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Front Paged:
E for Effort: Mass Effect 1+2
E3 2010 Recap
Changes: Fatherhood
Technical Difficulties: What A Difference Time Makes
A True Opponent Stands Before Me
P2 Press Start: Chip n' Dale Rescue Rangers
10 Games Captain America Would Play
Looking Out for the Little Guy

Front Paged on Flixist:
The Dichotomy of a Dark Knight
Not Understanding Your Audience
A True Classic: Superman Returns



Articles I wrote that I liked:
That One Mook: Gafgarion
My first playthrough of Resident Evil 2
Love/Hate: Operation Darkness
EVO 2010
Recettear Preview
Teh Bias: Nippon Ichi Software, Dood!
More Than Just Noise: Haunted by Final Fantasy
2010: Year in review and some other musings
Obligatory Destructoid Community Rocks Post
Groundhog Day: Stuck in a Book
A story from the Wasteland
PowerUp 2011
E3 2011: MS, Sony, Ninty, and AWARDS
Freedom: Jetpacks
Handhelds: East vs West
Labor Day: Player 2
Online Passes: Nickles and Dimes
2011: Year in Review and Top 10 XBL Indies



Comics in Games: Games in Comics
Comics in Games: The Original Batman
Comics in Games: Fantastic Four
Comics in Games: Fantastic Four Deleted Scenes
Comics in Games: Superman
Comics in Games: The Best of Marvel 1994

Comics in Crossover Games
- Spider-man and Captain America in Dr. Doom's Revenge!
- Spider-man the Video Game
- Spider-man and the X-men in Arcade's Revenge
- Marvel Super Heroes: War of the Gems
- Iron Man and X-O Manowar in Heavy Metal
- Marvel Brothel
- Mortal Kombat vs DC Universe
- Batman: The Brave and the Bold



Games Created:
Dariaia

Indie Reviews:
Give me an indie game, and I will review it in absolute fairness.

Review: Sequence
Review: Figment
Review: PerlMania


I was on a podcast! Listen to me!
NJ EP 01: Neo Geo Pocket Color
NJ EP 04: Mega Man Legends


Episode 92: E3 09
Episode 73: Intro
Episode 71: Intro
Episode 70: Intro
Episode 68: Sonic the Hedgehog
Episode 67: Intro
Episode 66: Intro
Episode 65: Reader Questions
Episode 64: Intro
Episode 63: Neo Geo
Episode 62: Intro
Episode 61: Beat 'em Ups
Episode 60: Rhythm Games
Episode 36: Couples
Episode 34: TurboGrafx 16
Episode 32: SHMUPS
Episode 27: SNES



I was Interviewed: Read about it

My Greatest Failure

I have a Theme Song: Listen!

Last Game I Finished: Imaginary Range

"We constantly have to revisit 'Why would Donkey Kong do this?' or 'Why would this environment be like this?' And then we start thinking: 'We're making a game about a gorilla wearing a tie.'"
-Michael Kelbaugh of Retro Studios on Donkey Kong Country Returns



"I have to say it's kinda scary how much you know about this game."
-Nicolau Chaud creator of Marvel Brothel
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I have a terrible reading memory, which is probably why I've stuck to blogging like I have. When I read at length, I tend to prioritize some fact points and disregard others. I romanticize some moments and even create some points that just didn't happen like they were supposed to. I suppose that's why I've always loved comic books and video games as it restrains my thoughts in to a medium that requires both imagination and actualization of imagery to push the ideas across.

I'm not referring to this as something that's debilitating like reading comprehension issues which removes understanding of the materials, just something that I have done on a few occasions to tweak a story in to how I would tell it. From what I've noticed, it's changed a key scene in the Watchmen, parts of Final Fantasy VII and even bits of Gatsby as well for me. There are lots of games I know that have gripping stories that I could go on and on about, but because of where my mind wanders to, it might not be the exact experience you all remember. Thing is, I know my version of the story is better.

I say this because my favorite video games have based their entire franchise around books. Well more to the point, based on what the characters in said games have found in books. Final Fantasy Tactics in its many iterations defines what I look for in games. I have hundreds of hours invested in to each iteration in the series and I could invest another 100 easily. It is a series that many feel gets progressively worse as the teams responsible begin to focus less and less on the depth of story that the original nailed perfectly. I disagree.



Honestly, the first thing I can think of that makes a game in to something that you have to revisit over and over is gameplay. I've never been one of those types that can listen to records like Dark Side of the Moon over and over again. Eventually I grow tired of it. Likewise with movies, I just can't be expected to react to a movie the same way after watching it 12 times. A story can only be so good before you just feel a lackluster need to stop replaying it. This effect is essentially delayed when playing most video games and Tactics is an expert in replicating this.

