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About


Front Paged:
E for Effort: Mass Effect 1+2
E3 2010 Recap
Changes: Fatherhood
Technical Difficulties: What A Difference Time Makes
A True Opponent Stands Before Me
P2 Press Start: Chip n' Dale Rescue Rangers
10 Games Captain America Would Play
Looking Out for the Little Guy

Front Paged on Flixist:
The Dichotomy of a Dark Knight
Not Understanding Your Audience
A True Classic: Superman Returns



Articles I wrote that I liked:
That One Mook: Gafgarion
My first playthrough of Resident Evil 2
Love/Hate: Operation Darkness
EVO 2010
Recettear Preview
Teh Bias: Nippon Ichi Software, Dood!
More Than Just Noise: Haunted by Final Fantasy
2010: Year in review and some other musings
Obligatory Destructoid Community Rocks Post
Groundhog Day: Stuck in a Book
A story from the Wasteland
PowerUp 2011
E3 2011: MS, Sony, Ninty, and AWARDS
Freedom: Jetpacks
Handhelds: East vs West
Labor Day: Player 2
Online Passes: Nickles and Dimes
2011: Year in Review and Top 10 XBL Indies



Comics in Games: Games in Comics
Comics in Games: The Original Batman
Comics in Games: Fantastic Four
Comics in Games: Fantastic Four Deleted Scenes
Comics in Games: Superman
Comics in Games: The Best of Marvel 1994

Comics in Crossover Games
- Spider-man and Captain America in Dr. Doom's Revenge!
- Spider-man the Video Game
- Spider-man and the X-men in Arcade's Revenge
- Marvel Super Heroes: War of the Gems
- Iron Man and X-O Manowar in Heavy Metal
- Marvel Brothel
- Mortal Kombat vs DC Universe
- Batman: The Brave and the Bold



Games Created:
Dariaia

Indie Reviews:
Give me an indie game, and I will review it in absolute fairness.

Review: Sequence
Review: Figment
Review: PerlMania


I was on a podcast! Listen to me!
NJ EP 01: Neo Geo Pocket Color
NJ EP 04: Mega Man Legends


Episode 92: E3 09
Episode 73: Intro
Episode 71: Intro
Episode 70: Intro
Episode 68: Sonic the Hedgehog
Episode 67: Intro
Episode 66: Intro
Episode 65: Reader Questions
Episode 64: Intro
Episode 63: Neo Geo
Episode 62: Intro
Episode 61: Beat 'em Ups
Episode 60: Rhythm Games
Episode 36: Couples
Episode 34: TurboGrafx 16
Episode 32: SHMUPS
Episode 27: SNES



I was Interviewed: Read about it

My Greatest Failure

I have a Theme Song: Listen!

Last Game I Finished: Imaginary Range

"We constantly have to revisit 'Why would Donkey Kong do this?' or 'Why would this environment be like this?' And then we start thinking: 'We're making a game about a gorilla wearing a tie.'"
-Michael Kelbaugh of Retro Studios on Donkey Kong Country Returns



"I have to say it's kinda scary how much you know about this game."
-Nicolau Chaud creator of Marvel Brothel
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Comic books have been able to easily bridge out to other mediums to showcase their stories. The film industry has grasped the superhero genre so tightly that it would be odd not to have a summer blockbuster superhero film. The video game industry had many years of terrible products being fed to consumers, but there is more than a handful of truly excellent games based on comics that have come out.

What I'm not seeing are comic books actually expanding within their genre. With comic book shops seeing fewer and fewer walk in customers, the demographic shares seem to be shrinking as kids pick up controllers instead of comic books these days.

With the market shrinking to give way to digital, why can't somebody offer consumers both? Why can't we have the presentation of a comic paired with the interactivity of a game?



I was noticing how much of a failure this concept was in application with The Amazing Spider-man and Captain America in Doctor Doom's Revenge! The game itself is as terrible as the comic it attempts to display within it. However, it wasn't the only one.

