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About Me


Front Paged:
E for Effort: Mass Effect 1+2
E3 2010 Recap
Changes: Fatherhood
Technical Difficulties: What A Difference Time Makes
A True Opponent Stands Before Me
P2 Press Start: Chip n' Dale Rescue Rangers
10 Games Captain America Would Play
Looking Out for the Little Guy

Front Paged on Flixist:
The Dichotomy of a Dark Knight
Not Understanding Your Audience
A True Classic: Superman Returns



Articles I wrote that I liked:
That One Mook: Gafgarion
My first playthrough of Resident Evil 2
Love/Hate: Operation Darkness
EVO 2010
Recettear Preview
Teh Bias: Nippon Ichi Software, Dood!
More Than Just Noise: Haunted by Final Fantasy
2010: Year in review and some other musings
Obligatory Destructoid Community Rocks Post
Groundhog Day: Stuck in a Book
A story from the Wasteland
PowerUp 2011
E3 2011: MS, Sony, Ninty, and AWARDS
Freedom: Jetpacks
Handhelds: East vs West
Labor Day: Player 2
Online Passes: Nickles and Dimes
2011: Year in Review and Top 10 XBL Indies



Comics in Games: Games in Comics
Comics in Games: The Original Batman
Comics in Games: Fantastic Four
Comics in Games: Fantastic Four Deleted Scenes
Comics in Games: Superman
Comics in Games: The Best of Marvel 1994

Comics in Crossover Games
- Spider-man and Captain America in Dr. Doom's Revenge!
- Spider-man the Video Game
- Spider-man and the X-men in Arcade's Revenge
- Marvel Super Heroes: War of the Gems
- Iron Man and X-O Manowar in Heavy Metal
- Marvel Brothel
- Mortal Kombat vs DC Universe
- Batman: The Brave and the Bold

Indie Reviews:
Give me an indie game, and I will review it in absolute fairness.

Review: Sequence
Review: Figment
Review: PerlMania


I was on a podcast! Listen to me!
NJ EP 01: Neo Geo Pocket Color
NJ EP 04: Mega Man Legends


Episode 92: E3 09
Episode 73: Intro
Episode 71: Intro
Episode 70: Intro
Episode 68: Sonic the Hedgehog
Episode 67: Intro
Episode 66: Intro
Episode 65: Reader Questions
Episode 64: Intro
Episode 63: Neo Geo
Episode 62: Intro
Episode 61: Beat 'em Ups
Episode 60: Rhythm Games
Episode 36: Couples
Episode 34: TurboGrafx 16
Episode 32: SHMUPS
Episode 27: SNES



I was Interviewed: Read about it

My Greatest Failure

I have a Theme Song: Listen!

Last Game I Finished: Imaginary Range

"We constantly have to revisit 'Why would Donkey Kong do this?' or 'Why would this environment be like this?' And then we start thinking: 'We're making a game about a gorilla wearing a tie.'"
-Michael Kelbaugh of Retro Studios on Donkey Kong Country Returns



"I have to say it's kinda scary how much you know about this game."
-Nicolau Chaud creator of Marvel Brothel
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I cheated
manasteel88 | 12:36 AM on 05.04.2008 5 comments




My wife and I got in to a huge argument over this. She felt betrayed, I was a bit overzealous in defending myself. It wasn't pretty and most of all, it's kind of petty. This was something that I did that I can't take back and it changes the whole relationship.

Worst of all, I'm not sorry I did it.

Image credits go to HayabusaKnight72











http://biffotasty.blogspot.com/
http://www.youtube.com/user/biffotasty?feature=watch
http://megadesk.bandcamp.com/


http://forums.create.msdn.com/forums/t/98996.aspx?PageIndex=1
http://oneksoft.com/games/sales-data-analyzer/

How To Do An Indie Charity Jam:

A few days back I read a forum thread from Dave Voyles from the Indie Games Summer Uprising about creating a game with the expressed intent to convince Microsoft to add achievements to the indies. I know what achievements can do for that marketplace, however I'm not convinced that these games need achievements. There are a lot more things needed before achievements.

