Yay, I've missed these! "Holofoil practically defined the industry in the 90s" huh, interesting, I had no idea. I generally find those 2d comic book animated cut scenes pretty off-putting , I mean it isn't detailed enough and lacks the depth of a real video and it fails to capture that comic book pacing too due to it's minimal animations. I've been realizing more and more how exciting and if used right exhilarating comic book page layouts can be, uh, the pacing that is. I've been reading the Alan Moore's swamp thing saga and I'm currently reading from hell both are great in that aspect , anyways , great stuff!
Great blog (I really love this series and it's nice to see another entry into this blog series from you!)
I don't read comics much, but I do think that there is a huge potential for them on tablets. Tablets really are ideal for reading and I use mine all the time for books and magazines. There are some magazines that are now more interactive (with video content, etc) and I agree that it seems that comics could definitely evolve in this direction.
The idea of very small minigames within the comic is a sound idea and I like that concept better than animated sequences. I like the static ability to "read" rather than the idea of "watching" a comic. Still... there is so much potential for tablets that comics could well see a resurgence (especially with the subscription model of new issues being distributed automatically).
I don't read comics much, but I do think that there is a huge potential for them on tablets. Tablets really are ideal for reading and I use mine all the time for books and magazines. There are some magazines that are now more interactive (with video content, etc) and I agree that it seems that comics could definitely evolve in this direction.
The idea of very small minigames within the comic is a sound idea and I like that concept better than animated sequences. I like the static ability to "read" rather than the idea of "watching" a comic. Still... there is so much potential for tablets that comics could well see a resurgence (especially with the subscription model of new issues being distributed automatically).
@Kaggen
Oh god the holofoil! Imagine a regular comic book, it's nice and wholesome to look at. Then out of the corner of your eye you are suddenly blinded by this shiny thing that you really can't make out the cover of unless move it back and forth in front of you like it's an optical illusion.
Before this, I had been watching the Astonishing X-men and Spider-woman motion comic on hulu (TunnelBear it all you foreigners) and was thinking to myself that at its best it kinda felt like a comic book. At it's worst though, it was just silly to look at.
Also, thumbs up to Swamp Thing. That was one of his more interesting works creatively and I highly recommend it.
@ELSA
I agree, if there is anything that could potentially replicate the comic book experience it is tablets. The touch screen functionality works so much better than the abomination that was the PSP comic reader. I think one of the biggest hurdles for comics is print distribution. It costs a lot of money to print and distribute books that they are passing on to consumers. It's almost silly to find someone that can afford to buy 10 comics ranging from $3-5 an issue on a weekly basis. It's an expensive hobby to maintain and that's something that can only be reduced by digital markets.
However, I'd argue any day that the current Marvel readers on their websites fail outright to replicate. They are decent, but CDisplay is such a better reader by far and it's been out for over a decade.
Oh god the holofoil! Imagine a regular comic book, it's nice and wholesome to look at. Then out of the corner of your eye you are suddenly blinded by this shiny thing that you really can't make out the cover of unless move it back and forth in front of you like it's an optical illusion.
Before this, I had been watching the Astonishing X-men and Spider-woman motion comic on hulu (TunnelBear it all you foreigners) and was thinking to myself that at its best it kinda felt like a comic book. At it's worst though, it was just silly to look at.
Also, thumbs up to Swamp Thing. That was one of his more interesting works creatively and I highly recommend it.
@ELSA
I agree, if there is anything that could potentially replicate the comic book experience it is tablets. The touch screen functionality works so much better than the abomination that was the PSP comic reader. I think one of the biggest hurdles for comics is print distribution. It costs a lot of money to print and distribute books that they are passing on to consumers. It's almost silly to find someone that can afford to buy 10 comics ranging from $3-5 an issue on a weekly basis. It's an expensive hobby to maintain and that's something that can only be reduced by digital markets.
