'Apparently these Gibson's were hobbyists as one of the few things that survived happened to be a tiny model of a house. I didn't have the heart to tear it open to see what was inside.'
LIES! That tiny model house requires 100 Lockpicking skill to open, and that's why you didn't attempt it!
Damn. I know way too much about Fallout 3. FAP nonetheless.
LIES! That tiny model house requires 100 Lockpicking skill to open, and that's why you didn't attempt it!
Damn. I know way too much about Fallout 3. FAP nonetheless.
Hmhmhm. I, uh, never much got into Fallout, so I approached this blog with hesitation, but this is a really grand piece. Well done.
@Lord Death of Murder Mtn.
Yeah, I was being a bit literal on that one. I literally couldn't tear the thing open. It wasn't in me to do so.
@everyone else
you guys are a hoot.
I thought I'd try a different approach to this month's musing and I'm glad it was received well.
Yeah, I was being a bit literal on that one. I literally couldn't tear the thing open. It wasn't in me to do so.
@everyone else
you guys are a hoot.
I thought I'd try a different approach to this month's musing and I'm glad it was received well.
Great blog! I need to play through this again, because I missed out on way too many of the little things (like the handprint on the door) the first time around!
@MRandy
I was watching my wife play through her first time last night and just the way she played turned the game in to a different experience.
I don't think she actually likes the game yet, but you pick up things just by seeing someone play it in a completely different way than you do.
I also never went in to the Zane house in the town. Apparently from what I've read of it, it would have made this post more depressing. That was part of the reason why I wrote it like this, because the game doesn't really have a path carved out like a Bioshock.
The way I entered the town was different from the way everybody else entered it.
Oddly, my wife had a different interpretation of who left the hand print from my own just by reading this story (since she hasn't gotten that far in the game yet). That was interesting to me.
I was watching my wife play through her first time last night and just the way she played turned the game in to a different experience.
I don't think she actually likes the game yet, but you pick up things just by seeing someone play it in a completely different way than you do.
I also never went in to the Zane house in the town. Apparently from what I've read of it, it would have made this post more depressing. That was part of the reason why I wrote it like this, because the game doesn't really have a path carved out like a Bioshock.
The way I entered the town was different from the way everybody else entered it.
Oddly, my wife had a different interpretation of who left the hand print from my own just by reading this story (since she hasn't gotten that far in the game yet). That was interesting to me.
I really like the interpretation of your character's actions like a story. I think it was an excellent way to write about this. Reading into the little (innumerable) details of the world highlights the effort the developers put in to adding depth in the small touches. I sunk a ton of time into it, and now you're making me feel like getting back to New Vegas...

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