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If you're a fan of comics and video games, then I'm sure you've picked up a Superman game at some point in your life. I'm sure you've been disappointed by this game. Why is this? Superman doesn't have a pedigree like Batman or Spider-man in gaming. Even if you liked one of his games, chances are you didn't love it. Yet, he's the most iconic character in comic book history. When anybody thinks comics, its his face we all remember. I guess we'll start by breaking down who Superman is.
Look, up in the sky! It's a...wait...what is that? Is that Superman or Spider-Man? I want you to really quickly picture Superman in your head. If you need to close your eyes to help you then do so. Can you list off his weaknesses? Magic, Kryptonite, assertive women. How about his strengths? Super strength, speed, flight, heat vision (when its not Xray vision), cold breath, super hearing and a curl in his hair that won't be ruffled by any amount of wind. Who are his enemies? Darkseid, Lex Luthor, Bizarro, Braniac, Zod, Doomsday. You could keep going, but if you had to think beyond that then you're going into serious B-list territory. You're image of him looked something like this right?
He's never looked this good in a game He definitely didn't look like this. Ok, maybe that's picking a bit too hard on the Japanese styled Superman. But let's look at your concept of him. First, look at the weakness list. Compare it to his strengths. Then compare that to your everyday image of Superman. How strong is he? Can he move the earth with nary a flexed muscle or could he get out punched by a creature like Doomsday? Is he as fast as the Flash, and if so, what's the point of the Flash? Is Kryptonite deadly, or just a mild inconvenience? Well all that depends on your opinion as he's technically both. His power levels have consistently fluctuated since his inception. Comparing 1970s Superman with 1930s Superman is comparing apples to oranges. Heck, Superman couldn't even fly at the onset of his career. So how do we reconcile this? There are really only two ways. The worst option is to make Superman a character that takes a back seat to the story. Look to almost any Justice League comic to find this as Superman is always the guy who has to fly in from Metropolis whenever things go down, instead of actually sticking around the watchtower. That really won't make a great Superman game however though it would work in any number of Justice League games.
The world is my oyster. Now what do I do with it? The only real way to get Superman to work would be to self contain Superman into a linear story. Paul Dini had to nerf Superman in the Superman Animated Series and some developer is going to have to figure out his strength before he uses him. You really can't force him into an open world and expect him to be balanced correctly. He isn't Niko Belic from GTA 4 or even Alex Mercer from Prototype. This is a guy who can fly to any point in the map and do whatever he wants. The best feature of these sandbox Superman games is how Superman can screw around with the townspeople. Want to blow a few cars over? Do it. Want to pick up a bus and put it on top of the Daily Planet? Do it. Not really a Superman kinda thing but once you're done with that, I can guarantee that nothing else will really seem all that fun. Open world style games don't really apply themselves well to Superman. It's not like Spider-man, where you get that active feeling of movement when you're swinging through a city. Flight also isn't really a concept that people can easily understand. I can understand what swinging through a city feels like. I've swung on a rope once or twice in my life. Free movement however just never feels natural. Let's say however that a talented developer masters the act of flight in an open world. Games like Shadow of the Apokolips have you rescuing random citizens around the city. In one situation, a bus is in danger. Do I pick up the bus and move it to a small swirling dot like the developers wanted, or do I fly them to their location like a boyscout would. I personally would love to fly them to their location, but that swirling dot is telling me I'm wrong. This is just an inherent flaw of designing a mission without a true reason behind it. The reason why Grand Theft Auto works so well is because the main protagonist can only drive his car around. That's it. I have to drop off the money in that exact spot because otherwise somebody is going to take off with it. Don't make me feel like I'm being directed for no reason. Justify why something goes somewhere. Giving a purpose is the true key to playing as Superman.
Sigh...I actually own this game. I said all that above, but Superman hasn't really fared well when he's just been kept linear. In fact, he's been in so many genre's that I'm just kinda amazed that somebody didn't even stumble upon a good game. You can see the above fighting game JLA Task Force, but if you want, you can play a Superman Shmup, Maze, Beat-em-up (in both isometric and standard flavors), Platformer, Rail Shooter, Pinball, Puzzle, or boxing game. Ok one of those is made up, though it wouldn't be much of a stretch. Out of that laundry list of genres, The Death and Return of Superman is probably the least offensive game I know. It adds a bit of story by letting you play with the 4 different "Supermen" of the story, and it isn't a complete failure as a beat-em-up. I just can't recommend it as Capcom and Konami produced games of such higher quality that this is fairly forgettable as a game. The focus then has to be on crafting a great starting point. Story should be the simplest thing to focus on, but it just seems lost in the process of making a game. Shuffled into an event that happens in between the action. It's a crime really. Once you've crafted a great story, focus on what it would take to put it into a person's hands. One of the most underrated Spider-man games in history is the Activision Dreamcast/Playstation version. It doesn't have an open world or any great web slinging mechanic. It's just a linear, mission to mission game and it has enough variety and setup to make it incredibly fun. I'm sure somebody can reproduce this set of events with Superman. They've had three decades to see what doesn't work.
