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Comics in Crossover Games: Spider-man the Video Game - Destructoid

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Front Paged:
E for Effort: Mass Effect 1+2
E3 2010 Recap
Changes: Fatherhood
Technical Difficulties: What A Difference Time Makes
A True Opponent Stands Before Me
P2 Press Start: Chip n' Dale Rescue Rangers
10 Games Captain America Would Play
Looking Out for the Little Guy

Front Paged on Flixist:
The Dichotomy of a Dark Knight
Not Understanding Your Audience
A True Classic: Superman Returns

Articles I wrote that I liked:
That One Mook: Gafgarion
My first playthrough of Resident Evil 2
Love/Hate: Operation Darkness
EVO 2010
Recettear Preview
Teh Bias: Nippon Ichi Software, Dood!
More Than Just Noise: Haunted by Final Fantasy
2010: Year in review and some other musings
Obligatory Destructoid Community Rocks Post
Groundhog Day: Stuck in a Book
A story from the Wasteland
PowerUp 2011
E3 2011: MS, Sony, Ninty, and AWARDS
Freedom: Jetpacks
Handhelds: East vs West
Labor Day: Player 2
Online Passes: Nickles and Dimes
2011: Year in Review and Top 10 XBL Indies



Twinfinite stuff I wrote that I liked:
Comics:
Before Watchmen: It's Not the End of the World
Retrospection: The X-Men vs The Avengers
DC Kills Again
Lists:
10 Reliable XBLIG Devs You Should Know
10 Disney Classics that Need Remastering
5 Best Moments from EVO 2013
5 Reasons Why the PS2 Was So Successful
5 Ways to Add Flavor to PS Allstars
Editorials:
Did We Really Need to Break Lara Croft?
Father's Day: Bass Armstrong
Why Do We Need Final Fantasy 7 HD?
Wormlight: A Group of No Name Losers
You Can't Fix Bad Parenting
You Don't Deserve Forgiveness
A Forgotten Hero
Future Diary: The Trial of the Father
Silver Haired Devils: Sephiroth, Magneto, Griffith
Sony Made Art Out of Ads
Celebrate the Ridiculousness of Games
The Graying of Gaming
What is Your Deserted Island Game?
An Opinion on How Value is Underappreciated in Gaming
Lazy Brain Games Legacy
Arkham Knight's Knightfall
Next-Gen Gamers: Kinect Party
Interviews:
An Interview with Adam Spragg
An Interview with Miguel Sternberg
An Interview with Nekros Lead Designer
An Interview with Divekick's Adam Heart
An Interview with The Behemoth's Ian Moreno
An Interview with Firebase Studios
An Interview with Lazy Brain Games: Part 1 / Part 2
An Interview with Fun Infused Games
Nonsense:
Should I Be Happy Sonic is Selling Me Insurance
Is the $99 Xbox Worth It?
These Games Don't Belong on Steam?
Quest for Sexy Seaside Beachball: Part 1 / Part 2


Comics in Games
Comics in Games: Games in Comics
Comics in Games: The Original Batman
Comics in Games: Fantastic Four
Comics in Games: Fantastic Four Deleted Scenes
Comics in Games: Superman
Comics in Games: The Best of Marvel 1994

Comics in Crossover Games
- Spider-man and Captain America in Dr. Doom's Revenge!
- Spider-man the Video Game
- Spider-man and the X-men in Arcade's Revenge
- Marvel Super Heroes: War of the Gems
- Iron Man and X-O Manowar in Heavy Metal
- Marvel Brothel
- Mortal Kombat vs DC Universe
- Batman: The Brave and the Bold


It Came From The Quarter Bin

- 1st Edition
- Promised Vengeance
- Sarah's Story Remembered
- First Strike! Extra!
- Fluffie Kiss
- 2112
- The Holiday Spirit
- Days of GLX-Mas Past



