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Why do games need to be fun?
marktime | 3:01 AM on 02.08.2010 25 comments


The argument that games need to be fun, or need to constantly force events and action (violence/dialogue/narrative) on players seriously kneecaps what games can do. If you have a requirement that games need to have specific goals, or need to be fun, you are limiting the ability to approach ideas and themes in ways that are interesting. Let's use a game about ennui, for example. To cover the subject of ennui, it doesn't make much sense to approach it with fun and constant excitement. An interesting take on the theme would be to create the game to not only show the theme through art design and character interaction, but to actually make the player feel it through gameplay.

What I'm saying is that there are certain themes and ideas that don't lend themselves to conventional approaches. Some things need a loose narrative, or no substantial narrative at all. Some need to be vague or else they would be doing a disservice to the material. In a game about alienation, it would be more poignant to use a loose narrative and be vague about characters and details, because it would make the player feel alienated. Using a conventional narrative style and being too direct would tell the player they feel alienated. There is a motto in filmmaking, "show don't tell." It needs to be adopted to game design (though slightly altered, with interaction placed together "show").



Fortunately we are in the midst of what could be considered the first true creative movement in gaming. In the last few years, with all the various development programs available to everyone/anyone, we have seen a major increase in expressive and personal games (Jason Rohmer's Passage for example). This isn't to say that there weren't expressive and personal games released before the early to mid-00s, but rarely were there games designed with expression taking priority over accessibility or marketability.



This approach to game design will initially frustrate people, like it did with me, but with an open mind and the abandonment of what you think games should be, you might learn to love it as many already have. This apprehension about change is normal for artistic mediums, they all go through it, and soon people will realize that it isn't threatening them or the style of game they love, it is adding a new option for curious gamers. For someone like me, who has grown increasingly bored with the typically derivative sequels and new IPs churned out every year, this movement is a breath of fresh air and a reason to stick with gaming.

Saying games need to be fun, is just like saying film/literature/theater/etc. needs to be fun; it's silly and shows you to be narrow-minded. I'm not saying you all of a sudden need to respect a game because it seems arty, but instead of dismissing it because it isn't fun or you didn't understand what it means, approach it with a different mindset. Perhaps it will open itself up to you, and you'll find something to appreciate.

Just remember to keep an open mind.



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24 comments | showing # 1 to 24
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Xzyliac's Avatar - Comment posted on 02/08/2010 06:06
Xzyliac
Games don't need to be fun. You can't use something subjective to create a factual definition. If every game that wasn't fun wasn't a game what the hell would we do? I mean who's to say what is and isn't a game when all of a sudden you tell people they have a choice. When people start claiming a game has to be fun in order for it to be a game I begin to clamor for the ol' "Games are/aren't art" blogs. This new thing about games and whether they have to be fun or not is just so overcomplicated it's ridiculous.

And another fine reason for why I will forever curse the day the Atari marketing department came up with "video game."
lazyhoboguy's Avatar - Comment posted on 02/08/2010 07:12
lazyhoboguy
I think you should have chosen a different word besides "fun". Games do need to be fun, meaning they keep your interest, are entertaining, etc.

You said "or need to constantly force events and action (violence/dialogue/narrative) on players seriously kneecaps what games can do. If you have a requirement that games need to have specific goals, or need to be fun, you are limiting the ability to approach ideas and themes in ways that are interesting. Let's use a game about ennui, for example. To cover the subject of ennui, it doesn't make much sense to approach it with fun and constant excitement. An interesting take on the theme would be to create the game to not only show the theme through art design and character interaction, but to actually make the player feel it through gameplay."

Well, those could both be fun. All being fun means is that it is entertaining or interesing. Fun Doesn't mean action/lots of events. Artsy games can still be fun. Perhaps I am just the one that is confused, but the word fun doesn't mean what your are claiming it means. I think you just should have said that you believe games don't need tons of constant action or something.
Occams electric toothbrush's Avatar - Comment posted on 02/08/2010 09:17
Occams electric toothbrush
Fun is as fun does.
Jim Sterling's Avatar - Comment posted on 02/08/2010 09:41
Jim Sterling
As I explained in my article, when you demand that a player takes an interactive, rather than a passive, role in your work, then you the player needs something for their effort. They need to be motivated in order to continue. If you're going to act like The Path and bore me, essentially punishing me for involving myself in the world you've created, you have failed. I have no reason to play your game.

And that's an important thing to note as well. If you call your game a game, then you need to behave like a game. If you are only interested in art, go to an interactive art exhibit. Don't waste a gamer's time with your idea of what art is. Your place is the gallery, not my Steam account.

