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A couple of years ago, somebody must have tripped over the lever that operates the floodgates because the requests for ports have been pouring in, pouring in, pouring in. Port begging, of course, is the practice of suggesting, subtly or otherwise, that a particular game be ported to or should have been developed for another platform or platforms. It has always been around, yet I don't recall it being so prevalent just five years ago when everyone worshipping at the PlayStation 2 altar. In any case, I'm tired of it, you're tired of it, we're all tired of it. Port begging needs to stop. Now. Here's how it goes. There's a hotly anticipated game coming out for the 360 and PS3. Wii-only fans jump into the thread or comments and wonder why they are being left out. There is some ruckus over how the Wii Remote could be implemented or how the "hardcore" Wii owners are being starved. The others respond that the Wii group should stop being so cheap and simply buy another machine since they clearly aren't having their needs met. Besides, if all they can do is piss and moan whenever AAA titles pass them over, why did they even get a Wii? The next day, something interesting is announced for the Wii. No minigames, no cute animals, no crappy plastic dildo add-on... say, this might not be a total train wreck! Now the tables have flipped; all the HD console owners who were ripping on Wii owners are feeling quite covetous as the Wii owners tell the first group to dust off the console on which they spent good money. What about seamless online capabilities and classic controls? What about the game's "full potential"? Do you honestly think the game can match the concept art with the Wii's specs? Maybe you are a level-headed multi-console owner who loves all his machines equally... and yet... and yet you too feel obligated to chime in and offer your support to the beggars. You cut right through the dripping fanboyism and seething anger and excavate the sensible arguments in favor of a port. Though you possess all the machines, you want to have the best possible experience. The only way that can happen, as you've so judiciously demonstrated, is if the game were on one of the competing consoles. Hey, check this out! A is coming to X! Oh, I don't like X, but I love Y! No, here you can have a unique experience, but there you can have more responsive controls, and ew, I don't like waggle, and there's no audience for that there, and think about the costs to the developer, but who cares about the developer, and games should be progressing, and the game really won't be any different, and you guys already have such-and-such, but that was a spin-off, and... what were we talking about again? What began as musings over development tidbits on an exciting new game or extended coverage on a title already released has devolved once again into a debate over individual hardware features and capabilities. One of my favorite sites is the gaming forum NeoGAF. I may not be a member but am familiar with their rules and policies. One rule in particular states that port begging will result in an instant account ban. It's not enforced religiously, but the mods will step in and start swinging the hammer once a thread has passed a certain threshold. Once they drop the final warning, get in gear. It doesn't matter if you have noble intentions or if you are a long-standing member of the community. If you suggest that a game should see some type of release on different hardware, you are gone. That's how the Dragon Quest IX, Monster Hunter 3, and Epic Mickey threads were handled. Am I suggesting that we start banning people on Destructoid? No, that's not my place. However, NeoGAF has a point. Everyone is entitled to their own opinion, but how annoying is it to have to read the same tired arguments over and over again in every thread and article? Where does the debate lead? All port begging serves to do is to derail the conversation, turning it into another theater of the console war. A few words are all it takes when it comes to such a hot-button issue. Besides, it is what it is. Decisions were made and games go where they go. Deal with it. If a port happens then a port happens. Whatever. Don't you have anything else to play? If you feel so strongly and want to make your voice heard, just keep it to yourself. No sense making waves when it isn't necessary. Now, there is one specific case of port begging unique to Wii that carries its own problems apart from the general ones. I'm talking about Wii-to-XBLA/PSN ports. When did this begin? There have only been a handful of formerly Wii-exclusive games that made the jump to the HD platforms (Rayman Raving Rabbids, No More Heroes, and possibly others), but as far as I know, there has not been a single instance of a full retail Wii title appearing down the line as a digital download. Where's the precedence? What really infuriates me is the kind of games that fall under this umbrella -- A Boy and His Blob, Muramasa, MadWorld, and most recently NBA Jam. In other words, 2D side-scrollers and arcade-style software. Even though they are Nintendo properties, games like New Super Mario Bros. and Wario Land: Shake It! have had their worthiness as full retail releases questioned. That's the bit that gets me. These games aren't worthy of the disc treatment? Look, I know that gamers expect retail software to meet certain benchmarks, but when they ask for such games to hit the digital channel it undervalues those games' quality. Is it that you are unwilling to pay $40 or $50 for them? Why? Are they so lacking in content that they don't deserve to occupy shelf space? Most of today's games lack replayability and have extremely short playtimes. With their stacks of unopened games and massive backlog, even the heaviest of gamers are guilty of investing a couple of hours at most into a title before tossing it aside. Why then is it that the games with older sensibilities get the short end of the stick? They get as much mileage as the big boys, sometimes more. I know the argument for this one. They may be good and all, but the look and play-style is not what the market at large demands. They'll get much better exposure in an environment that is more receptive to their ilk. This is basically saying that simpler experiences are only viable if companies essentially give them away. The games I specifically mentioned are very polished and robust, so the thought that they should be $10 seems disrespectful to the teams that worked so hard on them. I know that there are similar games already on XBLA and PSN, but that shouldn't discredit what these guys are trying to do. I dunno, that's probably a personal thing. Doesn't have much to do with port begging all that much. I think I just derailed myself. So yeah, port begging. Stop, please.