Final Fantasy Tactics holds you to a job system that is for all extents and purposes, perfect. There are crappy jobs, overpowered special characters and exploits abound for the game, but the idea of marching through these battles as an ever evolving militia is brilliant. Taking it's cue from Final Fantasy III and V, Tactics allows you to have 19 primary jobs with another job acting as a secondary attribute. That's over 300 variables applied with each unit you fight with. This doesn't factor in monsters or special units as well.



Final Fantasy Tactics Advance breaks the complexity of this system by creating creature classes. So now Moogles and Humans each have a different set of abilities with some jobs interweaving between the races. While it waters down the beauty of Final Fantasy Tactics' depth, it still creates a focus on what your characters should be building themselves up as. Pair this with a world that you create for yourself and you've got a system of customization that is different every time you restart the game.

Final Fantasy Tactics A2 expands upon the previous job classes with two new races and proceeds to tweak them all so that they have a better execution. The pub system that has been utilized for modest side missions up until now is greatly improved upon. This is actually where the game really happens as the main storyline is beyond simple. Twists on simple events like finding a cure for the pink zombie Frimelda, showcase why this system is so much more than just the average tactics based gameplay. It's depth in different events practically forces you to explore the many different side missions in game.



The original Final Fantasy Tactics has been constantly called on for its complex story. I've always been stuck wondering why it's been considered this way. For all extents and purposes the games central plot line is typical of Mario and Sonic. Save princesses and collect jewels. Sure the characters in game talk about political events that shape the world into a rich landscape to understand, but there isn't anything complicated about what the game wants you to do.

You as Ramza Beoulve must run through the game stopping the corrupt at every turn as they pervert the Germonik Scriptures to their own will. The first chapter sets up the reason why you are doing this, and the rest is about how you have to fight corrupt official after corrupt official while trying to do the best you can to stop these people from ripping the world apart.

Everything else in the story is a delicious icing on top of an already wonderful cake. This is punctuated with the job system that allows the runt of the litter that is Ramza to build the strength of his army against infinitely more powerful men. Like many Squaresoft titles around this period, this lends a replayability on two fronts. Tactics is replayable both on its gameplay and strong story telling elements.



When Final Fantasy Tactics Advance came out, it had a hard time living up to its predecessor. It was built for handheld play and its complex story was streamlined for an all ages audience. This however does not mean it was just some casual tale. As the new kid in town, you and a group of new friends pick up a book that sends the four of you to a fantastic new world. Each of your new friends has their own personal demons that they face in the real world and the fantasy realm gives them all a place that they can overcome these issues.

That is until you come in and force them all out of this paradise. A plotline like this is deep enough to lend a great deal of thought, but it's too subtle in the way it comes forward. It unfortunately just sits on the sideline. A good story to come back to, but not as gripping as the first. Though, it is interesting to see a world built by your own imagination be subsequently destroyed by your actions.

Grimoire of the Rift, the final game in the series, lends you its world as a playground. You have a large number of missions set around a simplistic story in which you stumble across a clan and in turn, lead them through an adventure that eventually gets you out of the storybook world. If the Gameboy Advance story was considered simple for some, this one takes the cake.

You are just a boy stuck in a world that is a lot of fun to play with. That's all. The gameplay is tweaked for better and worse, however the numerous missions of different varieties is what gives you plenty of room to build your characters up. Paired with an item synthesis and item learning system, the game forces you to grind to get to where you would want your characters to be.



Tactics for me represents a world I can always come back to. The story, the characters and the rich system will always be there for me. It will always be there and I will always return to it. Alazlam Durai's historic recount of his ancestor is brilliant and addictive. I only spend about 40 hours each go around, but the hundreds of hours I've spent on this game is through constant visitations. I will keep rereading this story over and over for as long as I can simply because I get something new that I didn't quite get each time I visit it.

Tactics Advance represents a game I can never leave. The story doesn't propel me to send a boy back to his wheelchair, nor another to his disappointment of a father. So I grind. At 110 hours, I have no idea where the story wants to take me anymore and I'm okay with that. It's a game that I'm mastering instead of simply finishing. I keep coming back to this world a few hours at a time with no real accomplishment in game. Like a textbook, I have no problem with learning the ins and outs of this and furthering my experience beyond where I could stop.