You want to talk about challenging art, and new movements, and creativity. As I argued, it's not creative to make a game like The Path. Nothing about that game is creative. It acts just like all the other pretentious art games. Making a game that is both artistic AND fun -- that is a challenge. That is new. That is creative.
randombullseye's Avatar - Comment posted on 02/08/2010 09:55
randombullseye
I've not had fun with video games since 1992.
Beyamor's Avatar - Comment posted on 02/08/2010 10:04
Beyamor
I've got to agree with Sterling - and not just because he's the perfect life form. Maybe a game doesn't have to be 'fun' to be a game, but if anyone's going to be interested, it has to be engaging. I could make a game of nothing but the player in a white-walled room and tell you it's about abandonment or something, but I doubt you'd want to play it. In much the same way, art galleries don't line their floors with hot coals so patrons don't have to fight to enjoy the message.

I'm going to go ahead and recommend Aisle, as I tend to. It was one the most emotionally provocative games I've played, but beyond narrative it sidesteps 'action' and remains, I feel, an engaging game.
Perry Simm's Avatar - Comment posted on 02/08/2010 10:19
Perry Simm
Different people find different things "fun" and "engaging", so Jim's "I think The Path is boring so it doesn't belong on Steam" attitude is kind of questionable to say the least.
Xzyliac's Avatar - Comment posted on 02/08/2010 10:47
Xzyliac
You're introducing a subjective element again Jim.
EdgyDude's Avatar - Comment posted on 02/08/2010 11:00
EdgyDude
"Why do games need to be fun?"

Because is they aren't then this happens. [/sarcasm]

Now i'm not saying all should be fun, but they damn well need to be at least entertaining
Aurain's Avatar - Comment posted on 02/08/2010 11:21
Aurain
Games need to be fun. Or they don't interest, hence don't get played.

What's fun for you might not be fun to me however.
All games are designed to be fun, but not for every-one.

I have fun with RPG's, But I don't have fun with MW2 online. It's not fun to me so I don't play it.
It's fun to my brother, he plays it all the time. It need's to be fun. But Fun is too subjective to define.
silvain's Avatar - Comment posted on 02/08/2010 11:28
silvain
I'm going to make the bold assertion that no game is fun for the entire time you play it. People get frustrated. People get bored. If you are honest with yourself, you'll probably notice this. So this weird crusade that "All Games Must Be Fun Over Everything Else" is pretty much a red herring because no game achieves this.
Django Reinhardt's Avatar - Comment posted on 02/08/2010 11:30
Django Reinhardt
I'm going to suggest a minimum character requirement for comments.
Xak's Avatar - Comment posted on 02/08/2010 11:57
Xak
you should have picked another word, because the word fun implies that you are going to get some kind of enjoyment out of it(that's what it means to me anyway). I think your saying every game doesn't need to be gears of war, and if so then I couldn't agree more. But you need to remember that games are not movies. Whenever someone thinks a story line is good they say "wow its like a movie" as if that is some kind of goal to strive for. Games are their own medium for the developer to tell a story and until they realize that we are going to keep getting games that are not "fun".
The Silent Protagonist's Avatar - Comment posted on 02/08/2010 12:17
The Silent Protagonist
There are two extremes - being too vague and being too specific - and then there's the middle ground.

Make the game too vague and we're off in Indie Gaming Land, get to specific and the player feels like they're on-rails. If you start from the middle, you and veer slightly to the vague or the more specific and not completely lose the players interest, though obviously someone bred on a heavily melodramatic JRPG narrative is going to have problems the second something like FFXII starts being more aloof and evasive. Or they'll have problems when Shadow of the Colossus comes along and has more of a minimalist presentation and wants you to interpret what's going on.

The only reason Nintendo keeps the Metroid series around is its acclaim, its fan-following and sales tend to be smaller than that of other Nintendo properties, but its because the other games do so well that they can keep putting out Metroid games. And this is the same case for Sony and Team Ico.

I don't know if I could call Metroid or Ico "fun" in a mainstream way, they clearly have a quality that entertains me, but that's because its holding my hand less than, say, Metal Gear Solid games would.
Blasto's Avatar - Comment posted on 02/08/2010 12:31
Blasto
Sheesh, I just want games to be enjoyable, how 'bout that? Can we all agree on THAT?
stuartmrdowning's Avatar - Comment posted on 02/08/2010 14:59
stuartmrdowning
Burch pretty much summed up this blog post last year: here

I tried to say it better, but couldn't.
Jumbo's Avatar - Comment posted on 02/08/2010 15:42
Jumbo
@Jim Sterling

Why can't you have boring pretentious art games in your Steam account? Seems a lot more efficient way to distribute them then sticking them in an art gallery. Nobody forced you to buy/play it.