Captain America and the Avengers has a comic intro to each of its scenes and they do absolutely nothing but fill the gaps between levels. It's nice to have some pixel art and drawings to split up the action, but the scenes have no purpose. This has become a running theme throughout many lower budget games that can't fill the cost of developing cutscenes. Captain America for the Droid has a terribly done comic inside of it.

This idea of a comic book being spliced in to a game just seems like an inherently bad one. There doesn't seem to be that happy medium as either the gameplay or the presentation of story suffered because of the pairing. If you focus on the pacing of working a well written comic book in to the pages, you hit this barrier where the game must break you away from what you are actually enjoying. On the flip side of the coin, if you focus on making the gameplay too enjoyable, the comic sections are weakened for it as you break up the action.

It wasn't until I sat down with Imaginary Range that I actually saw how this can all really should work together.



Imaginary Range is a free "game x comic" from Square Enix producer Shinji Mashimoto (Final Fantasy XIII) for Android and iOS capable devices. The idea for Imaginary Range was to splice game mechanics in between the key events of the comic. These mechanics however couldn't be large enough to truly turn the comic in to a full fledged game. On the development side, they had to work in conjunction with the panels to blend it in to a true "game x comic."

For the most part it actually works. Gameplay is short and sweet and acts as little more than a minute distraction from the events. The events are chaotic enough to encapsulate multiple puzzle styles and meshes the game and comic elements surprisingly well.

The biggest element drawing these events together lies with the hidden icons scattered in panels. It's a simple collect-a-thon styled addition, but it works to draw attention to the panels. It's subtle, but for a comic that is broken up with little side games, this idea works to focus the reader on the panels from page to page instead of the mini games.

Now this isn't all said to triumph Imaginary Range as the quintessential comic book game. The story is too chaotic and the gameplay isn't nearly deep enough to bolster it as a profound experience. As an idea however, it's potential is extremely interesting.


From Imaginary Range we can take these ideas in to the actual big boys themselves, superhero books. Many complaints that can be sent towards comic book tie-in games is that the content is never able to actually replicate the feel of a comic book. Constraints of the engine, the development cycle or the actual material itself has always complicated the transition.

Simply enough, how hard would it be to attach small mini-game elements to an issue or trade of Spider-man?

Shouldn't be too hard. That's how simple the idea is. Comics have never been as action oriented as Doctor Doom's Revenge implied with it's battle per panel approach. That's why it ultimately failed. Events and dialog take over a book to build the action and then once it unfolds, the game begins. It's a balance that could liven up some books as the electronic medium begins to slowly eat at the print market.

Comic books have been somewhat stagnant since the crash in the 90s and licensing has been their only effective push in to newer markets. The biggest news out of the industry recently is Marvel's push for digital in the Ultimates line as well as with a few newer issues like Avenging Spider-man. Essentially, each issue of a book will come packaged with a downloadable code for the book. It's one of the most interesting moves in the market right now and I hope it really pays off.

With the rise in digital publishing, a move to interactive comic books doesn't seem like too farfetched of a step. Comic books were built on gimmicks that will get consumers to shell out a little more for the exact same experience they would normally get (Holofoil practically defined the industry in the 90s). A marketing push to pick up that coveted 10-30 demographic might be a start. Purchasing a physical trade of the Halo Comic book could net you a redeemable code for it's interactive equivalent on XBLA.

It's an idea, but the biggest home for this idea seems to be on touch screen phones and tablets.



Imaginary Range's style of gameplay works extremely well for these touch enabled devices because it utilizes your hands. It might be a silly thing to say out loud, but that is a huge boon for the game. There is no satisfying replacement for turning a page. Most professional readers fail to account for how the books would efficiently be read. Cdisplay on the PC is the only thing that could come close to replacing the experience.

There is a different way to approach it though. Motion comics have started to become a bigger trend with developers. If you had a short dev cycle, you could have a static voiced image with some minor animations easily replace a time consuming and expensive FMV. A game like Infamous capitalized on this and utilized the style in an attempt to replicate the feeling of a comic book. It's a system that could pay out if the attention is given to it.

