Quantcast
Destructoid - Tony Ponce's Community Blog




About Me
EMAIL
tony@destructoid.com
megastryke@gmail.com



Many video games build upon the concepts and mechanics of their forerunners. Off-Brand Games examines those that draw just a little too much... inspiration.

00 Introduction
01 Power Blazer
02 Commando: Steel Disaster
03 Snood
04 Midnight Resistance
05 8 Eyes
06 Onimusha Blade Warriors
07 The Krion Conquest
08 Scurge: Hive
09 3-D WorldRunner
10 Alundra
11 Chex Quest
12 Giana Sisters DS
13 Run Saber
14 Crusader of Centy
15 DuLuDuBi Star
16 Fighter's History
17 Robopon
18 The Simpsons Road Rage
19 Neutopia
20 Ruff Trigger: The Vanocore Conspiracy
21 Soul of Darkness *Official Review*
22 High Seas Havoc
23 Tube Slider
24 Tales of Elastic Boy - Mission 1 *Official Review*

MONTHLY MUSINGS

A Time to Build: Fangames
A Time to Destroy: The games that destroy us
Playing With Others: Let's play a game, dad!
Playing With Yourself: Travel, Game Boy, and you
Expanded Universes: Learning Japanese culture with Mega Man
Those About to Die: Mega Man and the burden of fratricide
Other Worlds Than These: Inconstancy in the Mario universe
Regarding E3: Reactionary motion
Untapped Potential: A true family computer
I Suck at Games: The blame game
The Forgotten: Battletoads on the go and in the arcades
Nothing Is Sacred: Kill the controller
Love/Hate: The NES was great... no, it wasn't!
The Future: Death

SPECIAL SAUCE

Too much vision: Stop concerning yourself with game potential
'Immersion' is a nonsense buzzword
Style Savvy: The review no one needs for the game no one wants
Why Mega Man 6 is the best of the Mega Mans
Wii Fit and Heavy Rain are not that different
Gamer Profile
3DS friend code:
Steam:
Battle:
PSN:
Mii:
Gamertag:
Following (14)
Ashley Davis
Bob Muir
BulletMagnet
Darren Nakamura
DtoidOrlando
GamingGoddess
Jonathan Holmes
Josh Tolentino
NukaCola
Qalamari
Tascar
Tubatic
VGMari
Y0j1mb0
24 and a game I made
Tony Ponce | 10:13 AM on 06.04.2009 10 comments




So... yeah, there you go.

Since today is such a special day, I thought I'd flip things around and give you a gift! A little unorthodox but who's going to complain, right?

My last semester of college was in the fall of oh-six. One of my classes was C++ game engine development and our final project was to produce a functioning game. Any guesses where this is going? I thought it would be fun to throw together an homage to Double Dragon, so I hunkered down and churned out...

Street Brawl Evolution!!!



Aside from the music, everything in this game is from scratch. Well, with the exception of the hands and feet of my street brawlers because I fail at human anatomy. I cribbed those pieces from Dragon Ball Z: Legendary Super Warriors for the Game Boy Color. It's a simple one-level demo that places you in the role of Jade, a streetwise SNK reject who "doesn't play well with others." What story? You've got this:



Straight-up 8-bitty! Jade has a few techniques at her disposable to dispatch those pesky grunts, like the flying kick or the combo punch! Nothing fancy. If you've played Double Dragon or River City Ransom it's kinda sorta exactly like that.



You gotta make sure to beat down those guys as soon as they appear, otherwise more will crawl out from the woodwork to gang rape you.



At the end, you must square off against her evil doppelgänger (every hero needs a doppelgänger) Pandora! Lazy palette swap. It was a bear to create a sprite sheet for only two characters and I was not about to blow time on a third. No biggie.

So how can you experience Street Brawl Evolution? Right over here, all neatly gift-wrapped! A few words of warning, though. For our final presentation we had to demo the games on a computer hooked up to a projection screen. It was a controlled environment. Let me stress that. It was a controlled environment. I knew how screwy my game was! There's poor hit detection, jump height is not constant, and there is this crazy glitch that crashes the game when you lose a life, but not all the time! I was biting my lip the whole time praying that the thing didn't burn on me while I was at the podium. To play it safe, don't delete any of the source files that I've included in the game folder.

Oh, and I programmed the AI the night before it was due. Yeeeeah, kinda crucial code that shouldn't have been put off. As a result, the boss marches back and forth in hilarious fashion and it is possible to get stuck between multiple foes with no means of escape, watching as your lives deplete every so slowly. Other than that, it's all peaches.

Since I graduated, I had always fancied going back to the project and stretching it into a full-blown game, if not in C++ then in something like Game Maker. Never did. You can take a look at my code if you get off on that. In any case, enjoy!



Attached photos:

Photo Photo Photo Photo Photo

Is this post awesome? Vote it up!

0



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

9 comments | showing # 1 to 9
prev next

Char Aznable's Avatar - Comment posted on 06/04/2009 10:53
Char Aznable
Hey man, happy birthday. Hearing that a game is like Double Dragon and River City Ransom is music to my ears, so I'll check this out when I get home from work.
Monodi's Avatar - Comment posted on 06/04/2009 11:06
Monodi
Lookin' sexy. There need to be more games like this.
Bulkmailer's Avatar - Comment posted on 06/04/2009 11:07
Bulkmailer
I'm with Char.
Justice's Avatar - Comment posted on 06/04/2009 11:32
Justice
Happy Birthday and nice work!
Primo's Avatar - Comment posted on 06/04/2009 12:07
Primo
happy birthday dude! 24 eh? That's when I started to fall apart. :P
Jonathan Holmes's Avatar - Comment posted on 06/04/2009 12:41
Jonathan Holmes
Holy shit, great sprite work.

MOAR PLEASE
Dead Movie Star's Avatar - Comment posted on 06/04/2009 16:21
Dead Movie Star
I agree with Mr. Holmes.
Chris Carter's Avatar - Comment posted on 06/04/2009 17:24
Chris Carter
Happy Birthday!
Tony Ponce's Avatar - Comment posted on 06/04/2009 21:50
Tony Ponce
Thanks everyone, and I'll see what I can do about more bitty peoples!
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!