This is basically my answer to Revs latest Rant:
He is absolutely right: There will always be Action-fun-shoot-you-inthefacemotherfucker-games, because they are fun and profitable, just like cheap crime-novels or action-movies are. So Fun IS going to be a part of gaming, no matter what kind of serious games are going to exist.
And I think we WILL see more creative games in the future. Games that really use the possibilities of an interactive medium, of an environment, that is capable of reacting to your actions and so on.
But I think this will simply take some time. Why?
Because it's mostly a question of the accessability of the development-tools. Today, it's still (as far as I know) really hard to design a game, especially if you want to reach a level of production values, that can appeal to a broader audience. So I think the next step really has to come from the people who develop the tools of development and make them more accessible. If that happens, we will have a massive explosion of creativity in gaming. I mean, just look at the modding-community and the shitload of really good shit coming out of it.
What we need, is a really accessible development-surrounding and a really well supported open source library for textures, 3D-models, AI-Scripts and so on. Think about it, if all the big-shots would add their code like 2 or 3 years after they put out a new game and in return were allowed to use the library for commercial titles too, everybody could profit from it, because you wouldn't have to program the AK-47, or a car, or a tree from scratch. Of course (as with open source music-libraries) a lot of shit, would be made, but I think this kind of open libraries, with the possibility for commercial use, could be really good for gaming. (after all some of the pharma big-shots are using this model in genetic research, because they know they can make more money like this.)
Any thoughts? Does this actually already exist and Mario actually is a douche?
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Nice points, I never thought of it like that, it's not a lack of creativity in game designers, it's just that potential game designers with great ideas just lack the skill to create something truly great. If game development tools were a lot simpler to use, I'm sure we would see a lot more stuff coming out of left field.
Sorry for just regurgitating all the points you came up with in your post, I just don't really have anything to contribute.