link to the Past:
Mario Kart 64: Finished
Metroid: Finished
Ninja Gaiden:
Pac-Man:
Phantasy Star II:
Ristar:
River City Ransom:
Sin & Punishment:
Sonic the Hedgehog 2: Finished
StarTropics: Finished
Street Fighter II Turbo: Hyper Fighting: Finished
Super Mario Bros.: Finished
Super Mario Bros: The Lost Levels:
Super Mario Bros. 2: Finished
Super Mario Bros. 3: Finished
Super Mario World:
Super Metroid: Finished
Virtua Fighter 2:
Zelda II - The Adventure of Link: Finished


Game Boy

Metroid II Return Of Samus: Complete and finished


Game Boy Advance

F-Zero GP Legend: Complete
Metroid Zero Mission: Complete and finished
Metroid Fusion: Complete and finished


Nintendo DS

Big Bang Mini: Complete
Brain Age: Complete
Castlevania Dawn Of Sorrow: Complete and finished
Castlevania Portrait Of Ruin: Complete and finished
Chrono Trigger: Complete
Clubhouse Games: Complete
Contra 4: Complete
Dementium: The Ward: Complete
Geometry Wars Galaxies: Complete
Kirby Canvas Curse: Complete and finished
Lock's Quest: Complete
Lost In Blue: Complete
Lost In Blue 2: Complete
Mario Kart DS: Complete and finished
Meteos: Complete and finished
Metroid Prime Hunters: Complete and finished
Metroid Prime Hunters: First Hunt: Complete and finished
Metroid Prime Pinball with rumble pack: Complete and finished
Moon: Complete on loan to Nick
N+: Complete
Nanostray 2: Complete
Retro Game Challenge: Complete
Ridge Racer DS: Complete
Scurge Hive: Complete and finished
Sonic Rush: Complete and finished
Super Mario 64 DS: Complete
Tetris DS: Complete and finished
Trace Memory: Complete and finished
True Swing Golf: Complete and finished
The World Ends With You: Complete


Playstation

Alone In The Dark The New Nightmare: Complete
Alundra 2: Complete
Broken Sword II: The Smoking Mirror: Complete
Dance Dance Revolution: Complete and finished
Dance Dance Revolution Disney Mix: Complete and finished
Dance Dance Revolution Konamix: Complete and finished
Inuyasha: Complete
The Legend Of Dragoon: Complete and finished
Marvel VS. Capcom: Complete and finished
Myst: Complete
Oddworld: Abe's Exodus: Complete and finished
Riven The Sequal To Myst: No Manual
Spyro The Dragon: Complete and finished
Tall: Infinity: Complete
Wipeout: 3: Complete and finished
Worms Armageddon: Complete and finished


Playstation 2

Amplitude: Complete and finished
Beatmania: Complete
Blood Will Tell: Complete
Bombastic: Complete
DDRMAX Dance Dance Revolution: Complete and finished
Dance Dance Revolution Supernova: Complete
Echo Night Beyond: Complete
Flipnic: Complete
Frequency: Complete and finished
Future Tactics The Uprising: Complete and finished
God Of War: Complete and finished
Guitar Hero: Complete and finished
Guitar Hero Encore Rocks The 80's: Complete and finished
Half-Life: Complete on loan to Chris
Ico: Complete
Katamari Damacy: Complete
Lumines: Complete
Odin Sphere: Complete on loan to Chris
Ribbit King: Complete
Shadow Of The Colossus: Complete and finished
Shadow Of Destiny: Complete


X-Box

Advent Rising: Complete and finished
Oddworld Stranger's Wrath: Complete
Phantom Dust: Complete and finished


X-Box 360

Army Of Two: Complete and finished
Bioshock: Complete and finished on loan to Tom
Burnout Revenge: Complete
Dark Sector: Complete
Dead Space: Complete
Guitar Hero II: Complete and finished
Guitar Hero III Legends Of Rock: Complete
Guitar hero Aerosmith: Complete and finished
Guitar Hero World Tour: Complete
NBA Street Homecourt: Complete
The Orange Box: Complete
Ridge Racer 6: Complete
Rock Band: Complete
Rock Band AC/DC Live Track Pack Fan Pack: Complete and finished
Sega Superstars Tennis/X-Box Live Arcade Compilation: Complete
Sonic's Ultimate Genesis Collection: Complete