Grimoire of the Rift is an entire beast in itself. It has hours upon hours of customization and a long list of things to distract me from the real quest. However, its story is one that leads me to a conclusion just based upon the fact that I have to play the main story to get more side quests. I build and build upon this game for hours of my life until I beat it. I don't have to do the grind. The game isn't hard enough to merit this, but it's just a system I can't escape from. It's a book I read until I know all of its information. Then I reread it just to see how I can approach it differently.



No, I'm not finished with Final Fantasy. Not yet.

Final Fantasy Tactics in all of its iterations are games that I can't let go of. They are games that mean something to me as moments in my life. Each iteration is different and unique enough in what it takes from me. I could never put these down and I don't think I'll ever not want to revisit their worlds.






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Legacy Comments (will be imported soon)


I remember when Tactics first came out and we played it for hours and hours. My friends and I were addicted to that game. Such good memories.
I hope they never do away with the subtitle option in games... for some reason I really prefer to read the text rather than hear the voices!
I really do need to play this. I have this feeling deep down that this game might resonate with me. One of these days...
@Occams
I remember reading in Gamepro magazine about this and thinking how bizarre it was compared to VII. Thankfully I gave it a shot and wound up buying two copies of the game.

@Elsa
They'll never do away with subtitles. They'll just make them smaller and smaller until nobody can see them anymore. I like playing with subtitles because my family totally distracts my playthroughs.

@Knutaf

The Merry Olde English version (War of the Lions) is $10 MSRP for the PSP at Best Buy and Amazon and I believe a digital version is also planned for release some time soon. Probably when the iPhone version drops.

Check out FFTA and FFTA2 as well since they really do things a lot differently than the original. FFTA2 is more rewarding across the long haul, but FFTA is better as a story. Preowned FFTA runs $6 through gamestop and FFTA2 is $20. Unfortunately they liquidated stock about 6 months ago for the game and it was at one point $12 new.
I loved these games and fully anticipate a 3DS iteration. I hear nothing but good things about the original bit the Advance versions really hit my sweet spot. I think the portability sealed the deal for me. Absolutely can't wait for a 3DS iteration assuming it happens. Nice write up!
Sorry, commenting from my phone is a lengthy process that causes me to repeat myself. :P
First . . . WHAT IS WITH EVERYONE CHANGING AVATARS!?!?! *DOMO SMASH* >=[ Next, I could never really get into the original Tactics on PlayStation, but easily invested over 100 hours in both Tactics Advance and Grimoire of the Rift. It's always sucking you back in with the well developed and multi-part sidequests and the countless jobs and abilities to master. Doing all the pre-requisites to get all the hidden characters as well was also loads of fun! Well written as per usual mate! ^_^
@Funk

I might change my avatar back since you can't read the "happy" tag at the very bottom. This was my avatar when #NewDestructoid warped the crap out of my 50x50 one.

Very interesting that you couldn't get into Tactics, but could get in to the handhelds. I can see how as the handheld nature works with pick up and play battles, but all I've ever seen is a bunch of negative comments towards pegging the handheld iterations as inferior.

If I had to choose, I'd still pick FFT as my best though it's like choosing who your favorite child is. You really shouldn't as you do love them each in their own special way.
@MANASTEEL88
My memories of the original are that the battles take FOREVER to complete. It's been a long time, so I may give it another shot, but it'll be hard to clear some room for it. I'll most definitely say that the handheld nature of the two I mentioned played a major role in why I played them so much and the Quick Save feature was a godsend. Still, I firmly believe that the handhelds were better and improved upon their PlayStation cousin. I totally agree though with the favorite child example! =)
@FUNK
true they were longer, but each battle did add a depth that the sequels had problems recreating with their faster pacing. Grimoire does make up with some pretty creative missions and unit abilities, but I feel like they added a depth with unit structure, charging, death countdowns and other features that made the battles a bit more structured than the sequels.

The handheld iterations are excellent with their pick up and play mechanics however.

Also, I'm really surprised nobody has called me out on the FFT = Mario + Sonic plot synopsis. People get really entranced by the storyline and I expected just a bit of flack for that line.
FFTA is one of the games that I have consistently pointed to over the years when trying to explain what I love about video games. I'm a literary kind of guy- I go through about a book a week. And I'm also a film buff. So comparisons to these media were always the easy way to explain that video games have a story, and that's something I like.

But FFTA (the only in the series that I have played, sadly) is one example I give of the added element that a well-made game has. The way that you can play through it several times, with each time being a completely unique experience, is what makes this game a great example of what makes games great.
@Jot
Oh man, the tactics series has story in spades. They all tackle the plot with more and more subtlety as it goes on. FFT has a deep and rich story. FFTA has a deep story that gets fleshed out through the game. Grimoire has a story that you have to chase down to truly enjoy.

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