So, I finished Quantum of Solace (PS3) last night. I was surprised that it got as many mixed reviews as it did. I really thought it was a decent game. It had some issues, but it wasn't anything to stay away from. I don't feel bad that I paid $20 for it. I do feel bad that I bought Fracture, though. I posted a blog on CheapAssGamer.com a few days ago talking about how horrible I thought it was, and someone asked me to give it another shot. So after I beat 007 last night, I popped in Fracture and gave it one last chance.
Quantum of Solace was frustrating sometimes; the enemies seemed to have the best aim in the world. Also, it was find of jumpy as far as the story goes. If you have not seen the movies (Casino Royale and Quantum of Solace), don't start playing QoS until you do. It can get confusing unless you have seen the movies and can fill in the blanks for yourself.
One more gripe and then I'll move to the good. The cover system is odd. You have to really master it in order to enjoy it. I didn't start liking it until the last level, really.
Anyways, the good. Great weapon selection, hit detection is AMAZING (better than COD: W@W), the AI give you a challenge, the action is quick and intense, large weapon variety, weapons just feel good (the snotguns feels extremely good), and all in all, this game is an excellent shooter. The multiplayer is not COD: Modern Warfare or Rainbow Six: Vegas 2 quality by any means, but it is really good and can give you lots of fun. The only thing I would really change is that the map system isn't very good. I would personally liked to have seen maybe a radar to show enemies, because ot be honest, it was kind of annoying to have to pull up your cell phone everytime you needed radar in the middle of a firefight, only to have a pesky enemy that you couldn't see because there was no radar shoot you and make your map close out. Will I ever pick up the game past the multiplayer? Probably. It is worth a $20 purchase. The story mode is short (only took me a little under 6 hours), but again, it is a great game for shooting guys, blowing things up, and letting you turn your brain off for a while. Not the next best FPS, but it is worth about $20.
On to Fracture. I posted a few days ago on CheapAssGamer.com talking about how I could not get through the second level because it sucked so bad. I decided to revisit my enemy last night. I am about 3 hours in, which is 2 more than when I posted. I have reconciled some of my complaints, but I also have more.
Only a few of the weapons really feel right. The rocket launcher doesn't make me feel like I'm firing a rocket launcher. The story is a little better than before, I'll give it that. The terrain tool is still useless to me, though. The combat still is flawed to me, too. If I shoot a guy and use 14 bullets, and he is still shooting me, something is wrong. However, there is a rail type gun that is cool that does have some "oomph" to it. Headshots work sometimes. Final gripe: the AI still sucks to me. They have no tactical aspect. They just run out and start shooting (which, by the way, hurts majorly because their bullets seem to do lots of damage to you, and since there is no cover system at all b/c the terrain system fails to work as cover, you just have to take it and die). There is also a huge problem with random enemies just popping up when they feel like it.
All in all, I still hate it. But I will try my hardest to beat it without breaking my PS3 in frustration first. read