X-Box Live Arcade

A Kingdom For Keflings: Finished
Alien Hominid:
Braid: Finished
Castle Crashers: Finished
Catan:
Dishwasher Dead Samurai:
Magic The Gathering: Duels Of The Planeswalkers:*
Marble Blast Ultra:
Rez: Finished
The Maw: Finished


Guitar Hero III Legends Of Rock DLC

The Devil Went Down To Georgia: Charlie Daniels Band
I Am Murloc: L7oetc
Halo Theme MJOLNIR Mix: O'Donnell/Salvatori/Va
Slash Guitar Battle: Slash
We Three Kings: Steve Ouimette
Tom Morello Guitar Battle: Tom Morello
Top Gun Anthem: Unknown


Guitar Hero World Tour DLC

Anything: An Endless Sporadic
Born To Run: Bruce Springsteen
My Lucky Day: Bruce Springsteen
Sacrifice: The Expendables
Drive: Incubus
Your Face: Pepper
Jimi: Slightly Stoopid
The Touch: Stan Bush
Electro Rock: Sworn
Guitar Duel With Ted Nugent: Ted Nugent
Guitar Duel With Zack Wylde: Zack Wylde

Music Studio Content

Tetris OZMA TRIB: AKLLIES 08
Chemical Plant: Bambisaurus Rex
A Day In The Life: Erimgard
Castlevania Theme: HoboBobulus
Dr Mario Fever: I am Big M
Cell Theme: IIZIEIRIOII
Brinstar X: Keyser SOse
Kraid: kingsizewipes
Amazing: Neversoft
Bee: Neversoft
Bouree: Neversoft
FurElise: Neversoft
FutureFreak: Neversoft
Greensleeves: Neversoft
ILikeDirt: Neversoft
JamAndToast: Neversoft
LaNoche: Neversoft
LaserBop: Neversoft
MapleLeaf: Neversoft
Porto: Neversoft
RajaFunshine: Neversoft
RockHop: Neversoft
Rondo: Neversoft
StarSpangled: Neversoft
YandZ: Neversoft
Big Blue: Nysyare
F Zero X Medley: Nysyare
Mute City: Pimpmobile01
Chrono Trigger: Soup Not See
Kraid's Hideout: TheKnowingDirge
Brinstar: XxLambinatorxX



Rock Band DLC

More Than A Feeling: Boston
Peace Of Mind: Boston
My Hero: Foo Fighters
Times Like These: Foo Fighters
Sprode: Freezepop
Skullcrusher Mountain: Jonathan Coultan
Still Alive: Jonathan Coultan
Closer: Lacuna Coil
Swamped: Lacuna Coil
Simple Man: Lynyrd Skynyrd
Headphones On: Miranda Cosgrove
Wonderwall: Oasis
The Kids Aren't Alright: The Offspring
Black: Pearl Jam
Snow ((Hey Oh)): Red Hot Chili Peppers
Under The Bridge: Red Hot Chili Peppers
Limelight (Original Version): Rush
Charlene (I'm Right Behind You): Stephen And The Colberts
Promised Land: Vesuvius


Nintendo

Bionic Commando: Cartridge Only
Battletoads: Cartridge Only and finished
Castlevania: Cartridge Only
Cyber Stadium Series Base Wars: Cartridge Only and finished
Dragon Warrior: Cartridge Only
Ice Hockey: Cartridge Only and finished
Kid Icarus: Cartridge Only
Little Nemo The Dream Master: Cartridge Only and finished
Marble Madness: Cartridge Only and finished
Mega Man: Cartridge Only
Mega Man 2: Cartridge Only
Mega Man 3: Cartridge Only
Mega Man 4: Cartridge Only
Mega Man 6: No Box
Metroid (Yellow Label): Cartridge Only and finished
Metroid (Silver Label): Cartridge Only and finished
Ninja Gaiden: Cartridge Only
Star Voyager: Complete
Super Mario Bros./Duck Hunt: Cartridge Only and finished
Super Mario Bros. 3: No Box and finished
Star Tropics: No Box
Teenage Mutant Ninja Turtles II The Arcade Game: Cartridge Only and finished
Teenage Mutant Ninja Turtles III The Manhattan Project: Cartridge Only and finished
Tetris: No Manual and finished
Zelda II The Adventure Of Link: No Manual and finished