However, I'd argue any day that the current Marvel readers on their websites fail outright to replicate. They are decent, but CDisplay is such a better reader by far and it's been out for over a decade.
Haha, for some reason when the words psp and comic book reader are paired it makes me laugh, oh Sony...
Oh, nearly missed this. I've only ever really liked comic book cutscenes in Max Payne 2 (the first is fun, but cheap in comparison). Payne did it because as wonderful as it looked, the in-game models couldn't carry the emotional weight of the story.
It's a tougher sell with inFamous, though. It has credence in its comic book roots, but at the same time, you can still show the same thing with the tech at hand. Most of the time, I've always found them to be an obvious cost cutter that jars with the rest of the game, at hand.
I'll be interested to see what you think about the current rise of comic book tie-ins, though. I don't like them, since they'tre pulling content out of a game and making it into a diffused multimedia experience.
It's a tougher sell with inFamous, though. It has credence in its comic book roots, but at the same time, you can still show the same thing with the tech at hand. Most of the time, I've always found them to be an obvious cost cutter that jars with the rest of the game, at hand.
I'll be interested to see what you think about the current rise of comic book tie-ins, though. I don't like them, since they'tre pulling content out of a game and making it into a diffused multimedia experience.
Oh, I forgot to thank Elsa for giving me the idea to write this after her Games in Comics post from the lost beta.destructoid
@Kaggen
Do you realize how excited I was to find that PSN had 80+ free comics for me to download with my PSP. Can you understand how disappointed I was to try reading those books on that screen with it constantly moving from panel to panel. I can't believe that comic book companies would support a reader that bad.
@Stevil
Comic book tie-ins....hmmmmmmmmmmm....
Do I like them?
Yes.
Now to be fair I'm a guy that had a beloved issue of Street Fighter in my collection as a child. I reread that book over and over and it was AWFUL. To exemplify how bad it was, it ended with Ken Masters scalped by Sagat and Balrog.
At the time, I was a big fan of Street Fighter, so much so that I bought the strategy guide just for the art of it. So here I was with this awful book that is dark, brutal and a bit disgusting, and yet I was completely content with it.
There almost always will be bad versions of video game comic books. However, that is not definitive. Jordan Mechner wrote his own Prince of Persia comic. It's pretty good.
Likewise, I think that the Pokemon manga that was released here is hands down one of the best adaptations of any Nintendo property in another media. Diamonds exist in rough places, and I for one always welcome cross promotional media or adaptations from video games. At its worst you have garbage. At its best, you have something that has improved how you feel about the game.
However, if you are asking if I'm excited about a Dead Space comic, then no. They are fun books to pick up which should be the essence of comic book shopping. You just won't see me going out of my way for something unless it actually can grasp me. Likewise, I don't really go for Gears of War novels for the same reason.
I personally like it when people can create their own projects in other mediums. Games with blank slates like the Pokemon example can turn in to something brillaint, meanwhile the Disgaea books are pretty mediocre.
@Kaggen
Do you realize how excited I was to find that PSN had 80+ free comics for me to download with my PSP. Can you understand how disappointed I was to try reading those books on that screen with it constantly moving from panel to panel. I can't believe that comic book companies would support a reader that bad.
@Stevil
Comic book tie-ins....hmmmmmmmmmmm....
Do I like them?
Yes.
Now to be fair I'm a guy that had a beloved issue of Street Fighter in my collection as a child. I reread that book over and over and it was AWFUL. To exemplify how bad it was, it ended with Ken Masters scalped by Sagat and Balrog.
At the time, I was a big fan of Street Fighter, so much so that I bought the strategy guide just for the art of it. So here I was with this awful book that is dark, brutal and a bit disgusting, and yet I was completely content with it.
There almost always will be bad versions of video game comic books. However, that is not definitive. Jordan Mechner wrote his own Prince of Persia comic. It's pretty good.
