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About


Front Paged:
E for Effort: Mass Effect 1+2
E3 2010 Recap
Changes: Fatherhood
Technical Difficulties: What A Difference Time Makes
A True Opponent Stands Before Me
P2 Press Start: Chip n' Dale Rescue Rangers
10 Games Captain America Would Play
Looking Out for the Little Guy

Front Paged on Flixist:
The Dichotomy of a Dark Knight
Not Understanding Your Audience
A True Classic: Superman Returns



Articles I wrote that I liked:
That One Mook: Gafgarion
My first playthrough of Resident Evil 2
Love/Hate: Operation Darkness
EVO 2010
Recettear Preview
Teh Bias: Nippon Ichi Software, Dood!
More Than Just Noise: Haunted by Final Fantasy
2010: Year in review and some other musings
Obligatory Destructoid Community Rocks Post
Groundhog Day: Stuck in a Book
A story from the Wasteland
PowerUp 2011
E3 2011: MS, Sony, Ninty, and AWARDS
Freedom: Jetpacks
Handhelds: East vs West
Labor Day: Player 2
Online Passes: Nickles and Dimes
2011: Year in Review and Top 10 XBL Indies



Comics in Games: Games in Comics
Comics in Games: The Original Batman
Comics in Games: Fantastic Four
Comics in Games: Fantastic Four Deleted Scenes
Comics in Games: Superman
Comics in Games: The Best of Marvel 1994

Comics in Crossover Games
- Spider-man and Captain America in Dr. Doom's Revenge!
- Spider-man the Video Game
- Spider-man and the X-men in Arcade's Revenge
- Marvel Super Heroes: War of the Gems
- Iron Man and X-O Manowar in Heavy Metal
- Marvel Brothel
- Mortal Kombat vs DC Universe
- Batman: The Brave and the Bold



Games Created:
Dariaia

Indie Reviews:
Give me an indie game, and I will review it in absolute fairness.

Review: Sequence
Review: Figment
Review: PerlMania


I was on a podcast! Listen to me!
NJ EP 01: Neo Geo Pocket Color
NJ EP 04: Mega Man Legends


Episode 92: E3 09
Episode 73: Intro
Episode 71: Intro
Episode 70: Intro
Episode 68: Sonic the Hedgehog
Episode 67: Intro
Episode 66: Intro
Episode 65: Reader Questions
Episode 64: Intro
Episode 63: Neo Geo
Episode 62: Intro
Episode 61: Beat 'em Ups
Episode 60: Rhythm Games
Episode 36: Couples
Episode 34: TurboGrafx 16
Episode 32: SHMUPS
Episode 27: SNES



I was Interviewed: Read about it

My Greatest Failure

I have a Theme Song: Listen!

Last Game I Finished: Imaginary Range

"We constantly have to revisit 'Why would Donkey Kong do this?' or 'Why would this environment be like this?' And then we start thinking: 'We're making a game about a gorilla wearing a tie.'"
-Michael Kelbaugh of Retro Studios on Donkey Kong Country Returns



"I have to say it's kinda scary how much you know about this game."
-Nicolau Chaud creator of Marvel Brothel
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I met with a strange woman in Megaton. She said she was writing a book, but I'm pretty sure she just wanted a lab rat. I probably should have run away, but she needed help and I really didn't know anybody out here.

She irradiated me and wanted all kinds of weird things for this survival guide she was writing up.

The weirdest thing she wanted me to do for her is probably the easiest thing I had to. All she needed me to do was go to a playground in the town of Minefield. Sure, I'd risk having my face blown off, but I've oddly become accustomed to these situations. With all the super mutants running the city, this was actually easier.

So I set my Pip Boy towards the directions she told me and off I went in to the desert.



Minefield was a dive. Apparently the city had been a part of the blast, but some old man was making sure it stayed that way. I should know better than to just run up to somebody in a place like this. I wanted to reason with him, but he wasn't much for that. The biggest problem was what I saw there standing between him and me.

Frag mines.

Hundreds ready to blow your legs out from under you. And there he was just shooting down at me. I wanted to run for cover, but small desert towns don't accommodate real well with that. By the time I had finally reached him, I VATS'd that gun outta his hands. Still, he just wouldn't stop charging after me. Didn't take long though. He was a pushover without the gun.

Maybe that's the sleep deprivation talking. Shouldn't talk about the dead like that. Gotta promise myself to rest for longer than an hour.