This idea did get me thinking about Firebase Industries. In January, they donated all net profits of Orbitron Revolution to the BC Cancer Foundation’s Ride to Conquer Cancer event. I'm really not sure what their sales totals were and if they did indeed meet their goal. What I do know is that they have gone on record to say that "If someone wants to set it up we would be happy doing another weekend charity event with more dev and publicity support. Needs MS dash support (sic)"

I'm not sure if other developers would agree to even be a part of an event like this, however I've seen first hand how generous gamers can be with all of this. Dave had this great quote: "there are 35 million active Xbox LIVE users. Would it be crazy to think that even 1% of those users (350,000 users) would be willing to throw in a buck to get this made? ...it doesn’t hurt to try." So I've been actively thinking it over trying to see how this would work and what factors need to be met for it to succeed.

[Making the Games]

There are actually quite a few ways to set up an event like this. Firebase did the simple way and made it so their one game was donating all proceeds to charity between Day A and Day B. This seems like a simple solution that can be successful two different ways.

First is a group project. A collaboration of developers, artists and musicians get together and create a really big awesome project which funds directly in to the charity event. This is the easiest to create, but it comes with the most restrictions. Hitting the right price would be key as this is our only revenue generator. A major benefit allows for less kinks in getting the payments settled with only one property generating income.

Another option would be to run a system similar to the indie uprising. Obviously Microsoft is not set up for bundle functionality, so this will be organized as an event similar to the Indie Uprising with a main website advertising which games are supporting this event. This way we can get a large sampling of games that represent the marketplace. The largest problem with this system will be collections. Somebody will need to be responsible for collecting the money off these games.

If they are new properties, they could be run under a single company. If it's a bundle of old properties, some management is going to have to be done to ensure all the money gets to where it belongs. This is an extremely important step in validating this charity event. Being able to prove numbers will also be important. I know Onek Soft has a sales data analyzer that can be used for 3rd party verification.

[What to Charge]

You all know this is important on this marketplace. Either way we look at it, these games will have to hit the $1, $5 and the highly unlikely but plausible $10 price range. Posting $3 doesn't cut it as it's not an easy number for consumers to buy in points. Depending on the scenarios outlined, the price will have to match the content available. I know this is for charity, but people still want a deal.

[Why Does This Need Microsoft Support]

This is a MAJOR thing that needs to be gathered for plenty of reasons.

First and foremost is to get that "NET" off of profits. Not sure what every developers cut off the market is, but I'm assuming MS is assuming somewhere around 30% of the money. If Microsoft can be petitioned to alleviate these restrictions to only factor in the processing fees, this would change the perception of the event completely and would raise funds incredibly for the organization.

Second is the ability to advertise this as something Microsoft has sanctioned for these developers. I might know who Adam Spragg Games is, but nobody else is going to trust those fundraisers. People know who Microsoft is. If Microsoft gives the okay, perception can increase and the event will gain a footing to stand on for the group to push on to media and donators.

The biggest thing the event could do is get official advertising from Microsoft. Similar to how Microsoft sponsored the G3 event last year, this brings a host of major networks to push the product on. Even something as small as a dashboard ad could multiply sales exponentially and ties in to raising perception on a central front.

[How To Get Microsoft Support]

First things first is that something has to be established. A website, a company to run the event, and a meeting with the charity organizers to get all the appropriate paper work for your donation must be setup. Make sure you know what is happening with the money from your hands to theirs.

Once you have tax information and all of this set up, you have grounds to contact Microsoft reps and open a line of dialog about this event. This doesn't mean they will support it, but talking to officials from marketing to support side will make this better for everyone.

This will unfortunately be up to the developers as I'm not aware of the hierarchy you all have to deal with. Larry Hyrb and Creators@Microsoft.com seems like a decent place to start.

[What Happens if Microsoft is Unwilling to Support This]

That would suck. It's not the end of the world though. This has to start somewhere and the indie mentality has always been about raising awareness. Whether it's through the quality of the product or the creativity in design, indies have been fighting to put their showcase what they can do. If the event is highly successful, it will showcase to Microsoft that an organized event like this can yield positive returns. It also will put pressure on them to reduce their fees for future events.

Advertising will have to also follow an event similar to the Humble Bundle or Summer Uprising promotions.

