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Open Source and the future of games? (!) ?
mario actually | 6:04 AM on 07.31.2009 2 comments


This is basically my answer to Revs latest Rant:

He is absolutely right: There will always be Action-fun-shoot-you-inthefacemotherfucker-games, because they are fun and profitable, just like cheap crime-novels or action-movies are. So Fun IS going to be a part of gaming, no matter what kind of serious games are going to exist.

And I think we WILL see more creative games in the future. Games that really use the possibilities of an interactive medium, of an environment, that is capable of reacting to your actions and so on.

But I think this will simply take some time. Why?

Because it's mostly a question of the accessability of the development-tools. Today, it's still (as far as I know) really hard to design a game, especially if you want to reach a level of production values, that can appeal to a broader audience. So I think the next step really has to come from the people who develop the tools of development and make them more accessible. If that happens, we will have a massive explosion of creativity in gaming. I mean, just look at the modding-community and the shitload of really good shit coming out of it.

What we need, is a really accessible development-surrounding and a really well supported open source library for textures, 3D-models, AI-Scripts and so on. Think about it, if all the big-shots would add their code like 2 or 3 years after they put out a new game and in return were allowed to use the library for commercial titles too, everybody could profit from it, because you wouldn't have to program the AK-47, or a car, or a tree from scratch. Of course (as with open source music-libraries) a lot of shit, would be made, but I think this kind of open libraries, with the possibility for commercial use, could be really good for gaming. (after all some of the pharma big-shots are using this model in genetic research, because they know they can make more money like this.)

Any thoughts? Does this actually already exist and Mario actually is a douche?

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Untapped Potential: Chaos Theory
mario actually | 6:42 PM on 06.18.2009 1 comments


Disclaimer: I'm not a native speaker, so there may be some (or more) mistakes. Sorry for that.

What do I mean by "chaos theory"? And how do I think it is related to games?

Very simple answer, but as I think, probably one of the biggest wastes in the potential of video games:
I would really love to see games, that use the power of the machines we're sitting on these days. Not only in graphics, physics, sound and so on, but in the field of simulating.

In a lot of scientific fields today, they use agent-based programs, to see how certain populations behave, whether it's people reacting to economic change, or ecosystems reacting to any kind of envorimental change. The reason is that this is the best way we have today, to examine the impact of (small) changes to complex systems.

In my imagination, this could be an incredible opportunity for games. To have enviroments that actually react to the way you behave. Worlds, where your actions would have impact and not in the overly simplyfied way, that provides you with moral dilemmas, where you can be good or bad, but in a realistic way. With realistic I mean, that your actions do NOT only have the consequences you think, but - like the old butterfly and tornado metaphor - have impacts that you can not foresee.

Allright, so far so abstract.

So what kind of Game could this be? Well, I'm really not very big on technological or programming knowledge, but I think, that this kind of operation is still very demanding on processing capacity, so it probably would be asking to much, to have it implemented on a GTA-scale world.

I think it would be really cool, to have a world that behaves like that combined with limited savegames, which you could use like portaly between two worlds, that develop in different directions, depending on your actions and the actions that are provoced by those actions, but you only could have like one or two of those.

And now someone would have to come up with an actual scenario apart from that mechanic, so it could actually be a game...


The idea felt good in the beginning... kinda got stuck.

Fuck it. I post it anyway, because I still think the basic ideas are cool. Maybe somebody agrees.

hm.

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 about me

Hi,

mario - 25 - from Germany.

student at the university of marburg

married

played a lot of games, not so much lately.

Tends to interpret every single issue in the direction of it's social implications, which can be (I guess) fucking annoying. So if you're annoyed, tell me or ignore me. If you think it's interesting though, let's talk.

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