New game, same mandatory giant boss battle Earlier, I had you think of the great villains of Superman. Lex Luthor is generally the default super villain that springs to anyone's mind. Lex Luthor however is merely a man. Not a great way to start a gaming villain list. Braniac and Metallo suffer from gigantism (as seen above) which tends to really destroy the true ideas behind them. Braniac is a super intelligent alien or alien computer depending on how old you truly are. This being a medium built on super intelligent computers, I think something better can be done than what you see above. Metallo is powered by a Kryptonite heart. I think a super duel with Metallo draining Superman as he gets close seems like a fun idea. But he looks cool as a giant robot, so well there you go. So, that just leaves the rest of the normal sized villains. Darkseid by far is the greatest villain, as he not only has comparable powers to Superman, but he also rules a planet of loyal servants that would willingly sacrifice their lives to destroy Superman. Pretty good start to a story. Of course I'm not sure how you can put in a bus rescue situation with Darkseid and make it seem cool. Doomsday is pretty one dimensional as a straight brawler, but Bizarro puts a whole different angle on a fight. He's like Dark Link, only he actually has a distinct personality. He would be a great agent of destruction against Superman. I guess all that really leaves is Zod. Zod is like Luthor only with Superpowers. He's smart, cocky and has all of Superman's powers. Personally, he seems like a great player in the Superman mythos. Though, the problem with all of these is that the 3rd person sandbox environment doesn't work in a fight with them. Who cares how strong Zod is when you can fly away from him. Giant Metallo only works as another slow moving, glowing weak point style character. Luthor can only really organize bad guys. I don't see him leading some epic boss battles. They are all interesting characters, but they don't seem to evoke anything in a gaming space. At least not when compared to the Joker or Green Goblin. A great game is only as memorable as its experiences, and Superman doesn't yet have a boss fight memorable enough to create one. These games also hardly touch upon that one glaring omission to the Superman mythos. Clark Kent.
The Clark Kent Conundrum I made it through this entire post without using Superman's alter ego. Clark Kent is a problem for game designers. He is a stumbling fool. DC gets away with this by attaching any number of motifs on to the persona, which sometimes works and sometimes doesn't. He is the only piece of humanity that Superman actually has and it has transformed into a really cool idea. Though, that's when you have a concept that isn't tied down to gameplay. The only true representation he gets outside of the iconic shirt ripping is in his NES and Atari iterations. They aren't good ones either. The Atari version has you walk to a bridge as Clark Kent and discover its destruction. The rest of the game you are Superman. Not much to it. The fact that Lois Lane grants you the power to fly after you've been hit with Kryptonite is actually a nice touch. Speaks on a couple of levels really. The NES iteration is probably the most interesting game out of this entire franchise. You start off as Clark Kent, talk to the big players at the Daily Planet and as soon as you step outside of the building, you get shot at. Clark then has to run to the nearest phone booth where he turns in to Superman. Now Superman must set out to stop these criminals and the "Zod Gang." Superman is always tied to Clark Kent. If Superman is weakened enough, he loses his powers and reverts back into his weaker alter ego. Superman can't even ride the subway and has to differ to Clark to ride public transportation. Every time he enters the Daily Planet, he also reverts back into Clark's form. It's an interesting shift in personalities and I'm a little surprised nobody has dissected this game for some existentialist writing. Superman for the NES stands out because it is an original Superman title. The whole game is more reminiscent of gangster fighting Superman from the 30s and 40s than Superman of the 80s. Even down to worrying about fixing the stock market. In typical Capone style, Clark even gets shot at because he's working on a story about gangsters. Good ideas, though it's a shame the game plays like garbage. Here is an example of how you can actually utilize Clark Kent. Though, that was the NES era. You can't get away with little quips like Superman not being able to ride the subway today. Really, the only way people seem to properly utilize Clark is in cutscenes, which isn't a very good application of the genre. Though doing a Bruce Banner-esque mission similar to The Hulk Video Game would be painful. The only way to utilize Clark Kent in my opinion is to do it the All-Star Superman way. Make his actions and appearance have a purpose. This god like figure acts as a simple man because he is constantly afraid of losing that piece of humanity that he has. He greatly goes out of his way to change who he truly is to become a human. There has to be some way to make that come across in a video game. Make an event where Clark Kent has to keep his identity hidden in a crowded area by sneaking around. He still has his powers, he still can do what he wants, he just can't get caught. That's a simple idea, but it can work. Superman is only interesting when challenged, so use Clark Kent to challenge him.