Games Created:
Dariaia
Twinfinite Pirate Kart


I was on a podcast! Listen to me!
NJ EP 01: Neo Geo Pocket Color
NJ EP 04: Mega Man Legends


Episode 92: E3 09
Episode 73: Intro
Episode 71: Intro
Episode 70: Intro
Episode 68: Sonic the Hedgehog
Episode 67: Intro
Episode 66: Intro
Episode 65: Reader Questions
Episode 64: Intro
Episode 63: Neo Geo
Episode 62: Intro
Episode 61: Beat 'em Ups
Episode 60: Rhythm Games
Episode 36: Couples
Episode 34: TurboGrafx 16
Episode 32: SHMUPS
Episode 27: SNES



My Greatest Failure

"We constantly have to revisit 'Why would Donkey Kong do this?' or 'Why would this environment be like this?' And then we start thinking: 'We're making a game about a gorilla wearing a tie.'"
-Michael Kelbaugh of Retro Studios on Donkey Kong Country Returns



"I have to say it's kinda scary how much you know about this game."
-Nicolau Chaud creator of Marvel Brothel
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Spider-man the Video Game

Crossover stories never start with big arc's like the ones we saw in Secret Wars or Crisis on Infinite Earths. These beginnings are experienced in their own worlds with the team up. What better way to start this off than with Marvel's biggest icon, Spider-man.

Sega, getting ready to start moving in their 3d hardware in the Arcades, pushed out only a handful of quality new titles on their Sega 32 system in 1991. This board would also be used to run games like Outrunners and Air Rescue. It was a system that had few titles and would then be rendered obsolete with the Model 1 and 2 boards that made games like Virtua Fighter and Virtua Racing so popular in the mid-90s.

These Sega 32 boards never caught on primarily because the improvements were slight over the cheaper Sega System 24 and Mega-tech boards that had been running since the late 80s. With Sega pushing their Model 1 and 2 lines later, the system was simply caught in between.



Spider-man: the Video Game is one of the only standouts of the small library. In a time when beat-em-ups were popping up all over the market, this added a zoom in and zoom out feature that changed the size of the characters on screen. Features like this enabled the game to have a slight platform feel that was welcome in a post Final Fight world. The higher Pixel quality is very apparent when compared to Data East's Captain America and the Avengers released the year prior.

Spider-man's story brings the Black Cat, Hawkeye and Prince Namor to do battle against the nefarious Doctor Doom and a list of Spider-man's greatest foes. Each character has a different feel with special moves differentiating the four characters. Hawkeye shoots his bow, Namor uses an electric punch thing (presumably from eating too much eel), Spider-man has his webs and the Black Cat uses her grappling claw. No character feels any stronger than the other, but each character is differentiated by their move sets.



Your standard enemy types are completely uninspired with power ranger-esque Putties and gangsters giving you the typical trouble. Boss battles however use the zoom effects quite well as you have to scale a building to chase down Venom or battle Electro on a helicarrier. It's nice and gives a different feel.

The life system is unfortunately the count down system where you start off at 400 and gradually drop down to 1. It was the cheap way to get more quarters out of gamers and unfortunately it worked. Damage also takes percentages off, but it is theoretically possible to clear the game on 1 credit if you take absolutely no damage.

Good luck though.



Spider-man: the Video Game is set up as the simplest form of a crossover. A wall crawler enlists a Prince, a thief and an Avenger to help him battle against a group of enemies that would be harder to take on alone. Walk right and figure out the truth behind whoever is gathering these villains.

Co-operation was the simple beauty of these arcade games. Playing by yourself was never as much fun as standing beside three others and battling to defeat Dr. Doom. It acts as a perfect replication of the friendly crossovers comic books have given us over the years. The story might be a bit simple, but the fun of fighting next to your allies is something that can't be replicated without a pocket full of quarters and three people to help you out.



Next: Spider-man and the X-men in Arcade's Revenge



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