Super Nintendo

Battletoads/Double Dragon: Cartridge Only
Bust-A-Move: Cartridge Only
Castlevania IV: Cartridge Only
Clayfighter: Cartridge Only
Darius Twin: Cartridge Only
Final Fantasy Mystic Quest: Cartridge Only
F-Zero: Cartridge Only and finished
Game Genie: No Box
The Legend Of Zelda A Link To The Past: Complete
Pilotwings: Cartridge Only
Ranma 1/2 Hard Battle: Cartridge Only
Star Fox: Cartridge Only
Street Fighter 2: Cartridge Only and finished
Super Game Boy: Complete
Super Mario All Stars: Complete
Super Metroid: Complete and finished
Tetris 2: Cartridge Only
Yoshi's Island: Cartridge Only


Nintendo 64

F-Zero X: Complete and finished
Kirby 64 The Crystal Shards: Cartridge Only
The Legend Of Zelda Ocarina Of Time Collectors Edition: Complete
The Legend Of Zelda Majora's Mask Collectors Edition: Complete
Super Mario 64: Cartridge Only
Super Smash Bros.: Cartridge Only and finished


Sega Genesis

Castlevania Bloodlines: No Box
Eartworm Jim: Complete
Genesis 6-Pak: No Box
Game Genie: No Box
Sonic The Hedgehog 2: Complete and finished
Star Trek: The Next Generation: Cartridge Only
Vectorman: Complete and finished
Vectorman 2: Cartridge Only

I plan on updating this list as it changes one way or the other.
* Denotes latest additions
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Welcome to Fanboy Weekly: Once More With Feeling Edition. For those that haven't checked it out yet I have been writing a new weekly feature for Game Observer. I thought I would repost the older issues so that those that haven't scoped it out yet can enjoy them and that hopefully you will all like it enough to head over to Game Observer to check the newer and current issues of Fanboy Weekly.



Welcome back once again to Fanboy Weekly. This week Iíd like to discuss something that all who partake in the joys of digital distribution have undoubtedly run into at least once: bad buys (thatís bad BUYS, not bad GUYS, as my editor had a hard time with). It happens (the bad BUYS). Something looked better then it really was; you had a bad case of retro goggles, or whatever the case may beÖ it happened. But what If this didnít have to be the case, given that Nintendo so far refuses to provide demos for their digital content? So how can they take the sting out of a bad buy? Let me tell you.

I hate to say it, but they would have to take the GameStop trade-in model, though with a few adjustments of course. See, thereís something to be said about a game not costing you a dime as far as shelf space goes. My thought would be to offer half the trade-in points of the initial value so long as you are willing to relinquish your gameís digital rights. What this does is it makes you feel far less burned when you end up buying a piece of crap game. That in turn will make a customer far more likely to come back and use this service again.

What this also does is no matter what Nintendo will still get paid. In fact they will even still get the full price of their game out the purchase. I say this because the only thing you would get back is points onto your account. The genius here is that even the money that they give you back will still end up in their pockets and you can knock a few bucks off the price of whatever game you do end up settling on.

The end result is that you end up with a game that youíre happy with when itís all said and done and Nintendo ends up banking on everything you do in the process. The beauty of this is that unlike brick and mortar stores the vendor will never run into overstock issues; ideally the trade-in values would only decrease if the sale price decreases.

So there you have it. The digital distribution solution to bad buys. And this one didnít even cost you a dime.

The Fanboy has spoken.








Welcome to Fanboy Weekly: Once More With Feeling Edition. For those that haven't checked it out yet I have been writing a new weekly feature for Game Observer. I thought I would repost the older issues so that those that haven't scoped it out yet can enjoy them and that hopefully you will all like it enough to head over to Game Observer to check the newer and current issues of Fanboy Weekly.



Welcome back once again to Fanboy Weekly. Settle in and get comfy, because this week weíre in it for the long haul as weíll be talking a bit of history and some hopes for the future when it comes to online and MMOís in particular. Itís something that both of Nintendoís competitors have jumped into at one point or another. The 360 has been there for a few years already with Final Fantasy XI and Sony has done the same with Final Fantasy XI on the PS2 as well as Monster Hunter and even Home could be considered an MMO to some extent on the PS3.

Laggy online history

But what of Nintendo history in this realm? While there isnít a deep history here, there is a history short as it may be. To my recollection this online history did start with the NES though it had nothing to do with games nor did it ever come to the U.S., but there was a modem for the NES that was actually used for checking and trading stocks. So there you have it. Nintendoís online history started with the stock market.