Unfortunately, I've yet to see a motion comic that was good enough to replicate the imagination used in comic books. Fully realized films or games can expand upon comics because they take the original material and transform it in to something new. Taking an idea and transforming it half way simply fails to yield the return. Worse off is the quality of voice acting and true lack of presentation available for many of these projects. There just isn't enough demand to take the source and make it something special.

Original IPs have it easier. Infamous tried this and it failed because it faced that same problem I was finding before. In trying to replicate the comic, they removed from the game. You have this fully realized 3d world that is then broken down in to a restricted 2d event sequence as soon as you accomplish something purposeful in game. It's different and is something you don't really adjust to. To play countless hours in a 3d world only to watch a quick 2d animation comes off as strange.

It can work, but it really only does in games that blend the look and feel in to the comic.



Square Enix trudged up old ground with a solid example of how you should put a game in a comic. It was a good start, but is there enough creativity to keep this concept alive? It has taken over six months for any news of a second issue to be revealed. Can game development and comics even exist in a model predefined by the monthly release schedule?

Imaginary Range for what it doesn't accomplish in it's narrative made me think of a the ways my stacks of books could be improved with just a little interactivity. It can be a way that comic books can make the readers imagination come alive. To be able to dodge the Green Goblin's bombs or to defuse the bomb before it explodes.

There is now a definition to what a comic book video game could be and I have a laundry list of books I want it applied to.




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Legacy Comments (will be imported soon)


Yay, I've missed these! "Holofoil practically defined the industry in the 90s" huh, interesting, I had no idea. I generally find those 2d comic book animated cut scenes pretty off-putting , I mean it isn't detailed enough and lacks the depth of a real video and it fails to capture that comic book pacing too due to it's minimal animations. I've been realizing more and more how exciting and if used right exhilarating comic book page layouts can be, uh, the pacing that is. I've been reading the Alan Moore's swamp thing saga and I'm currently reading from hell both are great in that aspect , anyways , great stuff!
Great blog (I really love this series and it's nice to see another entry into this blog series from you!)
I don't read comics much, but I do think that there is a huge potential for them on tablets. Tablets really are ideal for reading and I use mine all the time for books and magazines. There are some magazines that are now more interactive (with video content, etc) and I agree that it seems that comics could definitely evolve in this direction.
The idea of very small minigames within the comic is a sound idea and I like that concept better than animated sequences. I like the static ability to "read" rather than the idea of "watching" a comic. Still... there is so much potential for tablets that comics could well see a resurgence (especially with the subscription model of new issues being distributed automatically).
@Kaggen
Oh god the holofoil! Imagine a regular comic book, it's nice and wholesome to look at. Then out of the corner of your eye you are suddenly blinded by this shiny thing that you really can't make out the cover of unless move it back and forth in front of you like it's an optical illusion.



Before this, I had been watching the Astonishing X-men and Spider-woman motion comic on hulu (TunnelBear it all you foreigners) and was thinking to myself that at its best it kinda felt like a comic book. At it's worst though, it was just silly to look at.

Also, thumbs up to Swamp Thing. That was one of his more interesting works creatively and I highly recommend it.


@ELSA

I agree, if there is anything that could potentially replicate the comic book experience it is tablets. The touch screen functionality works so much better than the abomination that was the PSP comic reader. I think one of the biggest hurdles for comics is print distribution. It costs a lot of money to print and distribute books that they are passing on to consumers. It's almost silly to find someone that can afford to buy 10 comics ranging from $3-5 an issue on a weekly basis. It's an expensive hobby to maintain and that's something that can only be reduced by digital markets.

However, I'd argue any day that the current Marvel readers on their websites fail outright to replicate. They are decent, but CDisplay is such a better reader by far and it's been out for over a decade.
Haha, for some reason when the words psp and comic book reader are paired it makes me laugh, oh Sony...
Oh, nearly missed this. I've only ever really liked comic book cutscenes in Max Payne 2 (the first is fun, but cheap in comparison). Payne did it because as wonderful as it looked, the in-game models couldn't carry the emotional weight of the story.

