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"Don't worry, it's Mario Kart. you're guaranteed at least third."
"Right, it's Mario Kart".
Yeah, the weapon system is really skewed from what I've seen. The above scenario more or less played true with my experience with it this past Friday. A few races played out in a way where you were better off entering the final lap last then first. Not to mention the Blue-Shell is more annoying than ever now =\
About the tracks, I think the original Super Mario Kart had 5 tracks per cup. I really believe they should've done more then 32 tracks, anyways (but I still haven't played it yet so I don't know).
Earlier today I won a online race at the last second from 10th place. On Luigi Circuit (of course) and I got a bullet Bill followed by a Gold Mushroom. Literally stole lead by just a 100th of a second. The guy who was in the lead must have been a bit miffed by this.
Also lost a Rainbow Road race because on the last corner I got hit by a blue shell, nudged off the track, hit by a red shell, nudged off the other side of the track. Was in 1st ended in 8th.
I like a bit of chaos in the game but stuff like that makes me lose interest in playing.
So i do that. Get my code, go back to the message, accept, it boots the channel and friend request complete.
The message I received had his friends code, I had to get mine but at no point did either of us need to enter this code as the message and friends request was sent via our wii console codes. So what exactly is the point of the in game friends codes?
If so that's awesome.
I should have tried the steering wheel before writing this blog. Haven't used it yet because i've played a few driving games on wii using one of them plastic donuts and none of them were fun at all.
Nothing more fun that barely scrapping 1st in 150cc only to get blown away with the blue shell meer inches from the finishing line and end up in like 7th place.
Fuck rubber band A.I.
And I like my races to be close, thank you very much.
Therefore any new Mario Kart needs lots of old Mario Kart.
F-Zero on N64 allowed a huge amount of AI racers, which kept the race interesting; there was always someone to beat. But 10th to 1st in the final few seconds just seems daft :|
The weapon scaling system is always messed up in Mario Kart games. I agree that it is more apparent in this version but I prefer my races close and intense. Even if you get dicked over by everyone and everything you never really end up that far behind the pack and can usually recover. Except on the final stretch of the final lap but then again if they can do it to you, you can do it to them as well. It's true that Nintendo have gone a bit OTT this time though.
Friend codes are indeed bullshit. What pisses me off the most though is that even though you can see you're friends online, if you set up a room to play in there's no way to contact them to join you.
The question mark bubbles do appear when you join a race online though. If you don't get those then you're not connecting to any races/battles. I've only had connection issues when I'm trying to join a friend in a match but boy does it take an age and a half.
Oh and the wheel sucks. There's a slight delay when you turn so you can't do a sharp turn straight into a power slide as you'll end up sliding in the wrong direction. Also the wheel just isn't as responsive as the other control methods so twisty corners and courses are a lot more challenging but that just takes practice.
I think we might be playing this again online on Friday for the Euro FNF and you should definitely join us! :-D
I'm all for more drivers on the grid though. Loved F-zero with it's mass of cars to swerve around. Seeing as they seem to want Mario Kart to have 20 something characters they should fill the grid up accordingly.