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Dear Developers 1 - Persona
lwelyk | 10:26 PM on 03.06.2009 15 comments




Once again I have a new column, Dear Developers. This will be a wish-list of what I want in the next iteration of a franchise. Things that could be improved, things that could be removed, and things that would just be awesome. For the pilot, I figured I’d do what is now my favorite game series, Persona.

1.Better Dungeons With Puzzles


This is the major flaw of Persona, the dungeons just aren’t that interesting. They’re randomly generated and have no puzzles; which means every dungeon is about the same except the aesthetics are different. Persona 3 was the worst since it was one dungeon with the almost the same music. They don’t have to give up the random generation, just add some set pieces and maybe a few puzzles, because as it is now, getting to a new dungeon doesn’t mean all that much.

2.Female Lead


I love the protagonists of Persona 3 and 4, they’re great, but I would like some diversity. Now that the series has social links, seeing it all from a female perspective would be really interesting. Better yet, let us choose between male and female. That would be harder on the developer as several social links, many dialog options, and a lot more would have to be changed, but it would add a lot of replay value.

3.More Dynamic Social Links


The social links in Persona 4 added some new features, such as being able to do them with party members and being able to have non-romantic social links with the romanceable characters. They still have a problem though, they’re static, they don’t comment on story, change because of it, or comment on your other friends. If you could go hang out with a group, if they actually mentioned a few plot-relevant things, or if they had multiple paths, it would make them even better. Perhaps even making them part of the plot depending on your current rank, or even have certain ones awaken to Persona powers through social links. Having a giant ensemble of party members wouldn’t be feasible, but if a few could do it, it would work really well.

4.All Grown Up


The high school setting is great, but as a change of pace would be nice, such as being a worker at a large corporation. The time periods could be: train ride to work, work, lunch, after work, and evening. Lunch would be an easy place to get some social links in, as would the train ride, and you would get your money through your job. Your performance would affect how much you get paid. An interesting idea would to be related to the CEO as you would have jealous coworkers and suck-ups as some social links. A secret R&D division or something could be the cover for eliminating the shadows. This would be a great new setting for the series, and it would be really interesting if they went this route.

5.Junes


We all know that at Junes, every day is customer appreciation day. In fact, every day is great at your Junes. As such, it needs to be in the next game again. Heck, the aforementioned office could be the corporate headquarters. You could have a social link with that lady in the commercial. Nothing would be more epic. Unless at one point in the game you see the protagonist from Persona 4 take Nanako in to film a new commercial for them. I can’t imagine anything more epic than that.

I am now really wanting Persona 5, I really hope at least one of these ideas gets implemented. The Persona series is already wonderful, and I think with these changes it can be even better. Agree? Disagree? Got some ideas of your own? Post ‘em in the comments.



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14 comments | showing # 1 to 14
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seigfreid's Avatar - Comment posted on 03/06/2009 23:52
seigfreid
Hmm I don't know if I would want them to grow up, the Persona series has a certain style that revolves around highschool.
Tdiddy9182's Avatar - Comment posted on 03/06/2009 23:55
Tdiddy9182
I think alot of the issues you have now are just because they are part of a last gen consoles. I hope that alot of that would be fixed on the PS3 or 360. I personally dont think that it taking place at a corporate job you be that interesting really. I would love to see it take place in college, maybe even with the same characters for Persona 4.
pedrovay2003's Avatar - Comment posted on 03/07/2009 00:22
pedrovay2003
I definitely agree about the Social Link stuff --- I didn't think many of them were interesting at all. The thing I hated in both P3 and P4 was that once the Social Links were maxed, there was NOTHING to do with them anymore. Sure, your teammates helped more, but every time you talked to a maxed person, it was the same dialogue, same cutscenes, etc. etc. After maxing an SL out, I almost wanted to reload my save so it WOULDN'T be.
lwelyk's Avatar - Comment posted on 03/07/2009 00:35
lwelyk
"I think alot of the issues you have now are just because they are part of a last gen consoles"

You're probably right as to the dungeon stuff. Expanded social links are probably going to come.

@the office thing, I think it would be interesting, if done right. True you lose the high school, but trying a new setting would be a cool change of pace. I can see where you're coming from though. I would miss the school as well. college would be interesting, but I don't know if it would bring enough changes...
Tdiddy9182's Avatar - Comment posted on 03/07/2009 00:42
Tdiddy9182
I also think that if they did something like eroding social links in P4, I would of gone crazy. It is already a pain in the ass.

