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About Me
OK, my name is matt.

I live in the UK (england to be precise)

Most modern games I play are usually shooters or action games

I love arcade games, but hardly get the chance to play them (currently holding the top spot on Time Crisis 4 at bournemouth pier)

Not really much to me, I like classic games and xbla stuff aswell

can't think of anything else
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Gamertag: afr0clam
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PSP Games should have an FAQ
mattmagoo | 2:52 PM on 01.19.2010 9 comments


A while back I took a 6 hour train journey and I thought I'd take a few games with me to play on my PSP anticipating that I would be able to charge my PSP on the train so play for almost the whole 6 hours.

Well, I took 3 games on that journey and if it wasn't for one of them I would have been throwing my PSP at the nearest screaming 4 year old (there were enough of them, and they were begging for it)

First up was GOW: Chains of Olympus



I'd heard great stuff about this game and so I picked it up on the cheap. Around 1 hour in, after all of the enforced cutscenes (WTF this is a portable game not a bloody cinematic experience) and the mindless bashing of buttons I got stuck. Not stuck because I'm bad at the game, stuck because I couldn't figure out what the hell I was supposed to be doing. This has happened to me with the previous GoW games (maybe it's just me) and I usually look up an FAQ or google because there is some uber cryptic clue I wasn't paying attention to 20 minutes ago.

My biggest issue with this game are that its rules are not consistent, in some levels I can jump of ledges and smash through walls or barriers (not Zelda style off colour stuff, just stuff that I'm supposed to know breaks) but then in the next room, when face with a puzzle I assume I can use my previously acquired vocation of wall smashing to break through this rather measly 3 foot barrier, but no, its a puzzle involving that statue over there which I've already tried pushing.

Sadly I was on a train and the intermittent internet access on my phone wasn't doing anything to help. I turned the game off and I can tell you even now I've found the solution I will never turn that game on again, because I just can't be arsed to have that happen again.

Second up: Daxter



OK Ready at Dawn, round 2 you bastards. I start the game, watch the cutscenes (seriously?!) I play a level and there's another cutscene, during this cutscene I can only assume I was told something to do because I wasn't paying attention (this is a portable game after all), and now I'm lost. What the hell am I supposed to be doing now, I wander round for a bit, get fed up and quit.

I didn't decide to play my PSP on the train so I could watch cutscenes and get stuck, I WANT TO PLAY

Last and by no means least: Megaman Powered Up.



OK so I'm around 2 hour in and I'm not holding out much hope, I pop in megaman and I emerge 5 hours later wondering where the hell the time went. This is what I wanted, this is possibly the best megaman game I've played so far, maybe it was just because I was forced to play it, but when I died I didn't want to quit because it was my fault I died. Nothing in this game was unfair, and if I did get stuck I can just play as another character, play some challenges, or just try a different boss.

In my mind Daxter is a platform game, so why not just make it a platform game with a Marion style world interface, I wanna play this level, guess what I just select it, no wandering to place A with item B.

God of War boils down to waves of enemies and boss battles and perhaps a few puzzles, but since I'm playing this on a portable console most likely away from home, why not tell me what I need to do if I'm standing in the same room for longer that 10 minutes. I don't care how ingenious the puzzle is, if I dont get it no amount of running about the room hitting walls is going to help.



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7 comments | showing # 1 to 7
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Gobun's Avatar - Comment posted on 01/19/2010 17:05
Gobun
I'm not trying to troll or anything, but maybe you should just play a little longer and trying thinking before getting mad and going to gamefaqs.

I don't think I ever encountered a problem with the puzzles in GoW: Chains of a Olympus. I'm curious to find out what you were stuck on.

Another thing I don't get is what is your animosity towards cut scenes in portable games? Just because its on a handheld system doesn't mean it has to dumb itself down a be purely action. How else is a game supposed to draw its story? Especially if its a prequel(or in Daxter's case sequel) for a beloved game series that's on a console.
lem's Avatar - Comment posted on 01/19/2010 17:27
lem
I'm with Gobun here, maybe choose better games to take on those specific trips that suit themselves to intermittent play. Or as you said you hadn't tried God of war before, next time you'll know, that's still no reason to take it out on the game.

When i had to visit family I unexpectedly lost loads of time in 30 second hero because depending on the mode you're constantly going "I'll do one more and then play another game"
mattmagoo's Avatar - Comment posted on 01/19/2010 18:08
mattmagoo
It's not so much that I disagree with the with cutscenes in portable games, I just think it would be wise to let me skip them.

To me a portable game should be instantaneous access to a game, if I have the time I would watch them, but sometimes I just want to play for 10 or 20 mins and it really puts me off.

The point I got stuck on the bit where there is a balcony round the outside of the scene which you can run around and a spiral staircase which leads down to a big statue of what I think is the god of love.

I just think the developers don't always think about when someone is going to play these games, and how they can't just be like other games, perhaps it is personal to me, but it hacks me off and now I mostly just use my PSP for reading comics now
lem's Avatar - Comment posted on 01/19/2010 18:32
lem
Allot of games force cutscenes and only let you skip on 2nd playthroughs, but i feel all handhelds should have a quicksave function. Now i can see how that may take away urgency sometimes, but there's nothing worse than finishing a trip or battery is about to die and you know there's no save point. PSP isn't so bad as you can change to standby, but what if you've had enough and want to change games like you did.
Gobun's Avatar - Comment posted on 01/19/2010 18:45
Gobun
I don't remember what that part of the game.

As far as instantaneous access to the game and just wanting to play, you were on a 6 hour train ride. You definitely had time to spare for a 5, maybe 10 minute cut scene. If its instant action you're looking for, find a game with it. You can't expect every game to just be some kind of instant fun gratification machine.

Concerning developers making games, its a very large possibility that they see portables as actual consoles more than just a means of distracting yourself in a boring situation. Which means they put effort into things just beyond gameplay, things like story, graphics, and sound. Why would you want to skip out on someone's hard work.

I think you need to ask yourself what games you actually like and dislike. Maybe you'd enjoy fighting games or shmups. Those or mostly only action oriented.
randombullseye's Avatar - Comment posted on 01/19/2010 20:10
randombullseye
Pro Tip: Mega Man X has a remake on PSP as well. It's called Mega Man Maverick Hunter X.
The Silent Protagonist's Avatar - Comment posted on 01/20/2010 13:38
The Silent Protagonist
@Gobun - Only the less intelligent deveilers approach PSP and DS as a console. Most people, even Rockstar eventually, came to terms with the idea of making the experience more portable.

That said there really isn't a problem with any of the games you listed in this regard. I remember God of War having a fair share of save and checkpoints. Mega Mab Powered up is very clearly a remake of the original Mega Man game, so its flow of play shouldn't really be the surprising. Also, I don't think a Daxter game would bear many problems.

I don't feel that action games are PSP's strength, but rather, puzzle games, RPGs and more digetible games. There's also the downloadable games, both PSP and PSOne classics.

Then again if I was travelling my DS probably would have gotten more time, there's still a better section over there.
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