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Comics in Games: The Best of Marvel 1994

Comics in Crossover Games
- Spider-man and Captain America in Dr. Doom's Revenge!
- Spider-man the Video Game
- Spider-man and the X-men in Arcade's Revenge
- Marvel Super Heroes: War of the Gems
- Iron Man and X-O Manowar in Heavy Metal
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Marvel Super Heroes: War of the Gems

With Capcom's deal with Marvel, we start to see developers pushing the epic style crossover events into gaming. Major events will take place that will change the genre of gaming and improve the bond between the two entertainment mediums.

Capcom has always had some magic with their licensed properties. Disney and Marvel benefited with truly exceptional games that are hard to match even today. War of the Gems sadly is not one of those games.

It's really odd too as the spiritual predecessor X-men: Mutant Apocalypse, is a decent game. Not exceptional, but it does have charm. War of the Gems however simply plays and looks inferior. Capcom rarely fails at projects like this. Just slap on some new paint, change the platforming and gameplay up a bit and gamers generally have something that they can enjoy. Even with the sprites ripped directly from the arcade predecessor Marvel Super Heroes, this game falls flat.



War of the Gems focuses on the Infinity Gauntlet mini-series and a few of the "Infinity" related follow ups. Simply put, these stories were an excuse to get the Marvel super heroes teaming up and running off to exotic locations chasing jewels. It was all that was needed to become a successful chapter in the Marvel universe and is almost directly tied to the strength of characters like Thanos. The plot thread would eventually be revisited in numerous encounters and came to a head in the Infinity War storyline in the early 1990s.

The idea is that a group of six gems contains extraordinary powers over space and time which many in the universe hope to obtain. Thanos is the star of this series and was clearly modeled after DC's Darkseid. Marvel then gave him a unique enough twist that differentiated him from their competitor's villain. Unlike Darkseid, Thanos isn't trying to rule all as a tyrant. His task is trying to destroy everything in an attempt to court his beloved death. This reason alone led to the destruction of a good portion of the Eternal's homeworld, Titan. A world Thanos once called home. So, instead of gaining the power to become a god, he uses it to worships one. It is a desire that pushes him after the Cosmic Cube first and then the Infinity Gems. Adam Warlock, owning one of the gems, is in the way of Thanos's quest.

During the subsequent Infinity War, the Magus (who runs the Universal Church of Truth and is an evil future counterpart of Adam Warlock), is trying to manipulate the heroes to build the Infinity Gauntlet to house the gems so he can bend the universe to his will. This erupts in a battle between Adam Warlock and his gauntlet wearing doppelganger as the heroes are trapped to witness this final duel. In the end, Adam had to use some foresight to replace the Reality Gem with a fake and the battle was eventually won.



War of the Gems follows the path put together by Infinity Gauntlet and its sequel Infinity War, but takes it in a few different ways. Adam Warlock, who draws strong parallels to the Messiah, guides our heroes to locations all around the Earth. Each level is different in their initial designs which is welcome. Though, this sadly also forces our heroes to go through a water level that Capcom unfortunately couldn't work in the same fun way as Mega Man 2.

These pit stops will bring you through Earth's mightiest foes as a means of tackling Thanos. Strictly speaking, it mixes the order of things from the comic continuity as the Magus's attempts take place well after Thanos tried his hand for the gauntlet. The reason this came about in the game like this is simply because Thanos is a much cooler boss than the Magus. Especially when Magus doesn't have his sweet afro. Also standing in the way of your characters are the deviant doppelgangers of some of Earth's most recognized heroes like Puck, Sasquatch and the Vision.



This story plays out pretty well as you go from these unique areas trying to collect the all powerful gems. The dopplegangers, add some personality to the usual generic unnamed assailants and acts as an army born from the deviant genes that separated Thanos from the rest of those living on Titan.

Adam Warlock, the former wielder of the Soul Gem, does nothing but guide our heroes towards their destination as Thanos sends throngs of deviants at them while waiting for his gems to come to him. In comic lore, it was the Magus who originally crafted the dopplegangers. Once again, he's not nearly as cool as Thanos so he gets relegated to just being some guy on a space ship collecting the gems.

Since Adam Warlock's story is so entrenched with religious undertones, one can easily push these allegories on to this story. The Nebula was a normal person perverted into a loyal machine for Thanos's evil will. She represents how easy it is to convert humanity. Adam is akin to a god sending the heroes out to stop his evil act. The Magus represents the church and the drive to control these sacred objects for his own goal. Thanos wishes to bring about the end of the universe as he brings these objects together against us. Marvel's heroes represent the good of humanity that stands up against these evil beings. I'm sure this is reading too deep for a simple platformer. War of the Gems exposition actually unfolds in a fairly simple evil trying to rule the world fashion.

As for what the story does, it dissolves the crossover into a group of hero's drawn to battle separately as they only briefly come together before you set them off to their next destination. A single player that allows you the option of who you want to play through as isn't the ideal situation for a crossover, but the familiarity of the enemies does represent the event well. That crossover appeal is still strong however, it was better represented in the arcade release of Marvel Super Heroes.



Capcom decided to use the same system they created their fighting games on and this just doesn't seem to work in the way that it should. Character sprites and backgrounds are reused and it creates a system that fails to add the fluidity that games like Mega Man and Ghost n' Goblins excel at. This is mainly because the characters are larger than any other typical platformer giving them less room to maneuver on screen and giving enemies greater range in attack. Sizing issues makes up for most of the characters problems in reaction speed as there is simply less room to maneuver when multiple assailants or obstacles surround you. Platforming gets the biggest issues as enemies and obstacles always tend to appear right out of screen.

