I'm going to try to be as unspoilery as much as I can, but sadly in order to explain my frustrations with the game I have to reveal a pretty big secret. If you haven't played the game yet this could spoil the Homocide missions for you. If you have played the homocide missions then you probably know what I'm about to talk about.
I am currently on the fourth (3rd?) homicide mission "The White Shoe Slaying". I know who murdered the victim, more to the point I know who murdered the victim before she became a victim.
The game will have you believe that each case in homicide is solved and then the player can progress onto the next "episode". The problem is the game keeps subtly (and not so subtly) hinting that all is not as it seems in LA. With your chump of a partner telling you to take everything at face value, the player is given a few too many reasons to doubt the final conviction.
One of the first hints of who the killer is was after your partner mentions that a lot of the women have gone missing after partaking in a particular activity, and almost moments later a man who facilitates these activities is mentioned for a second time (see, trying to keep it spoiler free). There is no reason for any character to be mentioned over 2 "episodes" and to my memory this is the only time a non-police character has been mentioned in more than one story.
I question every single conviction because of the nature of me capturing the suspect. So far I haven't put any one away based on evidence I have collected. My last murder was "solved" when a guy who was selling booze illegally ran away after I found both his alcohol and the murder weapon (not to mention jewellery from the vic) in the back of his store. You might say he ran because he was guilty. Sure, he was guilty of selling the hooch, not of murder. Did he really expect to get away with killing a woman and leaving the evidence scattered around.
The point I am aiming for is that I know the killer, but rather than be rewarded for my brilliant detective skills (outside of bragging to the other half that I solved it first) I am punished. Knowing the man I am questioning is not guilty really affects my line of questioning. I have less reason to doubt people because I know they didn't murder anyone, although invariably they have done something else they are feeling guilty about (hence the need to cover up/run)
I hope this doesn't continue on to the next desk because it turns what was advertised as a detective thriller into a wild goose chase.
Did anyone else encounter this problem?
I had the same reaction while playing GTA4, in the missions where you pick one man over the other, to kill.
I didn't want to kill either. What I do? Rage quit.
Actually no, I just decided the game isn't for me.
When we selected Eli, the scroungy man, we got our 5 star and the superior commended us to the highest degree. Doesn't that seem ridiculous?
The whole plot of LA Noire is how the police force is so dedicated to giving the public peace. They honestly don't give two shits if they're convicting the correct person or whether the evidence is faked, so long as people are happy and the police force looks good.
Even so, the cases do wrap up a bit quicker than I'd like, but everything is very engaging. Just wait until the final case in Homicide. It plays out like the past few season finales of Psyche and it's fantastic.