Now letís fast forward and get a little more relevant. Letís take a look at the Game Cube. For those of us that were curious and flipped their Game Cubeís over you will have noticed that there are a couple of removable covers. One of those was for an expansion port which would eventually be used for the Gameboy Player, which is worth its weight in gold, especially since the DSi doesnít have a Gameboy slot anymore. Then there were those other couple of ports. There was the dial-up modem port and then there was the broadband adapter port. Seeing that got my hopes up on the prospect of online play. However that never quite came to fruition. There was of course Mario Kart Double Dash that for the tech savvy you could jimmy rig online play and then there was Phantasy Star Online.

Phantasy Star Online is a very dangerous subject matter for me. Iíve lost well in excess of 1500 hours to this game. I still occasionally lose a day or two of my life to it from time to time. And on a related note, those that want to lose a day or two at a time in the same manor with me I do still play it online so get in touch with me at giver@gameobserver.com because I love having people to play online with. Back to the topic at hand however, the Phantasy Star Online games for the Game Cube were the only games that ever utilized an actual online service on the console and let you actually freely converse and play with others on the ďCubeĒ. In an entire life cycle we got two online games for the system and only one of them was really worthwhile. Thatís a little disheartening.

Then along comes the DS, and with it the promise of online gaming on the go. It took a bit for Nintendo to get things going but they did finally get the ball rolling with Mario Kart DS, and to Mario Kartís credit made it very easy to find a game online to play in. What it also did was make playing online with your friends a pain in the ass. Funnily enough, Tony Hawkís American Skateland came out the same day and had a much better online setup. Later on news of Metroid Prime Hunters came up saying that it was even going to have voice chat and I rejoiced at the thought that Nintendo was finally wising up. Sadly, so far that and the Pokemon games for the DS seem to be the pinnacle of online play on the platform.

Plenty of good models for Nintendo out there

Now onto the Wii. Unfortunately things seemed to have regressed when it comes to Nintendoís approach to online when you get to the Wii. The most advanced online offering for the Wii is actually Animal Crossing Wild World, as itís the only game for the system that allows voice chat between players. A few things that give me hope are developers like High Voltage Software who are currently working on The Conduit, which by the way if itís not on your radar it freaking should be. HVS gives me hope because they seem to be attempting to push all aspects of the system, including the fact that they even had a system link mode up and running when they were working on the multiplayer, though Nintendo actually made them drop it. However they will offer voice chat and with any luck it will be with anyone that youíre playing with and not just people on your friends list.

Now that we have that bit of history out of the way, letís get back to talking about MMOs. As I said before, itís been touched on by a Nintendo system with Phantasy Star Online and hopefully that kind of online setup will be included in the upcoming Phantasy Star Zero for the DS. What saddens me is that we havenít seen any attempts at a full blown MMO for either the DS or the Wii. Whatís worse is that there a couple of prime candidates that seem like they would fit quite well on a Nintendo system. Maple Story in particular comes to mind. Worse still is that itís been proven very workable on the DS since there is a single player version of the game overseas. All that itís missing to be in business is an online structure.

However I would much rather see a game like Maple Story on my TV on Wii. Iíve played quite a bit of Maple Story on my PC and I can tell you that what you need to run the game itself isnít that big since most of the assets are stored online on the servers and you are essentially just running a piece of software that lets you access those servers. With that fact in mind, I wouldnít mind paying five or ten bucks to download the game to my Wii, even though itís free on the PC, and be able to boot it up and play on a server or set of servers that are just people playing Maple Story on the Wii. And I can tell you full well that the Wii can handle playing a game like Maple Story considering itís a pretty simple-looking, sprite-based MMO.

Whatís more is that I wouldnít even be heartbroken about a lack of voice chat considering that the Wii has a USB port that I can plug in a keyboard to. Iíve often thought to myself while playing it on my pc that I would much rather play the majority of the game with a controller like the classic joystick or even something as simple as the Wiimote turned sideways and to be able to use the pointer functionality of the Wiimote in place of a mouse. What really makes me think that a game like Maple Story is well suited to the Wii more than anything, is the tone of the game. Maple Story is a very family friendly styled game and its success has seemingly recently spawned countless other free online MMOs that use this very child friendly approach. Frankly I think Nintendo is missing a huge opportunity by not picking up on games like this and putting them onto their systems. Who knows, maybe one day yet Nintendo will wise up and even put out their very own MMO, and no, Animal Crossing doesnít count.

The Fanboy has spoken.