Likewise, I think that the Pokemon manga that was released here is hands down one of the best adaptations of any Nintendo property in another media. Diamonds exist in rough places, and I for one always welcome cross promotional media or adaptations from video games. At its worst you have garbage. At its best, you have something that has improved how you feel about the game.
However, if you are asking if I'm excited about a Dead Space comic, then no. They are fun books to pick up which should be the essence of comic book shopping. You just won't see me going out of my way for something unless it actually can grasp me. Likewise, I don't really go for Gears of War novels for the same reason.
I personally like it when people can create their own projects in other mediums. Games with blank slates like the Pokemon example can turn in to something brillaint, meanwhile the Disgaea books are pretty mediocre.
Personally, I love reading manga's. I downloaded and played Imaginary Range and was really positively surprised how well the two elements were combined into something which just works. It wasn't perfect, but different and a solid start. It's one of those things which makes you wonder why the heck it hasn't been done before. Reading this blog it apparently has been tried before, but not with much success.
Anyway, I would love to see more games like Imaginary Range. And like Elsa said, it could have so, so much potential on tablet devices (and smartphones to an extend).
Nothing more to add really, excellent read.
Anyway, I would love to see more games like Imaginary Range. And like Elsa said, it could have so, so much potential on tablet devices (and smartphones to an extend).
Nothing more to add really, excellent read.
You know, this does make me think about visual novels, those games which are huge in Japan, mainly consisting of dating games. Now, the idea of a visual novel has always intrigued me. I like reading, and I like anime and manga. Yet the gameplay in these games always seems to boil down to Sir Click-A-Lot and this is what turns me off, they just aren't very game-y. I think I would be more compelled to dive into such a game if it would combine interesting characters and branching stories with some interesting gameplay mechanics. These games have barely made a splash in the Western world, and I wonder if making them more interactive could change things up. Just throwing it out there.
@ForsakenEyes
VN's are a beast of a genre that are very wide ranging. There are 2 ideas behind them. the traditional novel with actual descriptions and words to break up the dialog is used a lot in non-dating sim style games with a richer background of activity. Then there are the dialog heavy ones that read like a script.
Both types are implemented in different ways to games. The script like style works really well in say Sakura Wars where the gameplay is a small side piece to the actual VN parts. This is by far the most prevalent style because it's the easiest to turn in to something else.
The traditional novel style is much much harder as you can basically use the visuals to cut down the descriptive words. You'll see this style best with smaller productions or scenes that exist off away from the action.
VN's are extremely easy to convert in to other games as all you need is a stronger focus on dialog than gameplay. I agree that the clickity click VNs get tedious, but that's why the eroge market is what it is. You get that very noticeable reward after reading so much so it works well with the genre.
Try Sakura Wars, Corpse Party and 999 for some good Visual Novel-esque games that have a focus on other gameplay styles. The only VN's that are able to make it over here on consoles are the ones that add these gameplay mechanics.
VN's are a beast of a genre that are very wide ranging. There are 2 ideas behind them. the traditional novel with actual descriptions and words to break up the dialog is used a lot in non-dating sim style games with a richer background of activity. Then there are the dialog heavy ones that read like a script.
Both types are implemented in different ways to games. The script like style works really well in say Sakura Wars where the gameplay is a small side piece to the actual VN parts. This is by far the most prevalent style because it's the easiest to turn in to something else.
The traditional novel style is much much harder as you can basically use the visuals to cut down the descriptive words. You'll see this style best with smaller productions or scenes that exist off away from the action.
VN's are extremely easy to convert in to other games as all you need is a stronger focus on dialog than gameplay. I agree that the clickity click VNs get tedious, but that's why the eroge market is what it is. You get that very noticeable reward after reading so much so it works well with the genre.
Try Sakura Wars, Corpse Party and 999 for some good Visual Novel-esque games that have a focus on other gameplay styles. The only VN's that are able to make it over here on consoles are the ones that add these gameplay mechanics.

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