Something tells me the guy with the guns is going to get punched in the face first After 2006's Superman Returns, there isn't anything on the docket for Superman. DC Universe is coming in 20XX and should be a fun City of Heroes clone. I'm just not impressed by MMOs, and I doubt Superman will be fully fleshed out in the game. Zack Snyder's new Superman will almost assuredly get a new game as the movie should have a lot more action than the polarizing Superman Returns. EA, Activision, Sega or any number of studios will bid for it and then they'll create something that will turn out to be crap. Well at least as far as pedigree has shown us. Superman is an iconic character. Though, the character is better as a belief than an actual character. He seems better suited as back up to some other less stoic character or team and worked in to their story. It's weird because he's like a god of the DC Universe. He can practically do anything that the imagination can create, but somehow nobody has been able to create anything good out of him for gamers. All it took was one movie to show the world that Superman can fly. All it will take is one game to show us that we can be Superman. One day somebody will tap this well of brilliance. One day gamers will be proud of the Man of Steel.
Toidlet:
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I do think you've missed a trick here though, when thinking about the feasibility of an open world Superman title and especially when you mentioned my personal favourite bad guy, General Zod.
You said: "Who cares how strong Zod is when you can fly away from him."
I say: By jove I think you've got it. Picture the scene, an open world metropolis, your sandbox, YOU ARE ZOD! Playing the game as Zod would make a sandbox Superman title work. Like you said in your article, players spend more time blowing over cars and dropping citizens from tall buildings than following the storyline or achieving missions, so why not make that the purpose? Then in your fight with Superman, as he tries to clean up your mess, you can keep him at bay, just like in the movies, by putting the lives of the "ants" in jeopardy and watching the goodie-two-shoes run around trying to save that bus while you continue to stoke your destructive fires. Needs some development, obviously, but there's a title I'd pay for.
"Son of Jor El, kneel before Zod!"
The day Zod gets a video game is the same day that pigs fly. It's a really interesting idea that could also be applied to Bizarro and many other villains. Only problem is DC/Marvel aren't going to sign off on games like that. Having a villain best any of their superheroes throughout the game just wouldn't seem like a thing that would get past the license holders.
Interesting idea though. It might be able to work with an Ultraman.
I believe the sandbox world may work, but it has to be applied right. Structurally, I would compare it to Mass Effect where you have confined areas, an overworld and sandbox arenas. Most boss fights would take place in the confined areas, the overworld would separate the cities Superman is protecting and the sandbox would be the standard "help me Superman" situations. Even still with all of that, we are left wondering how to make his powers work in the medium.
Awesome blog.. though most of your blogs in this series are!
Your concept of the Clark Kent-style levels is fucking awesome. Not only would it provide some unique gameplay, it would also highlight the other side of Superman, that while maybe not as sexy to some, its still just as important to the character.
After I read these I always wish we could have a beer and talk about this because it always makes my shredded cabbage brain ponder on and on. Thanks.
Yeah I wish I had a beta key to DCU, but sadly I never went out of my way to get one
@Occams
Death and Return is a pretty decent Superman game. I wish I had bought a copy instead of rented so many years ago. I may goozex it just for the memories.
I would love to see a level where Clark has to find a place to change in to Superman. Just a level mind you as that could get pretty annoying if it was applied more than once or twice. The way I see it in my head is an attack (meteor, earthquake, maybe Starro) lands in Metropolis and hits the Daily Planet. Clark is stuck in the open press room full of reporters. The elevator is down, debris is all over the place and everyone is looking around and freaking out. Now we are left with, how would Superman handle that situation?
This would only work if the game world recognized Clark and his job as an active thing, maybe through the fact that as a reporter he gets access to information that Superman couldn't.
Kidding aside, great blog, and Japanese Superman will always be my Superman of choice.