I'm not sure if getting advanced codes will work, so I'm just going to assume a code system like Humble Bundle is impossible with Microsoft's restrictions. This means media campaigns and social networking. The community has a lot of different outlets and options available. However, the event will need a set promotional site.



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manasteel88's Avatar - Comment posted on 10/27/2009 11:10
manasteel88
There was a time when we couldn't rely on the internet for the latest codes and strategies for games. It was a primitive time when a book much larger and thinner than a normal novel was dominant. It contained pretty pictures and many writers each telling a story only to those who truly were interested in its content. Information contained inside could never qualify as news, yet it captivated its targeted audience none the less. It was the time of magazines where books titled EGM and Gamepro thrived. This is a tale of an 11 year old magazine and how it defined a boy's perception of survival horror.


11 years and still in one piece

My first real foray into the survival horror genre came almost exclusively because of Tips & Tricks magazine. Specifically the March 1998 issue covering Resident Evil 2. I am particularly enamored with this issue since it contains a walkthrough of my favorite game Final Fantasy Tactics following 9 pages after the RE2 walkthrough. Since I replay that game annually, this book has seen a lot more reading time than any of my 10 years worth of Gamepro mangazine subscriptions ever did.

At this point in my life I was probably the most focused in terms of gaming. I had plenty of free time and a Blockbuster down the street to rent some games. So if there was any point in which a marketing team could brainwash me into buying or renting a game, this would be it. It didn't help that I was always being shipped around between my parents when I was younger and all I really had to do on trips were play games (and that was back when the Gameboy barely had any battery life) and read my magazines. Over the years I read this magazine front to back. I learned from this one magazine all about anime (Pocket Monsters Cartoon Causes Seizures), imports (Xenogears is a Super Import), toys (SD Virtua On toy just looks so amazing) and even Piracy (V.R. Fighter (aka Virtua Figther 2) vs Taken 2 (aka Tekken 2) which came out before any Marvel vs Capcom game). It was a great time to be a kid into video games.


See that Mega Man X balloon on the bottom left, I'll get to that in a minute

Why I went into all that is because this issue was decked out in RE 2 features. It has Leon standing in a pool of blood facing a G-Virus infected on the cover with the tag line "HOPE THIS IS NOT CHRIS' BLOOD!" (which so happens to be my first name, and you can't understand how creepy that is every time you stare at it). It has a contest to win the game, some captivating yet grotesque artwork, a t-shirt and some toys (which I entered and am still waiting on my confirmation that I won). Part 1 of a two part strategy guide by Antole Brown detailing everything from the streets up to the Tyrant. Even the back cover features that creepy zombie/licker ad proclaiming (through a GameFan quote) that Resident Evil 2 is "The gaming event of 1998. Nothing else even comes close." So I'm pretty hyped by this game to say the least. Tie together my love affair with Final Fantasy Tactics (ZOMG you can recruit Cloud into your party! Thanks Tips & Tricks), this Resident Evil 2 marketing push would sit on my lap and scream "Resident Evil 2 has risen" each time I started up my Playstation.


The big prize

I've talked all about this great magazine that I had and how it led me to play Resident Evil 2. In hindsight I really should have had it with me on my first playthrough. Like I said I was shipped around and picking up new magazines was a staple before my trip. Thus I was almost completely unprepared for my first horror title (I still had some knowledge of the game and its mechanics and I couldn't wait to kill that Crocodile). I finally went to my local Blockbuster and rented Resident Evil 2 at the tender age of 12. At this point in time I will say that I think Resident Evil 2 is the greatest survival horror game to date. The only reason I say this is because I've probably played only 2. The other one was Silent Hill a year later. So on a lonely Saturday night at my father's house in a city 5 hours away from my home (and friends) I played Resident Evil 2 at about 8 or so at night . Okay so I don't really know exact times, since it was 11 years ago. All I know is it was dark and I was playing it.

So I'm sitting there without the thing that sold me on the game, watching as a zombie infected tanker truck careens into my squad car separating my partner and I. As soon as the loading screen pushes through I'm faced with a couple of zombies and only a pistol. So I do what comes naturally. Spin around like I'm a tank and start firing at anything that comes close. In retrospect it was a pretty bad idea, but I didn't have my walkthrough to tell me in its first few words "try not to waste ammo at the start."