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I do agree that port begging is quite annoying... it rarely works that a game is released on an additional platform just because people beg for it. I would love to play Mass Effect, but if I want it bad enough I guess I'll just have to find the money to upgrade my PC or buy a 360!
... on the begging for digital content though... I'm not sure of the Wii situation but personally I like digital downloads simply because of the convenience. If the game is of a reasonable size to download, I generally prefer the digital option (not to mention that there are gamers who don't even have access to a store that sells games. I bought my sister in law in Newfoundland a PS3 for Christmas and she entirely relies on digital content... the nearest store that sells games is a 6 hour drive away). It's nothing to do with price... just convenience. I also do like the option of older games being ported... again, it's just a convenience issue, but some of those games are really hard to find and some were on obsolete consoles that are also hard to find.
Nice blog! (and I'll definitely try not to port-beg!)
Anyway, yeah, port begging rarely makes for fun discussion. All it ever inspires in me are thoughts like "well, if you want the game so much, why not get the console it's on now? All three current-gen consoles are pretty cheap nowadays..."
They weren't banned for wanting ports on their machine. They were banned for furthering the off-track discussion after the mods reminded them that port begging was and remains a dead-end street in more ways than one.
It only does that when it meets a certain threshold between breaking even and profiting. And if you don't hit that break even point, you're kinda screwed.
For example, the hardcore Nintendo fan always talked a good game about M-Rated titles and how they'd support them, but the numbers never seem to reflect that. Say hello to GTA: Chinatown Wars and MadWorld.
Same thing for any Japanese RPG the 360 sees. Infinite Undiscovery, Eternal Sonata, etc. When these games don't move, that is going to affect how a studio does things the next time around with that platform. If 360's audience proclaims interest in JRPGs and the sales don't add up as well as they do on PS3, PSP or DS - why bother?
And there's the matter of risk. Wii and DS are platforms that invite risk, as Holmes has pointed out before. The lower development cost allows for riskier ideas. PS3 and 360 games can't claim that for the most part, at least on a retail level. Sony has had some nice ideas for PSN digital distribution, but even things like PixelJunk Monsters Deluxe on PSP is not doing that well, probably due to a lack of promotion.
But something like No More Heroes, Muramasa or Shiren the Wanderer can take its chances and walk away relatively unscathed. Those games can come along and take a risk. Could they do that if they had a much larger budget and HD graphics on another platform?
If so, please list these "risky" low-budget games you've been playing on PS3 and 350. I'm anxious to hear about them, but I'm not convinced they exist in physical retail form.
There's always a reason for single-console design. Thanks for addressing this, good post.
I know what you're thinking; why would somebody who's spent so much cash on so many different things agree that port begging is bad, and it should stop? Because the reality is that those big titles that are releasing on one system or another, and prompt a consumer to purchase a console, provide an opening into an entire market of console-specific games, and further allow the consumer the ability to decide what platform to purchase multiplatform games on. If not for Metal Gear Solid 4, I'd have never had the chance to play inFAMOUS and love it, or Valkyria Chronicles. If not for Splinter Cell: Chaos Theory (which I bought an Xbox for), I never would have enjoyed BiA:RtH30 the way I did, or countless other games.
In the end, in a strange way, platform specific games actually help to build very diverse portfolios for both companies and consumers.
If so, please list these "risky" low-budget games you've been playing on PS3 and 350. I'm anxious to hear about them, but I'm not convinced they exist in physical retail form.
Are we... are we talking about the same thing? I'm confused.
Would NMH be better on those platforms? Not really, it would just be in HD and have a larger budget pushed on it. More people might get to enjoy it, but is that going to mean it breaks even or profits? That's questionable. I don't think putting something at a higher resolution means realized potential, I think a model that allows risk does that.
How could they not though? So much of this actually makes you think.
I can somewhat understand what megaStryke means here. Basically port-begging is a term for a type of flame bait videogame discussion. The conversations he's talking about always degenerate into console wars threads, and since nobody ever talks about the conversation intelligently the moderators decided to cease.
At least that's my understanding. Based on megaStryke's description the moderators will not jump in if an actual intelligent conversation is being held.
How could they not though? So much of this actually makes you think.
/runs away
I was going to write some long comment earlier(Somone made a list of "good games" on the wii, then had half of those listed as "gonna get ported" or something of the like), but decided not to. But this is basically what I was going to say. Exclusives sell consoles. Don't say wii has no games then go on to say that all the good games need to be ported. Just man the fuck up and buy the wii if you wanna play these games. If all the games for the 360 were on the ps3 and the ps3 had some good exclusives nobody would buy the 360. The wii has quite a few good exclusives and if you want them then you have to nut up and buy the thing.
Also, 360/ps3 to wii ports don't make much sense becouse the wii is dwarfed by the processing power of both the 360 and PS3.
Low blow!
I don't know what happened, we were shelling out a lot more back in the day, 70-80$ for a cartridge that had a little game on it. Now the people are questioning the worthiness of retail price? NSMBW was questioned? Who do I have to hit?
All of the ports flaws can be attributed to the fact that a bunch of outsiders were hired to tamper with it without really knowing enough about it. Capcom wasn't willing to do a fullscale version of the game on the Wii. If they were, they would have kept Clover and asked them to do it themselves.s
Okami on the Wii was an afterthought, right down to the laughable cover scandal where the graphic designer stole graphics from IGN.com and left the watermark.
Derp.