Welcome to Fanboy Weekly: Once More With Feeling Edition. For those that haven't checked it out yet I have been writing a new weekly feature for Game Observer. I thought I would repost the older issues so that those that haven't scoped it out yet can enjoy them and that hopefully you will all like it enough to head over to Game Observer to check the newer and current issues of Fanboy Weekly.



Welcome back once again to Fanboy Weekly. This week I want to take a look at the introduction of arcade games to the Virtual console. With the induction of arcade games to the virtual console Nintendo has jumped into the brave new world of digital distribution. The question is what are its limitations and where will this take us?

Letís start with the obvious. This gives us a unique chance to look back at the begins of a video games giant. To get the arcade originals instead of some of the terrible home console ports would be absolutely fantastic. There is of course the flip side of that argument that says there are also some home console games that were terrible in the arcades. Given the current track record of the virtual console we are bound to get some of each.

The first and most likely problem that weíre going to come upon is the likelihood of duplicate games. Letís face it, we already have way too many duplicate games on Virtual Console already. Donít believe me? Go look up how many different versions of R-Type of Ghosts and Goblins you can download. The other issue is what games do you allow never ending credits on and what games do you allow only three credits, or even only a single credit? Thatís a major issue when you are emulating arcade games. Another is pricing. The problem here is that flat pricing can either kill Nintendoís retro digital distribution or make it. That means their safe bet is to get away from flat pricing. The issue with it, though, is a lack of systems that can be used as bench marks for pricing.

Arcade game werenít restricted to what you had at home. Makers could define what could or could not be done. Arcade developers could create hardware that was custom made to their needs. That meant that arcade games could grow and evolve a lot faster than their console brethren, which is why a lot of console versions of arcade games were terrible compared to the arcade originals.

The upshot to finally having arcade games on Virtual Console though is the monster selection of games that were in fact arcade only. There are a lot of hidden gems that never made it out of the arcade for one reason or another and to finally have these games at home is fantastic. Now with all these new titles to choose from it would be great if we could go back to more then one Virtual Console game a week and we would be all set.

The Fanboy has spoken.








Welcome to Fanboy Weekly: Once More With Feeling Edition. For those that haven't checked it out yet I have been writing a new weekly feature for Game Observer. I thought I would repost the older issues so that those that haven't scoped it out yet can enjoy them and that hopefully you will all like it enough to head over to Game Observer to check the newer and current issues of Fanboy Weekly.



Welcome back to Fanboy Weekly. This week weíll be delving into a question that seems to pop up every other month or so and always just after E3: does Nintendo even care about its hardcore fans anymore? If you were to ask this six to seven months after the launch of the Wii I would have said likely not. Though the farther and farther we get into the lifespan of the Wii Iím more and more inclined to say that they do still care very much. The only difference is that they have picked up on something we havenít even thought about. Theyíve simply changed their marketing and advertising strategies to accommodate us and weíve all been too thick to see it.

Madness, you say? Not so, I must reply. I say this because if there is news that matters to us, weíll sniff it out one way or the other. It simply looks to me like Nintendo has picked up on that and realized they donít have to pump insane amounts of money into advertising for a game that were going to find out about and buy anyways. So it only makes sense that they would take the money that theyíre saving and use it to draw in a crowd that wonít actively seek out new games but will buy them if marketed to correctly. But I digress, we are not forgotten.

As I said a moment ago, if you had asked me six or seven months after launch I would have said yes, we have been forgotten. Looking at the library at that point in time, there just wasnít that much for us diehard fans. There were some promising games on the horizon however. But as time went on some of those games were either cancelled, like Project H.A.M.M.E.R., while others simply faded further and further into obscurity, such as Sadness. Those that survived and hit shelves began to form a rather respectable library. We eventually ended up with an assortment of core titles like Okami, SSX Blur, Zack and Wiki, Metroid Prime 3, Geometry Wars Galaxies, Super Mario Galaxy, No More Heroes, Madworld and more.

In short, we were not at all forgotten. We were simply trusted to learn about these games on our own, and when we stopped getting an IV drip of information about the games we were interested in and stopped having loads of advertising thrown in our faces we assumed we had been abandoned, and instead of picking up the slack ourselves we just started to moan about it and cry that we had been forgotten. We chose not to look at the fact that Nintendo continues to work on at least one if not two new Zelda titles at present. We have chosen to forget that there is a new Mario game in the works. We ignore the fact that Retro Studios is less than likely to be sitting around on their hands instead of working on a new title. And let us not forget that Nintendo only chose not to show Kid Icarus at E3 last year because they said they were not yet satisfied with it.