Once I'm calm enough and pretty low on ammo, I run down a back alley with some more zombies and a gun shop. I have a gun and it needs ammo so this is the safest place I can be. I meet the gun owner and think that its finally time to get some ammo. Once again I am mistaken as he is eaten and I'm left running around grabbing whatever I can to shoot the zombies. Fortunately the gun shop owner had a shotgun which means I have an even better weapon to run around with frantically killing zombies. Or as my strategy guide would say "don't use your new weapons until you're in the R.P.D. building." Leaving the building half dead by now, I run out and see the zombies stuck behind a gate to my characters right and run as fast as I can only to have that door swing open and force me to waste the rest of the my ammo. I climb the dumpster and get as far away from the next zombie to run past 4 gluttonous zombies eating a cop and run onto a bus.

Hooray! The bus has some ammo. It also has two zombies. One that pops out at you as the camera changes and one off screen to do the exact same thing later. I'm stuck, on a bus with two zombies and half my health, but I'm getting the hang of this whole run like a tank thing. Its kinda like Tomb Raider without the jumping. I quickly waste half my ammo trying to take these creatures down and am starting to feel a bit confident about it. They still scared the crap out of me, but I could handle two zombies with all the ammo I have. If only I knew that I had to make my way through six zombies outside the bus. I manage to take my mastery of tank maneuvering and almost kill myself trying to get through to this small battalion of monsters, and finally with no health I run into the zombie free Raccoon City Police Department.

I can finally breathe as this big empty building with horribly creepy music playing seems devoid of anything terrifying. I run into the police officer in the only room I can enter and then I get my ink ribbon, my ammo (thank god!) and save my game. I've made it through the tough stuff. So there isn't anything that I should be concerned about. And then I enter a hallway with a headless corpse (oh great another zombie). I walk slowly just waiting for yet another of the zombies to come slowly out of some crevice and try to attack me. That's when I'm greeted with a full motion video of the reason why I should have saved my shotgun for something else. The Licker crawls down with his creepy tongue and exposed body and its game over.

[embed]147727:22201[/embed]
What my entire first experience should have looked like. Notice the lack of terror filled screams.

I let that game over screen boot up and I ran and turned the lights on and popped open my Playstation and had enough. When I got home, I was fortunate to have a book that cataloged every mistake I made and shamed me with by revealing how far I actually got in the game. Out of an 8 page strategy guide (10 if you count the map pages), I got through 4/5 of the first page. Almost taunting me is the strategy guide that lies between my failure in survival horror and my favorite game of all time. Yoshi's Story for the Nintendo 64. Perhaps the easiest game that came out during this generation of gaming.

Because of this strategy guide, I know almost everything there is to know about Resident Evil 2 that I couldn't experience for myself. I get to see alternate clothes and flaming zombies, but sadly never really experienced it for myself. I tried the genre once again a year later with Silent Hill with similar results. As I've matured I can look back at this as childish, the terrors are pre-scripted to coincide the horrible camera and the horrible movement. Some people fault the game for this in future iterations, but I've always believed that the early Resident Evil's were perhaps brilliant in manipulating this system in this way. If it weren't for the fact that we've all evolved past this gameplay style, it would still stand as a truly frightening experience.

As it stands though I've yet to ever play a survival horror game since. I've run past used copies of Silent Hill 2, Resident Evil 4 and Dead Space in game stores and wanted to take them home to see what the hype is all about. But sadly I'm still a bit timid towards the genre that I never truly got to play through. I said a few paragraphs up that Resident Evil 2 was perhaps my favorite survival horror game of all time. That's mostly true as its the only one I've really had experience with and the only one that I truly learned the most about.

To win the Tips & Tricks "Don't Get MAD, Get EVIL" contest the following had to be answered on a post card:
1: Chris Redfield has a sister who is one of the main characters in Resident Evil 2. What is her name?
2: What is the name of the pilot from Resident Evil who is also able to appear as a zombie in Resident Evil 2?
3: What does S.T.A.R.S. stand for?

I had to have played this within the month that the magazine came out since nowhere in the magazine was question 3 answered (which drove me practically insane) and I know I found the answer out somehow.


Every boy robot has some skeleton in their closet they don't want to talk about
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