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Best Achievement ever?? :P Whats yours?
media haze | 11:53 AM on 04.22.2008 4 comments




Achievements maybe Microsoft best drug. A sweet little pill of highly compressed gamer greatness that chimes with a sweet sweet seductive song. Most of us at some point have become 'Achievement Whores' characterized by

a) Social/Physical Seclusion.
b) Subjecting oneself to the prolonged exposure to the worst of gaming experiences solely for achievements.

In extreme cases, turned into complete 'Wankers' by

c) The artificial inflation of their 'ego'/gamer score through hacking and cheating.

Either way, love it or...not. Some games have great achievements that can are ironic, confusing and sometimes funny.

My personal favorite is from Dark Sector - whose achievement for decapitating two NPCs with one power throw is a 'Double Cappe Latte'. This one made me have a little laugh at seeing a couple heads pop off and the achievement 'pop up'.

Now I could not find a video of this achievement but below Dark Sector's 'Hero's are Unleashed' launch video that is in my opinion one of the best trailers I have seen....ever.




So - what about you? What is your favorite achievements? Which ones are the most original? Which ones are the hardest? Which ones did you really hate?



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4 comments | showing # 1 to 4

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SLiFE's Destructoid Blog
Zombie Genocide from Dead Rising. Pain in the ass to get, but sweet concept and sweeter reward.
media haze's Destructoid Blog
What was the concept :P
Danmartigan's Destructoid Blog
I'm going to refrain from simply replying with "your mom" and say it was the Mile High Club in COD4.
atheistium's Destructoid Blog
Haha when I beat Mile High Club vet on COD4 then that will be my ultimate achievement. So far my best achievement is having all the advanced portal maps done and delicious cake achievements :D


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 about me

I am currently a procrastinating Master in Computer Science student. My research focus is on AI for games but am interested in all aspect of game development and design. I competed in an international game design competition "Dare To Be Digital". More info about the game(Flux) we developed can be found at www.log2n.ca

I want games to be the next artform and feel that finally we are starting to get things right in game design(intuitive interfaces, awesome music and good plot lines). We still needs lots of work in areas like intuitive interfaces, camera AI, and challenging players in the right ways... and getting rid of pointless walking in games. WALKING IS NEVER EVER FUN for a player! I also strongly believe that we need to back off on graphics and more processing time on smarter AI NPCs. Players cannot get emotionally involved with Zombies.

Generally known to rant and love a good logical argument.

Favorite saying "The truth is... there is no truth"

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