Also, I'm a little disturbed by the idea that "No Fun = Art Game" or "Art Game = No Fun". Art games can be fun or funless. Funlessness can be a good or bad quality in art depending on your personal aesthetic framework. If you make the decision that pleasure is a requirement from art, then so be it. That is a valid view point (see also: Koons, Jeff). It is also a valid view point that obsession with pleasure is juvenile and bourgeois. This is what happens when you enter the world of Art. You get into all these fun little debates and join various factions and promote what you like and denounce what you don't like. But I think it's silly to focus on the Art/Not-Art dichotomy when what you really should be talking about is the Good Art/Bad Art dichotomy. It focuses the critical mind. You really have to figure out what you like, why you like it and why it's culturally Good Thing.
marktime's Avatar - Comment posted on 02/08/2010 15:48
marktime
@xzyliac

Definitely, the term "video game" worked when the medium was in its infancy, but it has evolved, the term doesn't provide larger thinking.

@lazyhoboguy

You are doing exactly what I'm saying is wrong. You have this idea that games need to be entertaining, they don't. My other big hobby is film, and many of my favorite films can really test your patience if you are looking for entertainment. If you are looking for something more you will be engaged on a different, and I think more meaningful, level.\

@Jim Sterling

The motivation comes from will to analyze and learn. If you go into a game like The Path or The Void with a mentality like yours there is no way you can appreciate it. For example, The Void never bored me, the game is always desperate and is always confusing. You are new to this place, you don't know its rules or what it is, all you have to guide you are others with their own questionable ideals and motivations.

Games like The Path are only a "video game" because that is a marketing blanket. Without that applied term it would never see the light of day. Its an outdated term.

Its not creative to you because you have this set idea about what pretentious art games are. You go in with the wrong mentality and refuse to let yourself come away with anything. Your mindset hampers creativity.

@Aurain

This isn't about the subjective idea of fun, this is about constant action (not necessarily violent) and direction. This is about the conventional approach making it difficult to explore ideas.
socialnorms's Avatar - Comment posted on 02/09/2010 12:02
socialnorms
Games without fun are like corporate interactive training. That shit can die.
Ubersuntzu's Avatar - Comment posted on 02/09/2010 13:04
Ubersuntzu
I mostly agree with Jim, except I don't think fun is the right word. Video game can be artistic (and I prefer it when they are), but it also needs to be engaging. The player needs to be involved. Beyond that, I don't think it necessarily has to be fun. Silent Hill 2 isn't what I would call "fun", but it also clearly has the player involvement necessary to make me keep pushing my character along.
Ubersuntzu's Avatar - Comment posted on 02/09/2010 13:05
Ubersuntzu
*video GAMES can be artistic
akathatoneguy's Avatar - Comment posted on 02/09/2010 14:10
akathatoneguy
Well, I think that "fun" can mean different things to different people. I can play some kind of dry-ass simulation style game and pore over stats and other nerdy crap and be having a good time. Is it fun in the way that a roller coaster ride at a theme park is fun? Of course not. But, I'm still enjoying myself.

I would say that if a game provides you with an interesting experience, even if it isn't "fun" in a classic way, you're still enjoying yourself if it captures your interest. In other words, I think this is all semantics. Your idea of fun may vary, but games do need to be enjoyable. I don't see how anyone can argue that.

Anyway, to sum it all up: there are many ways to have fun. Not all of them include "holy shit" moments and wearing a big, cheesy grin.
akathatoneguy's Avatar - Comment posted on 02/09/2010 14:17
akathatoneguy
OK, now I read some of the comments more thoroughly and I see that you aren't meaning to discuss the subjective nature of "fun". However, if you don't want the comments to turn into that exact discussion, why title the article the way that you did?

If your actual focus here is, as you say, that the conventional approaches to making games are making growth in new directions difficult, well...that's not such an interesting discussion, in my opinion. Plenty of games have explored ideas that had little to do with conventional game design...pretty much as long as there have been video games, honestly. I mean, exactly what qualifies a game to meet your idea of an unconventional approach? Does it have to be not only "fun" in a traditional sense, but not even interesting?

Also, I disagree that games do not need to be entertaining. Those that loved Passage did not find the game to be boring, for instance. No matter how intellectually or emotionally fulfilling an experience is, it needs to hold the player's attention. This is also true with movies, books, and every other form of art. Some people will never find certain games to be entertaining and thus, will miss out on what the rest of us feel is a great experience. Similarly, some people will never be satisfied with "blockbuster" games and will find the endless shooting of random thugs to be dull, as well. I don't see why that's a big deal.
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