They did throw some of their original ideas into this as well. Duck Tales gave us this idea of traveling the different areas of a map to get to the next location. A gem system should have acted smartly as a way to upgrade the characters that were paired with an item system. Well, at least in theory. Items are plentiful, which is nice, but some aren't useful until a prerequisite is filled. Instead, they are often stored for you. Not much help in the beginning of the game.

Collecting the gems does the same thing and unfortunately the levels aren't balanced for the characters. Spider-man is clearly favored in the beginning as he's the only one that has speed, power and platforming skills. For the other characters, they need to use the the Infinity Gems to overcome this shortfall. The Hulk sadly is worthless without the speed that the Time Gem brings to the table.

With the lack of speed and utterly terrible sprite they created, you can tell that the Hulk was an afterthought to give gamers the same number of characters that were used in X-men Mutant Apocalypse. Actually, most things in this game could be considered an afterthought. Capcom was clearly aiming towards the arcade market around this time and the consoles were suffering for it.

Marvel Super Heroes War of the Gems just never utilized any of the good ideas that went into it. Recycled levels and sprites led to uninspired platforming and uneven gameplay. The crossover event has the history and plot to back it up, but the gameplay stops it in its tracks. It's truly sad that they couldn't make a better game with all of the things they had at their disposal.



Next: Iron Man and X-O Manowar in Heavy Metal



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An interesting look at the game. Shame that Spider-Man was so favored since he is a poon. But really any game that features Thanos is a great game to me. He doesn't get enough love nowadays. Despite the shortcomings of the game that you have rather effectively pointed out, this game holds a special place in my tiny inflamed heart. A lovely write up.

I love this game.
@Occams

What the F is wrong with Spider-Man?! I'm tempted to replace Haggar with Spidey in my MvC3 lineup JUST TO PISS YOU OFF! ;)
@SephirothX: Well, its quite simple really. He's a poon.

I remember this game! It was a mess, but I was such a Marvel fanboy I trudged through it never the less. Maybe someday in a far flung future we will see a good action adventure hero game (no, IMHO Marvel UA does not quite count).
@Occams
Ah Thanos, a man with so much wasted depth in the Marvel universe. DC would treat him better. They'd also call him Darkseid.



After watching a bit of EVO this past year I finally understood how you are supposed to utilize him in MvC2. He always seemed too sluggish for my style, but after looking at somebody else use him it all kinda clicked.

Funny thing is that Thanos used to be modeled similar to Metron instead of Darkseid before Marvel told Jim Starlin to aim a little higher and rip off Darkseid's look.

Imagine Darkseid looking like this:


Weird right?

Either way, he's still the only guy I know that has used a Hadouken on Galactus. Well at least until tomorrow.



@Sephiroth
over saturation is the only real issue I can find people having with Spidey.
THANOS, REEEEEEIIIGNS!
@manasteel88: Yeah, you and me, we need to drink and discuss such things. Or if you don't drink, go skeet shooting.

The Hadouken is a perfect example of wasted potential with Thanos. Guy who worships death and is this demi-god california raisin vs the world eater and the best they can do is energy blast? Come on now. These beings play with the primal forces of the universe. A laser blast is sorta low rent for them. But Marvel needs Warren Ellis to do this right. Man's got the lizard brain, science knowledge and chops to make Thanos glorious and terrifying. Yeah, I remember early Thanos was skinnier and more awkward. Now he looks like space George Foreman from hell.
@Wrench Farm
I'm really curious why Marvel Ultimate Alliance doesn't count. It's knee deep in the Marvel mythos. Sure it has some issues, but it's not a bad game.

@Occams
Ah, skeet shooting. Haven't done that since I was a little boy.

Warren Ellis behind Thanos? He'd have to channel his pre-Transmetropolitan days when he was behind Doom 2099 and Excalibur to get back into the more fantastic side of things. Course it is Warren Ellis so it'll at least be good, no matter what it actually turns out to be.

Couldn't be any worse than having Squirrel Girl beat him.


About, Skinny Thanos. I actually like the fact that each time he gets a taste of power, whether that be the infinity cube or the gems, he bulks up a little bit more. Like an athlete who fails in competition and can only think to get bigger and bigger until he finally succeeds. As this obsession of putting on muscle takes over him, he starts to lose some of the intelligence that he once felt was far superior to the likes of Iron Man.


Or he just juices before battle. California Raisins indeed.
sigh...the one time I don't noscale it's in my own post.

Well...I-I-I had fun with War of the Gems =/
@manasteel88: I was thinking Warren Ellis channeling his Orbiter/Planetary mindset. Darker. Gory. Hard science. It may not fit with the fantastical (that's a word, right?) world that Thanos exists in but I think it would be a better take on the character rather than just angry glowing eyes/energy miasma fists. Of course in a world that only exists in my mind Grant Morrison writes a Thanos graphic novel and its like The Filth and I love it until the day I die. The squirrel girl thing.....it made me chuckle but then again so do videos of skateboarders getting hit by cars.
@Wally
it's okay, you can still have fun with the game after this. It's not a terrible game.

@Occams
LMAO (which I've heard means LAUGHING MY ASS OFF) at a Thanos book styled like the filth. That would be brilliantly disturbed. I'd like to see Morrison on Thanos. He would give him a bit more depth than what Marvel keeps pushing him around with. Course that could ultimately neuter the character like Magneto in New X-men post Morrison.
@manasteel
YMMV, but Marvel UA put me to sleep. Literally. I really tried to love that game, I even got it over to a friends house to get the full 4 player experience, but everytime I sat down to play it, it was like nap time. The gameplay just was not interesting enough.

To its credit, the game had a great cast, great references, and great bonus material. Too bad it was boring.

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