Not that I mean to come across as "General would you like to step outside" or anything, just sayin'. I'm getting some serious deja vu here.
I had the generic ninja turtle jammies growing up, but I loved those things.
Also....
@legend
yeah...I was going to put up here that it was a repost, but the gaming gentleman had a good comment and then Elsa and Occams never noticed even after they had commented on the last one...so I thought nobody remembered it.
What happened was when beta.destructoid went up, I posted this under an old scrap blog that never went live under the old site which was then published live on the new site with this content in it. When they migrated everything back over here there were...issues. Pretty much like what happened to Elsa's Games in Comics post.
As you can see, all comments are gone and the post is just random paragraphs of gibberish. Since this was what kick started the series, and since toidlet seems to showcase that the stuff on beta.destructoid is actually going to be incorporated in to the site we have now...I felt I needed to repost it.
Shame too as there were some excellent comments in that post pertaining specifically to game mechanics.
Heh. Thanks for letting me know I didn't just imagine that. :p
However, one area that good comic writers have mined with Superman over the past few decades has been the mental and emotional stress his job/duty/role as the planets number one protector has on him. The idea that he is nearly omniscience, but not quite. He is super fast, but still not capable of being in every place at once. He has to make choices as to who he saves, prioritize his actions. Does he defuse the bomb in the subway, or book across town to save a school bus skidding off a bridge?
I think it may be an interesting idea for a Superman game to play with. Force the player to make quick snap decisions that have an effect on the games storyline and the attitudes people have of him. Not that I want it to be overly stark and gloomy (its Superman for goodness sake!) but I would like to see that tension represented in a way that challenges players to make the best choice out of imperfect solutions. A hub based "sandbox" system like ME2, or Deus Ex 1, or Vampire:Bloodlines would work well for this. Give him an area to work in, but not so large that it becomes unmanageable.
In any case, I think any theoretical game would do well to just blatantly nerf his power level way the hell down. Not only to introduce some physical threat in the game, but also because its just so hard to actually utilize all of Superman's powers on the fly without either an over complex control scheme, or excessive automation of his powers.
Then again maybe they just need to make a game that gets down to basics. Most of the good Spider-Man games are good because they focused on one thing. Spider-Man 2 put the swinging to great use. You also mentioned the under-rated Dreamcast game that just focused on having a decent comic-book style plot, even though your powers weren't nearly as well crafted as in Spider-Man 2.
They've had the opportunity twice with Paul Dini's nerfed Superman from the animated series. Unfortunately, one of those games turned out to be Superman 64.
I'm also not sure that breaking Superman down like that is a direction to go. It could have an interesting Fable-esque dynamic where you have only a single choice that alters the world, but potentially turning Superman into a failure would only work if the surroundings were fully realized in a previous game. You know, like Star Wars where episode 1 gives us a new hope and following that is the sequel where the new hope gets his hand chopped off. If you look to a gaming equivalent, Mass Effect has followed the same scenario.
The breaking down of a character can only work if he is lifted up in previous events. It could be done in one game potentially, but this concept screams sequel more than anything. It also requires you to believe that Superman can fail and a lot of people don't like to jump that hurdle.
Thinking on it leads me to think that there could potentially be no game over screen, and your defeat or failure to stop events could lead to the world changing around you. If you fail too many times Luthor gains more prominence in turning the people against you. This could lead to any number of scenarios like him becoming President. Some basic structure that lets the gameplay effect the story. Superman Returns had a concept like this with city health, but the potential was never fully realized.
@wry
That actually is a pretty good way to attack superman. Put him in situations early on where he logically wouldn't be utilizing his full strength (bank robbers), then have it all lead up to a moment where he gets to unleash all of his fury (Darkseid). Only problem is that it would take a lot of developer restraint and crafting to make the beginning parts work right. Maybe after Arkham Asylum's success it would be possible to greenlight a project with that much care, but I'm not confidant.
I also do enjoy just a simple plot structure that puts you into the story instead of just running around the world. Spider-man (PS/DC) did that in a pretty positive way.
@Daedhead
I think mine were leonardo...even though I was a Donatello fan.
Like this?
Obligatory giant mech battle
Sorry, that immediately popped in my head when you said role playing game.
That could go along with the stuff I said to @Wrenchfarm. Instead of a health meter, the more you fail the less you're loved ones can stand behind you. I would throw more variables like his job could be on the line with the planet if he spends too much time away from work...but it is an interesting formula to follow and one that can change everything about the game if explored.