We have not been forgotten. Instead we have been trusted to fend for ourselves and we opted not to. We opted to whine and complain. The fact that Nintendo chose to change the way they handle marketing and the distribution of information without really telling anyone was not the best idea. The fact that they trusted us to sniff out hardcore games, and we didnít, doesnít exactly say great things on our behalf either. Now armed with this knowledge, we must be vigilant, do our part and be proactive while Nintendo helps those that arenít as savvy as we are. Nintendo is doing their part; we must do ours.

The Fanboy has spoken.








Welcome back once again to My week in gaming. It's been a short week as I'm still readjusting to having to get my ass up at 5 in the morning to be to work during the summer. Let's get to it.



First up is Guitar Hero II. It's been an ideal choice this week as I can play it in small, easily digestible chunks and still feel like I'm making progress. And over the last week I polished off the end of the main game and will likely knock off the rest of the bonus tracks this week. All in all, still a good time.



Next up on the chopping block is Clubhouse games. Again, this week has called for small chunks of gaming. There is something simultaneously relaxing and infuriating about playing solitaire. But if nothing else, it's a great way to pass the time on the can.



Last but not least stumbled across a copy of The Legend Of Zelda: Four Swords Adventure for dirt cheap and recalled that I never did finish it and thought I'd grab it up and add it to my pile of shame. I did pop it in though for a bit and played through the first section or two and am falling back in love again very quickly.
Photo Photo Photo








Welcome to Fanboy Weekly: Once More With Feeling Edition. For those that haven't checked it out yet I have been writing a new weekly feature for Game Observer. I thought I would repost the older issues so that those that haven't scoped it out yet can enjoy them and that hopefully you will all like it enough to head over to Game Observer to check the newer and current issues of Fanboy Weekly.



Welcome back to Fanboy Weekly. This week I would like to stop and say thank you to my favorite company, Nintendo. Thank you for what, you might ask. Pricing. In a generation of gaming that has seen a marked rise in cost, and therefore prices, Nintendo has managed to stay reasonable and I feel I should stop and thank them for the courtesy, and so should you.

Letís start with the obvious: retail games. In a market where sixty bucks a pop is the norm Nintendo has kept their games to a max of fifty smackers. Now every once in a while I wouldnít mind paying an extra ten dollars for a special edition, but that occasion hasnít come up yet. It means a lot to me when a company respects the restrictions of my wallet. It also impresses me that Nintendo has even managed to encourage the release of retail games at budget prices as well. Seeing new games hitting shelves for forty or even thirty dollars thrills me to death.

Whatís become a little less obvious is the fact that Nintendo also respects our digital dollar as well. Look at the Virtual Console; while I still think that five dollars is a little too much for NES games, on the whole there is still a lot of value to be had. I even think that there are enough fantastic deals and finds on the Virtual console that Iím willing to pay what they ask. That is both the downside and the upshot to a flat pricing system.

More importantly though, Nintendo doesnít seem to overly-abuse their right to set prices on WiiWare like Microsoft has been doing in the last year or so. In fact I watched it happen on the 360 with great sadness. Whatís worse is that I can pinpoint what made Microsoft think it was ok to start hiking prices on XBLA. It was Castle Crashers and Braid that did 360 owners in. Microsoft was just getting to the point where they thought, ďLetís see how far we can push our luck with pricing,Ē and it sadly coincided with those two releases. Castle Crashers and Braid were actually worth the extra cash, which resulted in being misread by Microsoft as willingness to suck it up for any and every game, so they made ten bucks a pop the standard.

Back to my point though, it thrills me to see major releases coming out on WiiWare and not using the ten dollar mark as a base line and keep getting more expensive from there. To see ďmust haveĒ WiiWare releases like Bit.Trip Beat and the Art Style games popping out at only six dollars a piece is the best incentive anyone could give me to buy a download-only game. I have an easier time justifying paying the cash for these then I do ten-to-fifteen dollar games on XBLA, whether or not they are worth the money or not.

In conclusion, my wallet would like to take a minute to say ďthank youĒ to Nintendo for showing it some respect, and would like to encourage all of your wallets to crawl out of your back pockets and say ďthank youĒ to Nintendo as well. Until next week.

The Fanboy has spoken.