It'd be cool if they did the college thing and based on your course schedule, you'd meet different people or you could build your rank with your party members if you attend the same classes.
lwelyk's Avatar - Comment posted on 03/07/2009 00:47
lwelyk
Oh, eroding social links would make me go crazy XD I would like them to react to more things though.


And I didn't think about course schedule, that would make things very interesting...
garison's Avatar - Comment posted on 03/07/2009 01:27
garison
Nice writeup! I agree on most points, I think it would be awesome to have a female lead. It could make the game more awesome.
Batthink's Avatar - Comment posted on 03/07/2009 05:45
Batthink
I agree with the 'All Grown Up' part. Maybe it would be better to try a university setting, as it would still involve education and the possibility of working between lectures.
Cowboy TTop's Avatar - Comment posted on 03/07/2009 08:59
Cowboy TTop
The Persona team were interviewed over at 1up.com about the series, so you should all jump over there and read that interesting piece.

1up did ask them about the constant high school setting thing, and obviously they said that's what appeals in japan most, with coming of age and all that.

I agree that this could be changed, and still have the game be awesome, since in Phoenix Wright being about a lawyer, an adult profession, and yet that is still very popular. I also kind of hope Atlus develop Persona 5 for 360, which would be cheaper and easier to develop for. I want this series to continue, but for it to survive, changes must be made, but hopefully not too much.

Getting to grips with a better graphics engine, I'm sure would help them a lot too, an area where many japanese developers are lacking.
Deathofthedead's Avatar - Comment posted on 03/07/2009 09:15
Deathofthedead
It's a little older and harder to find now, but Persona 2: Eternal Punishment on PS1 did have a female lead. I'd love to see them go that route again, though!

As for the leaving high school thing, I agree with Sigfreid--in my mind, the Persona series is about high school. A game done in that style where you play as a HS graduate could be very cool, agreed, but I don't think it'd feel like Persona.

Actually, ironically enough, Persona 2 had this going as well--your character was a 25-year old journalist. The story still revolved around events at a high school, though.
BulletMagnet's Avatar - Comment posted on 03/07/2009 10:53
BulletMagnet
While I'm most interested in seeing a new, full-featured non-Persona game in the SMT series (a new Nocturne or DDS, etc.), there are still some interesting ideas here. The "female lead" idea would be cool, though these days it'd likely just end up as a slightly alternate "silent protagonist," so it wouldn't make as much difference to the experience as it might in other RPGs - still not a bad idea. The "adult setting" idea is even more intriguing to me, but it would be kind of tough to make it work while keeping the overall atmosphere "Persona-ish" - I'd love to see them pull it off, though, as I'm quite ready to play an RPG featuring a cast over the age of 18.

A good start to this feature, I'm looking forward to seeing more.
BakaTanuki's Avatar - Comment posted on 03/07/2009 12:10
BakaTanuki
school setting = schoolgirls

the end.
Josh Tolentino's Avatar - Comment posted on 03/07/2009 12:38
Josh Tolentino
Persona games are almost always about a search for identity. The high school setting and coming of age period naturally fits the idea. For better or worse, adults tend to know who they are.

There is of course the mid-life crisis, but we all know there is no one in Japan between the ages of 21 and 63 :P

Having eroding S.Links would drive me fucking insane. That's shit I don't want to deal with. Grand Theft Auto IV proved that much. A better idea for having more complex S.Links would be to have them interact with each other. Events might change based on your S.Link status with characters who are related or friends. P4 approached that, by having different characters ask you out based on your level, or needing certain levels of a stat to begin or progress an S.Link.

A female lead might be nice, though Persona 2 had a female lead who was also working adult. The art book for Persona 3 had pictures that implied a choice between genders for your lead.

The randomized dungeon crawl had its place in the recent games because of the game's focused mechanic, centered squarely on daily life. Characters couldn't afford to go gallivanting off to distant places when they had housekeeping to do, so randomizing the dungeons and changing their aesthetic up reduced fatigue (in P4 at least). Further, the intimate relationship between a dungeon and the character trapped within made every floor slightly more interesting, with a short event happening each time. The static "waypoint" floors floors also had their own puzzles (albeit simple ones). One might teleport around in the Castle, or have the lights burn out in the Strip Club.

As a side note, please don't use the Dtoid C-blogs as your post dump. This was a good one to post, but you should generate new content HERE, not just copy-paste it from your home blog to get attention.
lwelyk's Avatar - Comment posted on 03/08/2009 15:25
lwelyk
"As a side note, please don't use the Dtoid C-blogs as your post dump. This was a good one to post, but you should generate new content HERE, not just copy-paste it from your home blog to get attention."

Yeah, that was kind of tacky of me. XD I deleted the link.
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