It's a tougher sell with inFamous, though. It has credence in its comic book roots, but at the same time, you can still show the same thing with the tech at hand. Most of the time, I've always found them to be an obvious cost cutter that jars with the rest of the game, at hand.

I'll be interested to see what you think about the current rise of comic book tie-ins, though. I don't like them, since they'tre pulling content out of a game and making it into a diffused multimedia experience.
Oh, I forgot to thank Elsa for giving me the idea to write this after her Games in Comics post from the lost beta.destructoid

@Kaggen

Do you realize how excited I was to find that PSN had 80+ free comics for me to download with my PSP. Can you understand how disappointed I was to try reading those books on that screen with it constantly moving from panel to panel. I can't believe that comic book companies would support a reader that bad.

@Stevil

Comic book tie-ins....hmmmmmmmmmmm....

Do I like them?




Yes.

Now to be fair I'm a guy that had a beloved issue of Street Fighter in my collection as a child. I reread that book over and over and it was AWFUL. To exemplify how bad it was, it ended with Ken Masters scalped by Sagat and Balrog.

At the time, I was a big fan of Street Fighter, so much so that I bought the strategy guide just for the art of it. So here I was with this awful book that is dark, brutal and a bit disgusting, and yet I was completely content with it.

There almost always will be bad versions of video game comic books. However, that is not definitive. Jordan Mechner wrote his own Prince of Persia comic. It's pretty good.

Likewise, I think that the Pokemon manga that was released here is hands down one of the best adaptations of any Nintendo property in another media. Diamonds exist in rough places, and I for one always welcome cross promotional media or adaptations from video games. At its worst you have garbage. At its best, you have something that has improved how you feel about the game.

However, if you are asking if I'm excited about a Dead Space comic, then no. They are fun books to pick up which should be the essence of comic book shopping. You just won't see me going out of my way for something unless it actually can grasp me. Likewise, I don't really go for Gears of War novels for the same reason.

I personally like it when people can create their own projects in other mediums. Games with blank slates like the Pokemon example can turn in to something brillaint, meanwhile the Disgaea books are pretty mediocre.
Personally, I love reading manga's. I downloaded and played Imaginary Range and was really positively surprised how well the two elements were combined into something which just works. It wasn't perfect, but different and a solid start. It's one of those things which makes you wonder why the heck it hasn't been done before. Reading this blog it apparently has been tried before, but not with much success.

Anyway, I would love to see more games like Imaginary Range. And like Elsa said, it could have so, so much potential on tablet devices (and smartphones to an extend).

Nothing more to add really, excellent read.
You know, this does make me think about visual novels, those games which are huge in Japan, mainly consisting of dating games. Now, the idea of a visual novel has always intrigued me. I like reading, and I like anime and manga. Yet the gameplay in these games always seems to boil down to Sir Click-A-Lot and this is what turns me off, they just aren't very game-y. I think I would be more compelled to dive into such a game if it would combine interesting characters and branching stories with some interesting gameplay mechanics. These games have barely made a splash in the Western world, and I wonder if making them more interactive could change things up. Just throwing it out there.
@ForsakenEyes

VN's are a beast of a genre that are very wide ranging. There are 2 ideas behind them. the traditional novel with actual descriptions and words to break up the dialog is used a lot in non-dating sim style games with a richer background of activity. Then there are the dialog heavy ones that read like a script.

Both types are implemented in different ways to games. The script like style works really well in say Sakura Wars where the gameplay is a small side piece to the actual VN parts. This is by far the most prevalent style because it's the easiest to turn in to something else.

The traditional novel style is much much harder as you can basically use the visuals to cut down the descriptive words. You'll see this style best with smaller productions or scenes that exist off away from the action.

VN's are extremely easy to convert in to other games as all you need is a stronger focus on dialog than gameplay. I agree that the clickity click VNs get tedious, but that's why the eroge market is what it is. You get that very noticeable reward after reading so much so it works well with the genre.

Try Sakura Wars, Corpse Party and 999 for some good Visual Novel-esque games that have a focus on other gameplay styles. The only VN's that are able to make it over here on consoles are the ones that add these gameplay mechanics.

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