Apparently, the old coot had been storehousing quite a bit of ammo up on his perch. He must have raided Germantown's HQ. Shame I had to break his sniper rifle though. Coulda used that.



Once I blew up all the mines and made my way to what I had to scope out, I decided it was time to see what else I could scrounge up from the town. Thankfully that old man had the key to the city around his neck otherwise I'd need to sharpen up my picking skills.

The first house I ran across was the Benson's. Apparently, that geezer knew what he was doing. Found me a punk who must have been scoping the place out. Seems he was messing around in the wrong little town. He wasn't much trouble, too scared to really hold his gun right. At least I got me a magazine for all the work.

I figured It would be best to head back to the house I first ran across when I stepped in to town. Half the siding was blown off and curiosity had the best of me. Shoulda stayed away from there. The Gilian house was littered with radroaches in every room except the kitchen. Almost lost my lunch a couple of times.

What the radroaches had found were the Gilians themselves upstairs. Though the roaches didn't really leave enough to know the whole story. Apparently, they tried huddling around the bath tub, but it didn't work out for them. After looking back in to the young boy's room I found out when this tragedy had happened to their family.

9:48:06. Whether that's AM or PM, I really don't know.

I next headed in to the Gibson's place. Seems that guy wasn't working alone when the old man caught wind of him. His pal was stuck here and equally as scared.

Apparently these Gibson's were hobbyists as one of the few things that survived happened to be a tiny model of a house. I didn't have the heart to tear it open to see what was inside.

I ran up stairs hoping nobody else was around the corner and stopped in the first room. Apparently the Gibson's had a kid with some medical issues. There was a brace and a crutch. Some surgical tubing sitting just above a toy car. I left the room hoping the family survived the blast, but as I walked to the back of the house I saw the couple.



Two adults spooned together on their bed. Forever in their final moment. Then it dawned on me.

Where was the child?

I wouldn't find that out until I walked outside and looked at their front door. A small hand print marked the door. It was black as the bones inside the house.

It's pretty harsh out here as is, I wonder how someone with so many issues was forced to survive out there. I was left with a million questions I wanted to know about this Gibson family. Not that any one could ever be answered.

I've spent a long time thinking about that old man and why he defended this hell hole for so long. Was he the last survivor, preserving his childhood home?

Did I kill the last memories of Minefield? All to visit some playground for some stupid book? A playground that child probably went to.

I really can't keep asking myself these questions.



Sigh. This place really is a wasteland.



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Legacy Comments (will be imported soon)


I guess I didn't put those pieces together when I played this...
Bravo.
'Apparently these Gibson's were hobbyists as one of the few things that survived happened to be a tiny model of a house. I didn't have the heart to tear it open to see what was inside.'

LIES! That tiny model house requires 100 Lockpicking skill to open, and that's why you didn't attempt it!

Damn. I know way too much about Fallout 3. FAP nonetheless.
Hmhmhm. I, uh, never much got into Fallout, so I approached this blog with hesitation, but this is a really grand piece. Well done.
Tonight, I will blow up off my limbs for science.
It was a lot of fun to be left alone with my thoughts and a rifle in that game.

Or in general.
@Lord Death of Murder Mtn.

Yeah, I was being a bit literal on that one. I literally couldn't tear the thing open. It wasn't in me to do so.

@everyone else

you guys are a hoot.

I thought I'd try a different approach to this month's musing and I'm glad it was received well.
Very nice... you captured much of the mood of the game perfectly!!
Great blog! I need to play through this again, because I missed out on way too many of the little things (like the handprint on the door) the first time around!
@MRandy

I was watching my wife play through her first time last night and just the way she played turned the game in to a different experience.

I don't think she actually likes the game yet, but you pick up things just by seeing someone play it in a completely different way than you do.

I also never went in to the Zane house in the town. Apparently from what I've read of it, it would have made this post more depressing. That was part of the reason why I wrote it like this, because the game doesn't really have a path carved out like a Bioshock.

The way I entered the town was different from the way everybody else entered it.

Oddly, my wife had a different interpretation of who left the hand print from my own just by reading this story (since she hasn't gotten that far in the game yet). That was interesting to me.
I really like the interpretation of your character's actions like a story. I think it was an excellent way to write about this. Reading into the little (innumerable) details of the world highlights the effort the developers put in to adding depth in the small touches. I sunk a ton of time into it, and now you're making me feel like getting back to New Vegas...

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